Questions tagged [viewport]

An area (typically rectangular) expressed in rendering-device-specific coordinates, e.g. pixels for screen coordinates, in which the objects of interest are going to be rendered

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2answers
8k views

Multiple viewpoints in Unity3D?

I'm working on a 3D game in Unity. The primary view is a top-down view, but I am also looking to do target profiles that are true animated versions that reflect the actions of the target. The ...
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1answer
1k views

Projecting world coordinates to screen coordinates issue - points disappear when origin not in view

I am trying to implement a 2d line drawing effect on a 3d mesh using Ogre. In order to do so, I perform silhouette detection on the lines of the object (this works) and then project these lines from ...
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2answers
468 views

Formula for converting ratio of current device to target device

I am designing my (Android/OpenGL ES 2.0) app on one device and want it to run all all other devices while keeping the screen ratio of the development device (so the image doesn't stretch / squash), ...
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1answer
1k views

Centering GLViewport position within physical screen

I'm developing my app on one device and want it to display at the same ratio on all other devices. Currently what I have is 'image 1' in my image below - the game fits perfectly onto my development ...
-1
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1answer
943 views

View port for my canvas game

I am developing a canvas game, and im struggling to get my head around how i can make a view port so when the character moves the world moves with it. Unlike traditional 2d maps built with arrays i ...
4
votes
1answer
1k views

How can I full-screen a Facebook canvas game?

Is there any way to allow the user to click a button on a Facebook canvas app and allow the app to go full-screen? If it's possible, is it permitted by Facebook?
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vote
1answer
1k views

Tiled map seen from an angle

I have working code to display a tiled map. It's composed of a OrthogonalTiledMapRenderer and an OrthoGraphicCamera : ...
-2
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1answer
778 views

Multiple viewports [closed]

[Problem solved ! I canno't answer with the response because i have less than 10 reputations. I have to wait 8 hours.] Currently, i'm trying to display 3 viewports. 1st : This viewport is the entire ...
0
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1answer
192 views

Camera Calculation

For my game I don't able to decide what camera resolution I have to use ? Normally I use 1024x600 landscape resolution of camera for my game and create single graphics for my game. But I found that ...
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2answers
451 views

3d vertex translated onto 2d viewport

I have a spherical world defined by simple trigonometric functions to create triangles that are relatively similar in size and shape throughout. What I want to be able to do is use mouse input to ...
4
votes
2answers
550 views

Render a 3D scene in multiple windows - extended panoramic view

Is there any resource location on how to view a 3D scene from an application or a game on multiple windows or monitors? Each window should continue drawing from where the neighbouring one left off (in ...

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