Questions tagged [virtual-reality]

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65 questions with no upvoted or accepted answers
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274 views

How to force play area corners to Lighthouses in Unity

I'm working for a guy that wants to recreate real environments in VR and superpose them for business demos. Think of one of those mall kiosks where you "enter virtual reality" and at first it looks ...
3
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0answers
171 views

Switching between VR and Desktop (VR Controllers are not tracked in Unity Build)

I am developing a VR App in Unity3D for HTC Vive Pro (Wireless) everything works well with VR in the usual way. (SteamVR Plugin 2.5.0 (SDK 1.8.19)) Except for some requirement reasons in the same ...
3
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0answers
506 views

Optimise Gear-VR text rendering with Unity

I have a problem with my text being always kind of broken, so there are just some parts of the text visible (parts of letters) and the text flickers a lot. At the moment I have this text 2D-UI text ...
3
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0answers
513 views

Canvas not visible in my GearVR Project with Vuforia (Unity)

I created a simple AR project with vuforia and my Samsung GearVR, like described here : https://developer.vuforia.com/library/articles/Solution/Integrating-Gear-VR-and-the-AR-VR-Sample-in-Unity-5-3-...
3
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0answers
597 views

Unity 5 Google Cardboard VR SDK Frame Rate

I am running the Google Cardboard's official demo which doesn't really have much things on the scene (https://developers.google.com/cardboard/unity/download) on my Personal Unity 5 on my Nexus 5. The ...
2
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0answers
445 views

UE4 Gear VR won't “lock to HMD”

the problem: "Is Head Mounted Display Enabled" seems to always return false on samsung Gear VR. so the camera is not locked to the HMD and it will use the default camera's not the ones for hmd. the ...
1
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0answers
48 views

Unity XR Spectator Camera

I would like to have a VR camera (for the player) but also have another camera (spectator). I am using Unity 2019.4.8f1 on the Universal Render Pipeline I have only been able to find outdated articles:...
1
vote
1answer
47 views

How to scale player as they travel between 2 points

I'm doing a VR Project where the player walks down a hallway. The player starts with a size of 10 and is supposed to scale down to a size of 0.5 (well the GameObject in which all the player stuff is ...
1
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0answers
79 views

Text is unreadable at fov's edges with HTC Vive

Not sure if this is the good place to ask or if should asked it in photography, sorry if it's not. I was trying stuff in Unity for a vr game based on text but as I tested it I saw that the center of ...
1
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0answers
35 views

Unity 3D Vive Focus conversion difficulties

I Keep getting this error message below when I try to build and run the game. I have downloaded sdk package: sdk-tools-windows-4333796.zip Android studio. I am new to this kinda technology any ...
1
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0answers
51 views

Whats the least expensive way to play video in unity?

Alright, Ive asked this various ways but my situation is I have several (over 100) objects that have screens that need to play animated videos on them. There does not need to be sound, but this is for ...
1
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0answers
1k views

Post-Processing effects not visible with LWRP in Unity3D

I'm are running into an issue when setting up Post-Processing effects for the new Lightweight render pipeline. Post-processing effects are visible in scene and Game view, but not in Play mode. The ...
1
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0answers
291 views

How to put virtual hands in front of player?

I want to have the VR hands always in front of the player. This works while walking forwards/backwards, once I rotate the camera they stay in the same place. I know that I need to take the camera ...
1
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0answers
74 views

VRTK ignores IsTrigger

VRTK allow collision detection by adding the VRTK_HeadsetCollision, VRTK_BodyPhysics, VRTK_HeadsetFade and VRTK_HeadsetCollisionFade scripts into Unity. This works so that in VR when I walk through a ...
1
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0answers
42 views

HTC Vive Grabbing Object Trigger

I'm doing a HTC Vive VR game with Unity. I have 3 objects, and I want to trigger different events when the player pick up different objects. Since I set the rigidbody to the controller and don't ...
1
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0answers
390 views

Unity Mirror Shader double image in HTC Vive / Steam VR

I'm implementing a mirror in Unity for SteamVR / HTC Vive. I'm using the mirror reflection shader for Unity. It looks fine, overall, but the left eye and right eye don't align unfortunately, so it's ...
1
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0answers
50 views

IOS Keyboard as Gamepad in unity

So I’ve been messing around in unity lately, and I got a vr headset to mess around as as well(google cardboard). I also want to make my own controller to use with this. To achieve this, I want to use ...
1
vote
0answers
450 views

Unity3D: How to play 360 video without VR mode?

i followed the official Unity tutorial to make an inverted sphere and play a 360 video inside it and i managed to do it but the problem is i can't build the project to my phone because it says i have ...
1
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0answers
343 views

Access Single-Pass RenderTexture

I'm trying to achieve a mirror effect where a second camera renders to a render texture, which is then passed into a shader using SetGlobalTexture. Everything works fine outside of VR, but in Steam ...
1
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0answers
642 views

OpenVR IPD distance between eyes needed for masking in shaders

I have a Unity scene with OpenVR and Single Pass Stereo Rendering. I need to do a fullscreen 3D masking effect in VR, based on reconstructed worldspace position from depth. I'm doing it using ...
1
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0answers
129 views

Speed of procedural geometries

I'm evaluating solutions for creating a VR videogame that should run on cellphones. The assets will be streamed from our servers and that could be a problem on limited capabilities devices. Since the ...
1
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0answers
34 views

Transform arbitrary axes to world axes

I'm in the case I need to transform a Quaternion coordinate system to a concrete one, let me explain. I'm implementing an orientation tracker for VR headsets, I have the orientation of the device and ...
1
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0answers
525 views

how to implement ARVR controller in unity & vuforia

hello i've been strugling figuring out this thing. i'm trying to make ar controller for my vr cardboard game, so the idea is using AR and VR simultaniously. you will completely in vr game but your ...
1
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0answers
89 views

Oculus Rift DK1 and DK2 compatability issues

For a project I need to make a multiplayer game using Unity and the Oculus Rift. My project works fine with the DK2 but it turns out the second rift is a DK1 and it won’t work with Unity. I was ...
1
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0answers
909 views

I keep getting a type/namespace error when I try to define my two motion controllers. What am I doing wrong?

I'm trying to get motion controls working (particularly making it act like a joystick) but I keep getting this error "The type or namespace name 'SteamVR_Controller' could not be found (are you ...
1
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0answers
246 views

Third-person Steering with Samsung Gear VR Unity

I am working on third-person steering, where you see the object like car, plane, spaceship in front of you as you steer it. I have got the code for Google Cardboard . How can I implement this in ...
1
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0answers
676 views

Move around the object using head tracking movement in Unity

I am developing an app for Samsung Gear VR with unity.I have added a cube and made the cube move forward on the terrain. Now I need to move around the cube using head tracking movement.I have ...
1
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0answers
405 views

Double vision with Google Cardboard in Unity

I am working on a VR app. I have a terrain and some cube placed in the terrain.Even I have added the Reticle to point at the cube and display some message when the user gaze at the cube. I have set ...
1
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0answers
593 views

Map video texture to a half sphere in Unity

I'm new to unity3D. and am trying to play a 360-degree video. But instead of mapping the whole 360-degree (equirectangular) video to the whole sphere, I need to map the half-video to a half-sphere ...
1
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0answers
285 views

Head tracking stuttering/lag/blur issue with Google Carboard

I am working on Virtual Reality app. I have created a city terrain and when I move around the terrain using keyboard it move smoothly but when using head tracking I feel a lag/blur when I move or look ...
1
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0answers
363 views

Lens Distortion not working with Unity 5.3.5

I have downloded the latest sdk from this link https://github.com/googlevr/gvr-unity-sdk I imported the package into my project.From the prefab added GvrMain to my scene and set the Distortion ...
1
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0answers
403 views

Oculus DK2 won't display Unity 5

I am having a problem with my game showing on my Oculus. I checked mark "Virtual Reality Supported" in Player settings. When I run the exe, I right click to use the option to play on Rift, but it just ...
1
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0answers
344 views

UE4 or Unity or Libgdx for VR project using Oculus rift and Novint falcon

I've to make a multiplayer game Air Hcokey using 2 Oculus rift and 2 novint falcon controllers , I know that these 3 engines support the Oculus Rift but have no Idea if they do support the Novint ...
1
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1answer
47 views

Creating VR Headset Video

So I have a video stream of known resolution and I have a VR headset via HDMI at a known resolution. Is there an existing library to create the slight fisheye and side-by-side layout for these ...
0
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0answers
20 views

Collider inside collider in MRTK VR: Move the brain via controller while being able to click the spheres

I faced a similar issue in 3d unity, Collider inside another collider: Move the brain via mouse while being able the click the spheres There is a box collider on the brain and individual sphere ...
0
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0answers
10 views

Determine play area size in Unity XR?

I need to determine the user's play area size, however it seems as though the only way to achieve this is by using the following code from this forum post: ...
0
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0answers
9 views

Configure VR support that enables to “look” around and receive user input (Google Cardboard button)

When the user moves the head this means that the phone in the HMD also moves and there are sensors that can detect the direction of the phone so that the image can update correctly. Also to note that ...
0
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1answer
25 views

Footstepper with Vr Unity

I have the Footstepper: Complete Footstep Solution from the unity store, and i dont get it working with the Vr, I made the footstep material like official documentation said, Then i put the ...
0
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0answers
23 views

Same image in both eyes of VR HMD results in wrong 3D effect

I am trying to mod in VR support for a game without VR support via OpenVR as it proved to be the easiest one to implement with the least amount of issues, i don't think my issue is related to OpenVR ...
0
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0answers
21 views

Is it possible to use absolute input device like a pointer or VR headset for peeking(looking) in non VR FPS or 3rd person games?

Assume I have a VR headset, which has absolute orientation as output and this orientation is input to a game. In VR Games, your character looks wherever you look by using your headset's absolute ...
0
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0answers
103 views

Can I set the unity camera to have the same position in a real world?

I have a problem about setting the camera in the unity to have the same extrinsic parameters as my real world camera to the origin. So let's me describe my problem step by step. I have a camera in a ...
0
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0answers
211 views

Unity Error : HMD Not Found Presence Failed 126

I make a VR game and even if I use Oculus Integration or SteamVR I get this error in Unity -> XR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_HmdNotFoundPresenceFailed:...
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0answers
61 views

Unity IVRRenderModels_006 SteamVR Error

I get this Error in Unity when I imported SteamVR : "Failed to Load IVRRenderModels Interface Version IVRRenderModels_006" I looked after on it but nothing really solved the problem. Why is this ...
0
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0answers
18 views

InfoBox for VR in Unity

Currently, I am making a GYM in VR with Unity (2018-LTS). I made the Machines in Blender (2.8), and I put videos next to them, How to make the exercises well. I want to put an Infobox on the Wall, or ...
0
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0answers
36 views

Get Oculus Quest player position Unreal engine

I’m trying to make an Oculus Quest scene that is a scale replica of a real 10x10ft space. I’d like the user to spawn in the scene in the same location as they are in real life. How can I do this? I ...
0
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0answers
71 views

How to run the built .exe file?

I'm fresh new to unity and I only followed several tutorials. Up to now, I always used/tested the games inside of unity and now I would like to use them even on different systems. Hence, I built the ...
0
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1answer
158 views

How do I get the Oculus Rift's position and rotation?

I'm looking for the functions to get the position and rotation data of the rift headset itself in Unity. I have the Oculus integration SDK installed and want to avoid using any pre-fabs.
0
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0answers
28 views

Shader Only Renders In Left Eye of Head Mounted Displays

I followed a tutorial for creating a geometric grass shader, and the shader works fine. However, when using my Samsung Odyssey+ HMD to view the scene during play mode, the only eye that can see the ...
0
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0answers
97 views

How to make VR games-experiences without Unity or Unreal-Engine?

I have some experience with making videogames in c using libraries like OpenGL, FreeGlut, etc. I developed a game engine in c, specific for my game, so developing it with Unreal Engine or Unity is not ...
0
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0answers
55 views

Would landscape left/right make difference when developing Google VR CardBoard Game with Unity?

I'm trying to make a simple VR cardboard game using Google VR SDK for Unity. I'm really confused about the problem as my title. Will the values got from ...