Questions tagged [voice]
Questions about voice-acting in games
25
questions
0
votes
1
answer
658
views
How can I come up with unintelligible spoken speech like what can be heard in The Sims?
When I search for "Voice Samples" and "Unintelligible Voice Samples" I can only find vocals of singers or just background noise of people talking at the distance, like a crowded ...
0
votes
2
answers
656
views
Dialogue trees voiceover
I am planning to get my game dialogue trees voiced. Something like this:
However I am not sure how can I hand in the dialogue scripts in any understandable format for both me and the voice actor.
The ...
32
votes
6
answers
7k
views
How can I accommodate custom pronouns in voice acting?
I am currently developing an RPG in which, during character creation, players may choose their pronouns as he/him/his, she/her/hers, or a custom entry based on their own text input. Whenever ...
0
votes
0
answers
239
views
Is my game at risk of fines due to CVAA if I don't support text-to-speech in chat?
Looking at a similar game like Among Us: as far as I know, it only has in text chat as a norm of communication. Shouldn't the game be obligated to have more options for disabilities like text to ...
1
vote
1
answer
163
views
How to get consecutive voice clips to sound natural
In the game I'm working on I have to play several short consecutive voice-clips to form a complete sentence. Example (each [] bracket is a different voice clip):
[Bob here,] [we're at] [some town] [...
1
vote
0
answers
183
views
Unity Game with Voice Chat
Have been working on a Poker game, it is network based and instead of launching game instance on server. I have managed everything via www class and on server created PHP API.
Now PHP is taking care ...
9
votes
1
answer
7k
views
How to Send Voice over Unity Networking - UNET
I am able to Record and Run Audio from my Microphone using this code snippet:
...
0
votes
2
answers
1k
views
Using XAudio2 to Process Microphone Input
I am trying to come up with a solution to process microphone input for a game. Not entirely sure where to start. I was looking into using XAudio2, but it doesn't seem to have support for microphone ...
34
votes
4
answers
10k
views
Why are so many games not fully voiced?
I'm wondering why so many MMOs are only partially voiced? I asked makers of games (Thimbleweed Park, in their Q&A) how expensive voiceover is, and they said it wasn't especially expensive unless ...
1
vote
2
answers
23k
views
How could I make the character sound beeps like in old school games?
I've been searching around, but I haven't found any resource on how I could achieve this, like those old school character beeps.
I want to have my characters talk with beeps like in Undertale, or ...
2
votes
1
answer
1k
views
Want to create live-voice chat between players either in unity or unreal engine [closed]
I would like to create a real-time voice chat in either in unreal or unity between the players.I would like to associate and apply this voice-chat depend on username. I am saying "or" for the ...
14
votes
1
answer
2k
views
How can I use the Kinect as a microphone in Linux?
I am using Ubuntu 14.04 LTS, and the Kinect camera has type Microsoft_Xbox_NUI_Sensor_043367545147-02-Sensor.
I can access the Kinect's camera from a Linux program ...
1
vote
3
answers
189
views
Voice over programming language [closed]
I am looking for a voice over programming language. Instead of using people for voice over, I want to use a computer, which does voice over for different people. Is this type of thing possible, or is ...
4
votes
0
answers
196
views
Where do I start if I want to make music and audio for video games? [closed]
I am a singer/songwriter/instrumentalist, as well as a video game lover. I have some basis in informatics but I have spent 1000x the time on music in comparison with programming. I came to think that ...
3
votes
2
answers
2k
views
How do I convince my team to use less VO? [closed]
I am a firm believer in using voice over (VO) only for necessary elements such as game narrative, and here and there to drive game play (e.g. instructions coming in over intercom, that sort of stuff). ...
1
vote
2
answers
12k
views
Voice recognition libraries - C++ [closed]
I need to implement voice recognition in my game, the target is that the user speaks into the microphone and the game responds accordingly to some commands.
What libraries could help me with such ...
-4
votes
1
answer
214
views
Voice artist for a game for kids [closed]
We're making a game for kids which should include about 50 spoken phrases. I'm asking for help in finding the right voice artist / studio for this. I've tried searching the web but couldn't find ...
1
vote
0
answers
56
views
Voice Commands Using Microphone [duplicate]
Possible Duplicate:
Voice input in games beyond voip chat
I recently made a game where you say something into the microphone, and the computer repeats it, but I was wondering how to make voice ...
7
votes
3
answers
3k
views
Where can I find/download a decent, free voice synthesizer? [closed]
I've been looking all over the net, and I've found some voice synthesizers, but they either don't work, aren't free, or just have 5 or so voices to choose from... I need to get a synthesizer with ...
1
vote
1
answer
1k
views
What are developers using for voice chat on Windows? [closed]
On Xbox360 XHV2 is used for dealing with voice data, and XAudio2 is used for the low-level processing of that data. What is the XHV2 equivalent under Windows, assuming FMOD is used for the low-level ...
6
votes
4
answers
756
views
Speech synthesis book? [closed]
When I was a kid, everything had a speech synthesizer in it, more or less. A couple years back I started to wonder where the technology is going after all these years, and after some research found ...
4
votes
5
answers
995
views
Recorded Voice or Synthesized Speech?
I'm interested in adding to my game either recorded human or synthesized speech. I'm interested in what game devs have to say regarding the value of recorded human voice over voice synthesis. Thanks ...
9
votes
2
answers
983
views
Can you record raw sound data in XNA?
XNA 4 includes the Microsoft.Xna.Framework.Audio.Microphone class which can seemingly read the raw sound data off the microphone via its API as documented:
GetData - Gets the latest recorded data ...
3
votes
2
answers
528
views
Voice input in games beyond voip chat
Is there any cross platform libraries available for handling input from a microphone?
I am thinking beyond voice chat to noise / voice recognition.
I am putting together a plan for a role playing ...
4
votes
1
answer
270
views
Are there any clever methods of regulating bandwidth usage for voice chat payload packets?
For example, suppose my code can determine that upstream bandwidth is unusually limited. And suppose I'm using a fully-connected mesh topology combined with a UDP-like protocol for voice chat. Is ...