Questions tagged [video]

Questions about playing, recording or creating video files in games.

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22
votes
3answers
10k views

Play videos with LibGDX

Is there a way to play videos with LibGDX? I want to put a video as my splash screen in Android, but I dont want to use the Android SDK, because I am using LibGDX and I am almost finished :/
16
votes
9answers
20k views

How to capture video of my mobile game?

I've been keeping a blog for my current Android game and as I get closer to an actual playable version of the game, screenshots just aren’t enough to show new progress anymore. What I need is video. ...
15
votes
15answers
1k views

How can I record my vector graphics game without blurring the graphics?

A lot of people asked for a trailer for my game, because screenshots do not do it justice. I have tested PlayClaw, Fraps, CamStudio, VirtualDub, and some other minor tools; none have produced a viable ...
13
votes
6answers
13k views

How are game cinematics made?

How is a game cinematic made? I can't find a decent article anywhere to give at least starting point into understanding what it takes to create a cinematic. I don't mean typical scripted game play, ...
10
votes
3answers
1k views

How do you design a record/replay system for a frequently changing game?

I'm working in a free MMORPG and I have a problem. I'm (with other people) developing a video recording system for the game. The idea is basically: we record all the packages sent & received with ...
9
votes
3answers
8k views

How do I play a video file in OpenGL?

Is there a library that will let me load a movie file and play it in an OpenGL application? Or maybe just a code sample that someone has lying around? I'm also using GLUT, if that makes a difference....
8
votes
2answers
856 views

Recording the gameplay in the game itself?

I'm presently working on a 3D car racing game for the iOS platform. I had to implement a replay system and then record that replay in a video file to upload it to YouTube. I'm only having issues ...
8
votes
1answer
1k views

Video playback in games - formats & decoding

What free / non-restrictive open-source solutions (not GPL) are available for decoding game videos? The requirements are simple: a relatively easy to use C API encoded files must be quite small ...
7
votes
1answer
176 views

What elements make a game machinima-friendly?

What types of things should a game have in order to make it machinima-friendly? I imagine that a spectator mode helps, but are there other important elements? Perhaps support for mods? Are there any ...
7
votes
3answers
6k views

How can I record gameplay footage as a video within Unity?

I am building a traffic simulator in Unity. I need to record my game as a video, so that I can use the video for machine learning purposes. I used fraps for the same but didn't find it worked for me ...
6
votes
2answers
9k views

What is the simplest way to render video into memory (for drawing to a texture) in .NET?

In my project I would like to be able to play back video on surfaces in the world. I intend to do this by having the video frames rendered to a block of memory, then use this to update a texture each ...
6
votes
1answer
4k views

Video Encoding library for C++ game [closed]

I'm looking for a video encoding library in C++ that I can use to record game footage. It can not be an external application like Fraps, it must be a library. Ideally the encoding can be done in ...
6
votes
3answers
1k views

Are the Marek-knows tutorials any good or still relevant? [closed]

Anyone have any experience with this? This hasn't been refereed as mush as it 'looks/sound' like. https://www.marekknows.com/ Among many other products, the site provides game engine development ...
5
votes
1answer
2k views

Playing Video In MonoGame

I'm trying to play a video in a monogame project. I've done this in XNA in the past by including the Framework.Video directory and it's very simple. This cannot be done in monogame as Visual Studio ...
4
votes
1answer
688 views

Simplest format for video

I've been dwelling with a question lately, I can generate screenshots with my library, but i found that i would like to be able to record video from a game. Since video is just(well-simply enough, ...
4
votes
1answer
325 views

Convert game replay into video format

My game outputs a replay file for each individual game and allows the player to watch past games. Just a quick example of what our replay files look like: ...
4
votes
1answer
5k views

How can I place the player into a 360° video in UE4?

I have a 360° video (6 separate videos stitched together into a panorama) with a first person view walking through an environment. I would like to put this in a game engine such that the actor can ...
4
votes
1answer
317 views

Need an option to send camera output as video or frames in Unity3d 2017

Tools I've used in Unity 5.x are breaking my 2017 scene... and I do not see a way to output video or frames from Cinemachine (although I am trying to understand all of its features). What is the best ...
3
votes
5answers
4k views

Skipping glReadPixels and reading iPhone's “VRAM” directly

I'd like to rapidly capture "screenshots" of my OpenGL ES iPhone game and turn them into a video. I've tried the following approach (it works but degrades the game play to an unacceptable level): ...
3
votes
3answers
425 views

Hide original video file in XNA game

I want to play some videos in my XNA game. I have looked at this tutorial. I have tried it. It creates XNB file but also copies original WMV file into output content directory. Is there some simple ...
3
votes
1answer
2k views

Render video from file to DirectX11 texture

Is there a way to render a video from file (avi, mp4, etc...) to a texture in a directx11 environment? If so, how?
3
votes
3answers
1k views

How do I draw video frames onto the screen permanently using XNA?

I have an app that plays back a video and draws the video onto the screen at a moving position. When I run the app, the video moves around the screen as it plays. Here is my ...
3
votes
2answers
16k views

How can I play an RTSP video stream in Unity3D?

I want to play an RTSP video stream on a Texture2D. The stream is coming from an IP camera and is encoded with H.264, MJPEG or MPEG4. I know about VLC's libraries,...
3
votes
1answer
6k views

FFMPEG Opengl video rendering

I'm searching any way to render with ffmpeg, an opengl texture that contains the video frame. Actually, I am not good with ffmpeg... Is there any library/documentation or something? How can I render ...
3
votes
1answer
480 views

Tools/methods for creating demo videos of iPhone/iPod Touch games? [closed]

I'd like to create a simple demo video of a game for iPhone and iPod Touch. What tools do people use for this? Ideally I can capture the device's screen... as opposed to the simulator. Also the ...
3
votes
1answer
1k views

XNA Webcam video

How can I embed a video in a XNA application? I'm developing a card game with XNA C# and I need to send webcam video between four machines. Could anyone give me some tips about that?
3
votes
0answers
43 views

Send mesh to a video card with the help of ngui instead of DragonBones in Unity

I am working at the project. It is pretty huge. And there is ngui at its core, so I can not go away from it (from ngui). Now I am assigned to incorporate the DragonBones into the project. There are ...
3
votes
1answer
1k views

Is it feasible to playback 4K video in Unity?

I'm starting work on a 360 VR video player, aimed at mobile devices (iOS/Android Cardboard + GearVR) and I'm evaluating whether it is possible to get video quality from 1080p to 4k in Unity or if I ...
3
votes
0answers
793 views

Problem of tearing in Slimdx and DirectShow video [closed]

I have written a video player using SlimDX and DirectShow which is displaying the video on a SlimDX texture. I am extracting the video frames using the ISampleGrabberCB interface from DirectShow and ...
2
votes
3answers
222 views

HD video capture gameplay? [duplicate]

Possible Duplicate: Tools to make a trailer… I've developed some 3d experiences using unity3d and they are pretty much experimental at this level. Now the problem is that I need to make ...
2
votes
1answer
2k views

Making a Video Splash Screen for an Android Based Game

I'm planning to make a video-based splash screen for the simple game app for Android under client's cigarette brand project. I was thinking if can this video file type, AVI, run on Android or not? ...
2
votes
2answers
525 views

XNA is only rending the bottom half of video; how to fix it?

When running an XNA game any Video objects & related Texture2D's are not being drawn properly. Only the bottom half of the videos are being drawn. the video still plays, and before/after any ...
2
votes
1answer
138 views

How to create 2D textures from footage?

I am new to game development but I heard, that already in the 80s with Prince of Persia, indie developers where capable to create textures from footage. I am developing a game and so far I get an ...
2
votes
0answers
196 views

Best approach to depth streaming via existing codec [closed]

I'm working on a development system (and game) intended for games set mostly in static third-person views. We produce our scenery by CG and photographic techniques. Our background art is rendered ...
1
vote
1answer
161 views

What's the URL of the video showing an EA representative talking about game programming?

The video shows an EA representative talking about how a programmer can get into the industry by showing some demos (in fact, he shows a physics demo presented by a candidate who wanted a job at EA). ...
1
vote
1answer
449 views

How to target specific material with Unity VideoPlayer?

I've modeled the following tv-monitor: This monitor has two materials. The "frame" that makes up the monitor, called MonitorFrameMaterial and the black screen ...
1
vote
2answers
88 views

How to make a simple game based on navigating a set of videos?

I would like to create a simple video game as an interactive art piece. The game goes like this: A video (with sound!) loops while there are two options on the screen (text labels); when the player ...
1
vote
1answer
7k views

Displaying streaming video on dynamic texture

We are working in Unity 3D on pro licence and we are faced with the task to display streaming video as a dynamic texture in out Unity3D web project. We have a standard IP-camera , which is capable of ...
1
vote
1answer
243 views

Car licensing if real cars appear in FMV cutscenes? [duplicate]

We are doing 2D game which will feature Full Motion Video for cutscenes in between the levels. Game is car oriented, although its not a racing game but it will feature some of the driving in it, and ...
1
vote
1answer
380 views

Smallest MQ/HQ Video Format for Game Software (VB.net/WPF based)

I am making a first-person computer game in the style of Carmen Sandiego or The Cluefinders. My game company is just starting up, so we have no spare money. My animator and I decided that the best ...
1
vote
1answer
629 views

Record video and sound from device camera and show it as a texture

I need to record and show video from a real camera device in iOS/Unity and show that video as a texture in RawImage (Image of what I want) What I have tried so far: Unity WebCamTexture API: It ...
1
vote
1answer
95 views

How to reduce the size occupied by my video animations?

I have a mobile game but my build size is currently 4gb. Furthermore, it crashes on open and I suspect it has something to do with the huge build size. In my project are 10 animations made of a ...
1
vote
1answer
38 views

Video recording and editing for game promo video [closed]

I would like to screen record a beta of an RPG I've created. The format will be narration over video with the ability to edit. It's an indie game I'm marketing, so the video quality and narration need ...
1
vote
1answer
406 views

Handheld video playback pauses when going to the home screen

Put an MP4 movie in your StreamingAssets folder and play it with ...
1
vote
1answer
173 views

LWJGL exception in JME3-JFX!

Video playback in jMonkeyEngine 3.0 seemed to be in limbo for quite a while until I chanced upon this thread about playing videos by integrating JavaFX 2 into the JME3 framework. This coupled with the ...
1
vote
1answer
448 views

High-definition Full-motion background system in XNA

I'm mostly just working on this as a hobbyist thing, but here's my problem: I got a bit excited over finding the 'Video' and 'VideoPlayer' classes in XNA 4, and hoped to make a game that works a ...
1
vote
1answer
422 views

Delta Time in Videos

When playing a Video in my OpenGL Game (e.g. startup video), I want to sync it with my delta time. What is the delta time and how to use here. Do I need to sync with the delta time (and how?) or is ...
1
vote
1answer
100 views

Is it possible to emulate a MovieTexture with dynamically loaded images?

Say I have a short video and want to play the video in a game scene, but I can't use the MovieTexture for whatever reason. Is it technically possible and feasible to dynamically load images (in a flip ...
1
vote
1answer
234 views

What weight should each frame have in motion blur?

I am working on a game and would like to add motion blur to videos that I export from the engine. Right now, I play back gameplay at 1/16th the original speed, giving me 16x more frames (e.g. instead ...
1
vote
0answers
595 views

Video play in unity3d skybox

I want to play 360 video in skybox. Is there any direct way avaiable to do this task. One long, boring, inefficient procedure which seems that Convert 360 to frames Convert frames into cubmap Use ...