Questions tagged [visualization]
The display of data in an intuitive format, which makes important properties of the data visually obvious.
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How can I create good looking sprite color stretching metaballs?
It has been 8 months I've been working on my metaball algorithm an the final technique I am trying out is writing magnets to which the sprite mesh edge vertices will update its position to, after ...
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Differentiate Generic Tromino or Tetramino Match vs Specific Shape (Square, Line, L, ect..) in Match-3
This is primarily a user interface question related to match-3 games and visualizing a goal for the player using clear imagery.
I'm interested in having a match-3 game where if you get certain matches ...
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Diagramming quests with multiple paths when those paths can fail
I'm having a planning issue with writing quests for my game. Let me give an example:
During one of the steps of a quest, the player is sent to a nightclub to ask some questions. There are several ways ...
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DSL to describe (and maybe render) tech trees? [closed]
Are there any open-source instruments with easy-to-write (maybe YAML-like) syntax which allow to describe tech tree in text file and (preferably) render it by some diagram engine like graphml(yEd) or ...
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How do I make a grid with heat data?
So I am working on a game in which I am working on a temperature system that goes about like this;
Lines of latitude will be markers across the map, starting at 1 (north pole) going to 200 (south ...
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Drawback of painters algorithm:
We know that to scan convert any polygon first we need to pass any 4 tests of Painter's algorithm.
Suppose I have two polygon S1 and S2, which order is S1->S2.we see that all 4 tests are failed. ...
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1
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How to visualize angle of projection in Oblique Parallel Projection?
We know that in Oblique Parallel Projection Point (x,y,z) is projected to position (x_p,y_p) on the view plane.Projector (oblique) from (x,y,z) to (x_p,y_p) makes an angle alpha.
with the line (L) on ...
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What would be the best way to create a cone representing the field of view of an entity in Godot Engine?
I would like to create a game in which PC and NPCs would have a field of view, shown as a cone in the front of the entity (see picture for an example).
As it would be the first game I develop using ...
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What colour space or mixing algorithm should I use for "watercolor-like" colour mixing in-game?
I want to make a game where the player creates potions out of coloured ingredients, and I think the RGB or HSV colour spaces would be confusing for players expecting (red + yellow = orange, red + blue ...
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Data visualisation tool based on games played by user
I am a complete beginner in android development and for self-learning purposes thinking of creating a visualisation tool where different progress graphs of user's high score vs time or latest scores ...
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Term for "Massively Multiscale world browsing"?
There is a type of multi-scale world browsing that has appeared in games in the last few years and I would be interested to know if there is a specific term that this browsing is known as and more ...
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Send mesh to a video card with the help of ngui instead of DragonBones in Unity
I am working at the project. It is pretty huge. And there is ngui at its core, so I can not go away from it (from ngui).
Now I am assigned to incorporate the DragonBones into the project. There are ...
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How to create a Spawn Area that can be visualized in the Unity Scene Editor?
Consider a Spawn Area for GameObjects. We define a Spawn Area to be a boundary consisting of 3 or more points such that an object can spawn at any coordinate that is within the boundary of the Spawn ...
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How can I convey a sensation of speed in space?
I'm making a game where you see a spaceship (in 3rd person) travelling at high-speed between planets (it takes 2-3 seconds move between them).
What effect could I use to convey the effect of extreme ...
3
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How can I create a wind visual effect like Ori?
I'm working on a mobile game in Cocos2D. The game mechanic is very similar to Ori and the Blind Forest's parachute (Kuro's feather) mechanic. I want to be able to render a visual effect for wind ...
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Mobile Game - Do I need visual feedback?
I am currently on a game for windows phone 8.1 where the user can use items. If the user tries to use a item which he doesn't own a sound gets played. If now a user plays without sound or listens to ...
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Method to fake 3d in 2d top down game
I'm relatively new to game development and its terminology and I was wondering how to achieve the effect that is being used on the main character in this game:
http://youtu.be/XK7whzmywno?t=2m38s
To ...
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How do I create a custom "Google Maps" visualisation from game map images?
I am attempting to create the equivalent of a Google Maps map for a private Ultima Online server, with a custom map replacing the default map.
I'd like to allow players to pin important locations on ...
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3
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Technique suggestion to render corroded pipes in 3D
We currently have a lot of data relating to cracks/corrosion/deformations in metal pipes which at present, can be viewed in a crude flat/2D application which makes the metal anomalies hard to spot.
...
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How can I reorient the axes of an object?
I spent some time in Unity yesterday trying to fire a sphere from a horizontal cylinder (like a ball from a cannon). I was using Vector3.forward, but the sphere kept coming out the top of the cylinder ...
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Building a visual scripting component (like Kismet) [closed]
I'd like to know how can one get started building a visual scripting component (or what is the more accurate term for this type of component?) such as UDK's and Unreal Engine's Kismet.
For those who ...
3
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1
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Separating data from model and successfully visualizing it
This is a bit of a design question that I'm struggling with. I have a data model and an entity model. The data model is, of course, what is (de)serialized to represent my levels and entities within it,...
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Spatial data visualization level of detail
I have a 3D point cloud data set with different attributes that I visualize as points so far, and I want to have LOD based on distance from the set. I want to be able to have a generalized view from ...
2
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1
answer
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Sound activated particlesystem
I am trying to make a particle system that is activated by sound. Like emitting on the beat resizing on the beat and such things. I found some nice tutorials on how to make things like ...
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How can I find an optimum set of colors for 10 players?
I want to give each of 10 players a unique identifying color. Is there an optimum set of colors for this? How do I create one?
Every set I've come up with contains colors that are too similar.
...
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1
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Efficient visualization of a large voxelized volume
Lets consider a large voxelized volume stored in an oct-tree or any other convenient structure. This volume represents, for instance, a landscape, where each block is either empty (air), or it has an ...
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What's the best way to generate an NPC's face using web technologies?
I'm in the process of creating a web app. I have many randomly-generated non-player characters in a database. I can pull a lot of information about them - their height, weight, down to eye color, hair ...
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computer language like arduino language for visualization or game development
Is there a language similar to Arduino language (c++ language with fewer functions) for software visualization?
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video card architecture
Can anyone point me to some information on what a modern video card architecture looks like? I'm particularly interested in understanding how my rendering engine will be executed by the GPU.
Ideally, ...
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2
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c++ visualization
Is there a C++ programming language knowledge to check the little tool where the introduction of C++ code would be nice to get something on the screen, similar to the "Processing" http://www....
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Visualization tools for physical simulations
I'm interested in starting some physics simulations and I'm getting hung up on the visualization side of things. I have lots of resources for reading how to implement the simulation itself but I'd ...
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How can I produce heatmaps based off of player reported data?
For a really good example of what I'm talking about, see how the developer of Replica Island does it based off of Player deaths: http://www.youtube.com/watch?v=7-62tRHLcHk&feature=player_embedded#...