Questions tagged [urho3d]

Urho3D is a cross-platform game engine written in C++.

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How to correct obtain HWND from SDL2?

I use Urho3D which uses SDL2 as a window system. I want create another window as GUI and make it child for main window of Urho3D. What I did is: ...
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Event when nodes overlap, but not collide

I am trying to implement a scenario where a dynamic object (a node that implements RigidBody2D and defines BodyType2D.Dynamic) "...
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How can I use 9+ vertices with CollisionPolygon2D?

I am using CollisionPolygon2D to implement collision detection for polygons with 3-16 vertices. It works for polygons with 3-8 vertices, but additional vertices (9+)...
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Improving performance for flocking behavior?

I have a game that I am trying to make. It is a twin-stick shooter that I want to design to have a LOT (Up to 500) of enemies on the screen. The game's base design comes from that of Geometry Wars, ...
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How can I support the clamping of quaternion-based rotations?

Currently I have an orbiting camera that fixates on a single point. In the node-based structure, _cameraNode is a child of ...
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