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Questions tagged [video]

Questions about playing, recording or creating video files in games.

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1
vote
1answer
244 views

Car licensing if real cars appear in FMV cutscenes? [duplicate]

We are doing 2D game which will feature Full Motion Video for cutscenes in between the levels. Game is car oriented, although its not a racing game but it will feature some of the driving in it, and ...
1
vote
1answer
449 views

High-definition Full-motion background system in XNA

I'm mostly just working on this as a hobbyist thing, but here's my problem: I got a bit excited over finding the 'Video' and 'VideoPlayer' classes in XNA 4, and hoped to make a game that works a ...
3
votes
1answer
2k views

Render video from file to DirectX11 texture

Is there a way to render a video from file (avi, mp4, etc...) to a texture in a directx11 environment? If so, how?
3
votes
3answers
428 views

Hide original video file in XNA game

I want to play some videos in my XNA game. I have looked at this tutorial. I have tried it. It creates XNB file but also copies original WMV file into output content directory. Is there some simple ...
5
votes
1answer
2k views

Playing Video In MonoGame

I'm trying to play a video in a monogame project. I've done this in XNA in the past by including the Framework.Video directory and it's very simple. This cannot be done in monogame as Visual Studio ...
15
votes
15answers
1k views

How can I record my vector graphics game without blurring the graphics?

A lot of people asked for a trailer for my game, because screenshots do not do it justice. I have tested PlayClaw, Fraps, CamStudio, VirtualDub, and some other minor tools; none have produced a viable ...
1
vote
0answers
501 views

How to play a movie on top of a webcam texture

I've been through the Unity docs, searched here, and on stackoverflow; I have not found any good information about using the WebCamTexture for my purposes. So here goes, how do I play a movie asset ...
8
votes
1answer
1k views

Video playback in games - formats & decoding

What free / non-restrictive open-source solutions (not GPL) are available for decoding game videos? The requirements are simple: a relatively easy to use C API encoded files must be quite small ...
0
votes
2answers
265 views

Changing gamma values in video settings screen?

So I am trying to change the gamma values and brightness in my game. I think it has something to do with IDirect3DDevice9::SetGammaRamp function but I am not exactly sure how to use it. Anyone has any ...
1
vote
1answer
100 views

Is it possible to emulate a MovieTexture with dynamically loaded images?

Say I have a short video and want to play the video in a game scene, but I can't use the MovieTexture for whatever reason. Is it technically possible and feasible to dynamically load images (in a flip ...
4
votes
1answer
704 views

Simplest format for video

I've been dwelling with a question lately, I can generate screenshots with my library, but i found that i would like to be able to record video from a game. Since video is just(well-simply enough, ...
4
votes
1answer
327 views

Convert game replay into video format

My game outputs a replay file for each individual game and allows the player to watch past games. Just a quick example of what our replay files look like: ...
7
votes
1answer
176 views

What elements make a game machinima-friendly?

What types of things should a game have in order to make it machinima-friendly? I imagine that a spectator mode helps, but are there other important elements? Perhaps support for mods? Are there any ...
1
vote
1answer
154 views

How to prevent a certain textured quad from the effect of the pixel Shader at the run time in slimdxdirect3d9 or directx9?

I am having a video and and image slide show being rendered simultaneously. Both video and the image is being rendered by the help of texture and two different quads. Video is being rendered on the ...
3
votes
5answers
4k views

Skipping glReadPixels and reading iPhone's “VRAM” directly

I'd like to rapidly capture "screenshots" of my OpenGL ES iPhone game and turn them into a video. I've tried the following approach (it works but degrades the game play to an unacceptable level): ...
1
vote
1answer
161 views

What's the URL of the video showing an EA representative talking about game programming?

The video shows an EA representative talking about how a programmer can get into the industry by showing some demos (in fact, he shows a physics demo presented by a candidate who wanted a job at EA). ...
8
votes
2answers
856 views

Recording the gameplay in the game itself?

I'm presently working on a 3D car racing game for the iOS platform. I had to implement a replay system and then record that replay in a video file to upload it to YouTube. I'm only having issues ...
3
votes
0answers
796 views

Problem of tearing in Slimdx and DirectShow video [closed]

I have written a video player using SlimDX and DirectShow which is displaying the video on a SlimDX texture. I am extracting the video frames using the ISampleGrabberCB interface from DirectShow and ...
2
votes
3answers
222 views

HD video capture gameplay? [duplicate]

Possible Duplicate: Tools to make a trailer… I've developed some 3d experiences using unity3d and they are pretty much experimental at this level. Now the problem is that I need to make ...
1
vote
1answer
235 views

What weight should each frame have in motion blur?

I am working on a game and would like to add motion blur to videos that I export from the engine. Right now, I play back gameplay at 1/16th the original speed, giving me 16x more frames (e.g. instead ...
3
votes
3answers
1k views

How do I draw video frames onto the screen permanently using XNA?

I have an app that plays back a video and draws the video onto the screen at a moving position. When I run the app, the video moves around the screen as it plays. Here is my ...
13
votes
6answers
13k views

How are game cinematics made?

How is a game cinematic made? I can't find a decent article anywhere to give at least starting point into understanding what it takes to create a cinematic. I don't mean typical scripted game play, ...
1
vote
1answer
383 views

Smallest MQ/HQ Video Format for Game Software (VB.net/WPF based)

I am making a first-person computer game in the style of Carmen Sandiego or The Cluefinders. My game company is just starting up, so we have no spare money. My animator and I decided that the best ...
10
votes
3answers
1k views

How do you design a record/replay system for a frequently changing game?

I'm working in a free MMORPG and I have a problem. I'm (with other people) developing a video recording system for the game. The idea is basically: we record all the packages sent & received with ...