Questions tagged [user-interface]

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4
votes
2answers
106 views

Making various shapes equally difficult to tap

I'm developing a game where the player quickly has to tap/click on various shapes such as squares, circles, triangles, stars and so on. I'm now struggling with the following task: I'm searching for a ...
3
votes
2answers
220 views

Best way to de-clutter name tags on units in RTS

This is an RTS-MMO mobile game I am building, Each unit has health-bar and name of the unit and owner on top of it and a small circle indicating if the unit is friendly and/or has weapons activated or ...
3
votes
0answers
52 views

How to map interaction events to game actions

When I port between Desktop games and Mobile games, I find I always make a kludge out of the interaction events. I typically end up hard-coding event handling for mobile, and event handling for the ...
1
vote
3answers
138 views

How to name HP/MP/Exp bars in a single word?

I have one question related to game design. In my prototype game, I have an options when you can change look of your HPbar, MPbar and Expbar. Actually I don't know how to easily name this option. ...
1
vote
1answer
520 views

Unity Placing a UI on top of Cinemachine

I have cinemachine set up. I just need to place the UI on top of it. I can easily manage to make the canvas appear when there's only the main camera alone. However with Cinemachine, it appears that ...
1
vote
2answers
43 views

Unity: How to work with forms

Today I learned some cool tricks about sizing containers and its children, I mainly using this, because I need to build some forms. But now... It is some preffered way how to handle forms? Or some ...
1
vote
1answer
32 views

How can I change displayed information as a physical control knob is slid along a track

I'm making an installation for exhibition or demonstration purpose. I want to have a physical handle the viewer can slide along a track. As they do so, the information displayed on the screen should ...
1
vote
0answers
26 views

Scene for Computer Screen

We are developing a scene that will involve heavily interacting with a "touch screen monitor" in the scene.. Because the workflow of the touch screen will need to be dynamic we are creating a REST API ...
0
votes
2answers
72 views

Examples of 3D space strategy with good XYZ controls?

I've been tinkering with an idea for a space sym, kind of like MOO2, writing it for mobile or browser as a way to learn Java. Command ships and control planets, etc. I'd love to make the game in 3d, ...
0
votes
1answer
39 views

Unity ScrollView not scrolling with Clamped or Elastic

I have a ScrollView object in my project. It is set to Clamped. Inside the ViewPort, I have Content and what I actually want to scroll, a TextViewMesh. The Content has a Content Size Fitter, with its ...
0
votes
2answers
62 views

Need help with using Player Prefs to save number of coins collected

I'm using unity 3D to make a game where the character collides with coins in order to collect them. When playing the game, the player should start out with zero coins and each time he collides with a ...
0
votes
0answers
12 views

LibGDX Scene2D a different way of implementing a GUI scale setting other than multiplying everything by a constant?

I have a bunch of UI elements for my game. I have an inventory, HUD, hotbar, in-game menu etc. Now I want to scale these based on a setting. I import the settings from a file and basically put it in a ...
0
votes
0answers
16 views

How to cover game view with game background borders

I have a game view that displays the game but I don't want to show the edges of this view. I have background that covers this game view around the edges, so the game view is in the middle borders show ...
0
votes
0answers
34 views

Detecting air tap down and up

Is it possible to separately detect the finger close and open gestures (air tap "down" and "up") with Unity (2019) for the Hololens, without using MRTK (it introduces too many portability issues in ...
0
votes
0answers
17 views

Getting a control name/Displaying tooltip text

I am developing a character creator using Windows Forms (because apparently I can't create menus in Unity), and I want to display some tips and descriptions in a ...
0
votes
1answer
126 views

Why is this LIBGDX Action behavior THE EXACT OPPOSITE of what I expect?

Here is a code snippet of the relevant section in my render loop. My intention was to make the actor who was currently focused blinking, to indicate that it was the currently selected UI element. But ...
0
votes
0answers
32 views

Networking User Interface Buttons (build queue items)

I am creating a RTS with Unity/C#, and have noticed a problem synchronising build queues. Is there an ideal solution to handle button prediction? I think I may have overengineered the solution... ...