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Questions tagged [visualization]

The display of data in an intuitive format, which makes important properties of the data visually obvious.

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How do I make a grid with heat data?

So I am working on a game in which I am working on a temperature system that goes about like this; Lines of latitude will be markers across the map, starting at 1 (north pole) going to 200 (south ...
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-1 votes
1 answer
91 views

Drawback of painters algorithm:

We know that to scan convert any polygon first we need to pass any 4 tests of Painter's algorithm. Suppose I have two polygon S1 and S2, which order is S1->S2.we see that all 4 tests are failed. ...
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1 answer
108 views

How to visualize angle of projection in Oblique Parallel Projection?

We know that in Oblique Parallel Projection Point (x,y,z) is projected to position (x_p,y_p) on the view plane.Projector (oblique) from (x,y,z) to (x_p,y_p) makes an angle alpha. with the line (L) on ...
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3 votes
2 answers
1k views

What would be the best way to create a cone representing the field of view of an entity in Godot Engine?

I would like to create a game in which PC and NPCs would have a field of view, shown as a cone in the front of the entity (see picture for an example). As it would be the first game I develop using ...
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7 votes
4 answers
2k views

What colour space or mixing algorithm should I use for "watercolor-like" colour mixing in-game?

I want to make a game where the player creates potions out of coloured ingredients, and I think the RGB or HSV colour spaces would be confusing for players expecting (red + yellow = orange, red + blue ...
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0 answers
26 views

Data visualisation tool based on games played by user

I am a complete beginner in android development and for self-learning purposes thinking of creating a visualisation tool where different progress graphs of user's high score vs time or latest scores ...
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1 vote
0 answers
25 views

Term for "Massively Multiscale world browsing"?

There is a type of multi-scale world browsing that has appeared in games in the last few years and I would be interested to know if there is a specific term that this browsing is known as and more ...
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4 votes
0 answers
49 views

Send mesh to a video card with the help of ngui instead of DragonBones in Unity

I am working at the project. It is pretty huge. And there is ngui at its core, so I can not go away from it (from ngui). Now I am assigned to incorporate the DragonBones into the project. There are ...
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  • 107
2 votes
2 answers
8k views

How to create a Spawn Area that can be visualized in the Unity Scene Editor?

Consider a Spawn Area for GameObjects. We define a Spawn Area to be a boundary consisting of 3 or more points such that an object can spawn at any coordinate that is within the boundary of the Spawn ...
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  • 143
3 votes
3 answers
371 views

How can I convey a sensation of speed in space?

I'm making a game where you see a spaceship (in 3rd person) travelling at high-speed between planets (it takes 2-3 seconds move between them). What effect could I use to convey the effect of extreme ...
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3 votes
0 answers
802 views

How can I create a wind visual effect like Ori?

I'm working on a mobile game in Cocos2D. The game mechanic is very similar to Ori and the Blind Forest's parachute (Kuro's feather) mechanic. I want to be able to render a visual effect for wind ...
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  • 31
5 votes
1 answer
715 views

Mobile Game - Do I need visual feedback?

I am currently on a game for windows phone 8.1 where the user can use items. If the user tries to use a item which he doesn't own a sound gets played. If now a user plays without sound or listens to ...
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  • 155
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0 answers
968 views

Method to fake 3d in 2d top down game

I'm relatively new to game development and its terminology and I was wondering how to achieve the effect that is being used on the main character in this game: http://youtu.be/XK7whzmywno?t=2m38s To ...
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1 vote
1 answer
4k views

How do I create a custom "Google Maps" visualisation from game map images?

I am attempting to create the equivalent of a Google Maps map for a private Ultima Online server, with a custom map replacing the default map. I'd like to allow players to pin important locations on ...
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1 vote
3 answers
266 views

Technique suggestion to render corroded pipes in 3D

We currently have a lot of data relating to cracks/corrosion/deformations in metal pipes which at present, can be viewed in a crude flat/2D application which makes the metal anomalies hard to spot. ...
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3 votes
3 answers
3k views

How can I reorient the axes of an object?

I spent some time in Unity yesterday trying to fire a sphere from a horizontal cylinder (like a ball from a cannon). I was using Vector3.forward, but the sphere kept coming out the top of the cylinder ...
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0 votes
1 answer
348 views

Building a visual scripting component (like Kismet) [closed]

I'd like to know how can one get started building a visual scripting component (or what is the more accurate term for this type of component?) such as UDK's and Unreal Engine's Kismet. For those who ...
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3 votes
1 answer
143 views

Separating data from model and successfully visualizing it

This is a bit of a design question that I'm struggling with. I have a data model and an entity model. The data model is, of course, what is (de)serialized to represent my levels and entities within it,...
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  • 932
6 votes
1 answer
148 views

Spatial data visualization level of detail

I have a 3D point cloud data set with different attributes that I visualize as points so far, and I want to have LOD based on distance from the set. I want to be able to have a generalized view from ...
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  • 61
2 votes
1 answer
660 views

Sound activated particlesystem

I am trying to make a particle system that is activated by sound. Like emitting on the beat resizing on the beat and such things. I found some nice tutorials on how to make things like ...
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309 votes
14 answers
26k views

How can I find an optimum set of colors for 10 players?

I want to give each of 10 players a unique identifying color. Is there an optimum set of colors for this? How do I create one? Every set I've come up with contains colors that are too similar. ...
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3 votes
1 answer
317 views

Efficient visualization of a large voxelized volume

Lets consider a large voxelized volume stored in an oct-tree or any other convenient structure. This volume represents, for instance, a landscape, where each block is either empty (air), or it has an ...
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1 vote
3 answers
738 views

What's the best way to generate an NPC's face using web technologies?

I'm in the process of creating a web app. I have many randomly-generated non-player characters in a database. I can pull a lot of information about them - their height, weight, down to eye color, hair ...
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2 votes
3 answers
323 views

computer language like arduino language for visualization or game development

Is there a language similar to Arduino language (c++ language with fewer functions) for software visualization?
6 votes
6 answers
1k views

video card architecture

Can anyone point me to some information on what a modern video card architecture looks like? I'm particularly interested in understanding how my rendering engine will be executed by the GPU. Ideally, ...
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1 vote
2 answers
626 views

c++ visualization

Is there a C++ programming language knowledge to check the little tool where the introduction of C++ code would be nice to get something on the screen, similar to the "Processing" http://www....
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  • 29
5 votes
4 answers
330 views

Visualization tools for physical simulations

I'm interested in starting some physics simulations and I'm getting hung up on the visualization side of things. I have lots of resources for reading how to implement the simulation itself but I'd ...
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  • 151
17 votes
5 answers
2k views

How can I produce heatmaps based off of player reported data?

For a really good example of what I'm talking about, see how the developer of Replica Island does it based off of Player deaths: http://www.youtube.com/watch?v=7-62tRHLcHk&feature=player_embedded#...
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