Questions tagged [vector-art]
The vector-art tag has no usage guidance.
20
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3
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765
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Why do my svg sprites (vector images) appear to have very low resolution in the game view and how can I fix this issue?
I recently drew a game sprite for my game using Adobe Illustrator 2021. I exported the sprite using the Export for Screens menu to export the entire artboard. The problem I have in Unity 2021+ is that ...
0
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1
answer
290
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What is the name for the types of assets used in games like "Brotato"?
What type of assets are used in games like "Brotato"?
Brotato steam page
Video of gameplay
Would these be called vector graphics or are they just really smooth looking sprites? I'm ...
0
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1
answer
98
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Should I use a full shader solution or geometry for vector rendering in OpenGL?
I am trying to create a vector rendering library for OpenGL in Rust. Currently, the goal is to produce nanovg-like rendering. I have found two approaches to doing my rendering:
The pure shader ...
0
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2
answers
325
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Raster Graphics vs Vector graphics
There was this game that I used to play when I was a kid. It's named Another World. It was ahead of its time in graphics, it even has real-time cutscenes on the SNES version. That game does not use ...
1
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0
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Is there a way to set a pallet for colours in an SVG image and change them at runtime for one gameobject?
in the latest beta build for unity they introduced the ability to import svg files. What I'd like to know is if there is a way to identify all svg shapes by colour, and then change those colours, as ...
0
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1
answer
747
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How to perform 2D vector graphics operations in Unity
I am currently working on a game that is drawn completely by 2d vector graphics operations like e.g.
drawRoundedRectangle
drawPolygon
fillRect withBlur
How can I perform such vector graphics ...
37
votes
1
answer
10k
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Rendering SVG art directly in XNA
Suppose I have a bunch of 2D art in some vectorized format such as SVG. Is there an easy-ish way to render that directly without having to implement a full SVG renderer myself?
Of course I could ...
1
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0
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679
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Drawing game app: How to use vector graphics instead of bitmap in Android?
I have a problem concerning the concept of using vector graphics instead of bitmaps in order to draw on canvas. Usually to draw on canvas we set a bitmap to that canvas and we start drawing pixels on ...
4
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1
answer
2k
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How can I generate vertex data from an SVG?
I am trying out the Phaser game engine, and am interested in making a vector graphics game (simple black and white like Asteroids), but I want to use vector graphics instead of raster PNGs.
I was ...
1
vote
2
answers
767
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Drawing sprite shapes with triangles instead of textures
If I want to use no textures in a game (ie. no png images), could I just break down my drawing into triangles, combined into the shape I want to draw, and draw those triangles instead?
For example, I ...
2
votes
1
answer
482
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What are some ways of making a game engine centered around the idea of drawing vector lines and polygons only? [closed]
I've always loved the look of games that just use simple lines and polygons for graphics. Rez is one of my favorite games, visually. I'm a programmer and designer first and foremost, and I'm horrible ...
1
vote
1
answer
353
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Creating Direct2D PathGeometry from XAML format
Is it possible to create a Direct2D PathGeometry object from a XAML string (or from any other vector format) or do I have to create such a parser myself?
8
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2
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4k
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What would be a good game making engine supporting Vector images? [closed]
I want to create a simple platforming game, in which you are a square in a wonderful world. I would like this game to be able to be played in browsers. Basically I am searching for something similar ...
1
vote
1
answer
326
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Is it possible to emulate vector scaling with raster graphics?
I'm looking to develop a Tech Design Document with my programming team and we're now on the fence about a major 2D graphical engine decision.
What we would like to try to emulate is a more dynamic ...
1
vote
1
answer
209
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Combining raster textures with vector graphics. How can I do this? (See image)
I'm developing an art style that combines pixel art with simple vector graphics, but I'm feeling lost and need clarity what is technically possible within game engines.
First of all, take a look at ...
1
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2
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7k
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Textures quality issues with Libgdx
I have drawn several vector objets and characters ( in Adobe Illustrator ) for my game on Android. They are all scalable at any size without any quality losses ( of course it's vector ^^ ).
I have ...
1
vote
1
answer
96
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Why can't CSS Sprites handle vectors?
Almost all the documentation available either says that "sprites are bitmaps" or that "css sprites must be bitmaps". Is there a specific reason for this? Is it, in fact possible to create a css sprite ...
3
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4
answers
35k
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What's the best program to learn/create 2d vector sprites? [closed]
I have Photoshop experience and a bit of drawing experience, and am looking to learn how to create sprites like this: http://www.lostgarden.com/2009/03/dancs-miraculously-flexible-game.html
Any tips ...
12
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5
answers
6k
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High Performance Vector Graphics Solutions [closed]
I'm looking for a high performance vector graphics library I can use in my games.
I'm thinking along the lines of vector graphics such as those that can be made with SVG.
I'll consider any language ...
5
votes
3
answers
316
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Vector Art Tool: Size, Position, Shapes, Symbols
I'm looking for a vector art tool for gameart, similar to Flash, but preferably free. It just needs the following capabilities:
Create vector images (can scale up/down without losing quality)
Specify ...