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Questions tagged [unreal]

The Unreal Engine. Not to be confused with the free UDK.

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Help make a game! [closed]

I am a game developer that needs a group/help on designs, colors, animations, blueprints, music, etc. (Anything that develops a game!) I am making a game for fun (so no payment) all we will be doing ...
Noodlezz's user avatar
0 votes
1 answer
20 views

Why are the transform buttons greyed out in the static mesh editor?

I am trying to add a couple box colliders to my mesh. I'd like to scale and position them. But for whatever reason, my transform buttons are greyed out and I don't know why. It's like this whenever I ...
Ethan Fischer's user avatar
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0 answers
23 views

How to put animation correctly from one character into another in Unreal Engine 5 using retargeting? Root problem

So I imported animation from Maximo into Unreal Engine 5 but my character is not moving properly in running slide animation. I used retarget Root option and now my character's animation is good but I ...
Sven Petrović's user avatar
1 vote
0 answers
22 views

How to make AI Character move towards Actor Object

I have in my scene an AI Character and Actor Object, but the character won't move no matter what I've tried. You can see the current code with debug statements. I'm not sure what I'm missing because I'...
Robert the Bruce's user avatar
1 vote
1 answer
48 views

Limited git provider and large assets

I am facing a problem with my UE5 project: I am hitting the maximum amount of space my current account allows for git, including LFS. Some assets are very large, so I cannot use anymore my git ...
senseiwa's user avatar
  • 111
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0 answers
128 views

Unreal Engine 5.4.1 freezes every second

I encountered a problem in Unreal Engine 5.4.1, when starting an empty project with a first-person template, the whole Unreal Engine starts to slow down a lot (freezes every second). At the same time ...
Dexport's user avatar
0 votes
1 answer
33 views

getting navigation path points in unreal engine

I get an Exception when executing this code: ...
mleu's user avatar
  • 13
0 votes
0 answers
24 views

How do I gradually slow down player rotation in unreal vr

I'm trying to make it so when the right stick is held in a direction to rotate the camera that way, it eases in and out to make it less jarring than being completely linear. What I have so far does ...
desperrrr's user avatar
2 votes
1 answer
554 views

What does 'being conservative' mean in occlusion culling?

I've been learning graphics engine recently and I come across a term - conservative: The CPU-GPU sync point problem Unreal solves like any other engine that uses queries, by deferring reading the ...
Enigmatisms's user avatar
1 vote
1 answer
42 views

Exposing Unreal DataAsset in plugin config

I would like to expose some DataAsset in the configuration of my plugin. If I wanted some integer, this would work well: ...
Some game developer's user avatar
1 vote
0 answers
38 views

How to create animation sequence when character is moving at the same place

I’ve created animation through UE Sequencer,but it seems moving in global space. How could I do animatian of a character in local space? Could somebody say which concept is supposed to be used here? ...
Dron4K's user avatar
  • 131
1 vote
1 answer
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I want to change the direction of my platform from z direction to y direction alternatively

So basically, I want my platform to move first on the z axis from start position to end position, and then from ...
Ken's user avatar
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0 answers
21 views

triangle twice too big for mesh blueprint

I don't understand why the triangles covering my mesh are twice too big Here's my blueprints main function calling the mesh and the triangle function: the mesh function which is supposed to work ...
loic tonneau's user avatar
1 vote
1 answer
82 views

How to record high quality footage for a game trailer?

I'm trying to record a trailer for my game using OBS, but the recordings are coming out in very poor quality. I've tried increasing the video bitrate, but that just makes the game lag during recording....
IDREES AZIZ's user avatar
0 votes
1 answer
114 views

Which properties should be included in attribute sets when using the Gameplay Ability System (GAS) in Unreal Engine

I am writing a mmorpg using Unreal Engine 5 and I plan to use the Gameplay Ability System but I am new to it. I have questions about some of the properties and if they belong as regular properties on ...
MitchellKrenz's user avatar
1 vote
1 answer
274 views

Test UE5 game on Xbox Series S

I have developed a simple game on UE5, and I want to test this on my Xbox Series S. Ideally, I would be able to have a beta version on my Xbox that updated when I edited it on my computer. Apparently ...
Cerric Liadon's user avatar
0 votes
0 answers
61 views

How to add Input Modifiers in C++

I have a blank Input Mapping Context to which I add the Input Actions that I require at specific times during my game. For example, when I make a roll, I simply add the camera movement Input Action ...
afarre's user avatar
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0 answers
35 views

Surface Lit on Wrong Side (UE 5.3)

I have a triangular mesh and a directional light in UE 5.3.2. The directional light is facing in +Z direction (up). Can anyone explain to me why the top surface is lit instead of being in a shadow (i....
eball's user avatar
  • 101
1 vote
0 answers
62 views

How to use the DirectoryWatcher module in an Unreal Engine packaged build

I'm using the IDirectoryWatcher module on my project to monitor changes on a directory and when packaging it, I ran into a number of issues. Attempt 1: If I simply add the ...
afarre's user avatar
  • 111
0 votes
1 answer
93 views

Why do the camera and the character not move when I use my own mapping context?

I replaced the defult mannequin with my character and created a new input action and an input mapping context. But when I change the default mapping context to mine, the camera and the character ...
dsa's user avatar
  • 3
0 votes
1 answer
85 views

How do I render zones like Cities Skylines district tool?

I am trying to implement a zoning system like the district tool in Cities Skylines (see screenshot below). The player is able to draw/modify/erase zones with a brush tool. Internally, I represent each ...
sqd's user avatar
  • 111
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0 answers
43 views

cannot see the character mesh in unreal engine

I was adding the AIModule in my project, but, after I've rebuilt the project after deleting the Saved, Intermediate and Binaries folder, I can't make the Mesh in the Enemy Character appear in the ...
bzal's user avatar
  • 101
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0 answers
20 views

Convert color to texture in Unreal 5.3

I have a blg file containing a building, using the advanced show options and checking the 'vertex color' setting I was able to see the building with color. But if I put a camera in front and try to ...
diegobc11's user avatar
0 votes
1 answer
93 views

Is it ok if root motion animation doesn't start from the world origin?

I've been testing/exploring character movement with root motion in Unreal. I've modelled a simple character in Blender, animated a walk cycle with root motion, and in the end I've got the desired ...
Vanetchka's user avatar
0 votes
1 answer
109 views

Min - Max Weapon Damage formula in video games

I currently working on an RPG game and I'm looking for are formula for creating/generating a min-max weapon damage for an item. Why in Diablo for example, when a weapon is dropped from an enemy, the ...
Eli's user avatar
  • 3
0 votes
0 answers
104 views

Interface in UE5 not casting or working as a variable

In UE5.3.2, I have created an interface in C++ (code at the end) that I'm trying to implement in a Blueprint. The editor gets the type correctly, and I have been able to make a simple implementation: ...
lilezek's user avatar
  • 146
0 votes
0 answers
37 views

How can I reduce beam intensity without significantly reducing light brightness?

I picked up Unreal 5.0 last week and don't what question to ask the oracle Google to help me fix the problem. This is what I have. (ImgA) This is the look I am trying to get. (ImgB) I started with ...
Jakob Hinman's user avatar
0 votes
0 answers
10 views

Unreal Engine FDirectoryWatcherModule catching multiple events per file operation

I followed this post to implement a delegate on a directory that notifies me when a change has happened (add file, delete file or remove file). This works fine, though the issue is that for each ...
afarre's user avatar
  • 111
1 vote
0 answers
168 views

Use of a Global Shaders in Unreal Engine to apply some pre-processing operations

I'm a little experienced in Unreal Engine, but I don't know the Unreal's graphics programming from a very low level. More in details I would like to know how could use an Unreal's Global Shader to ...
Giuseppe's user avatar
0 votes
1 answer
99 views

Multiple .NET Host Running in UnrealEditor

Unreal Editor has 64+ services running under it with .Net host and console window host running multiple times. I am running Unreal Engine 5.3.2 source build. I have tried recompiling and redownloading ...
GloriousDemonFist's user avatar
0 votes
1 answer
46 views

In Unreal Engine 5, how do I include and use UPlayMontageCallbackProxy::CreateProxyObjectForPlayMontage in C++?

I want to play my UAnimMontage via C++, and in particular, want to make use of the conveniences of UPlayMontageCallbackProxy. ...
brain56's user avatar
  • 219
0 votes
0 answers
114 views

Wrong initial level loaded for packaged build

I am having an issue with Unreal Engine 5.2 initially loading "Temp/Untitled_0" as the level before loading the actual default level that I have set in project settings. I have the editor ...
sabo's user avatar
  • 237
0 votes
1 answer
59 views

Modelling assets from within game

I'm helping to build a game using the Unreal engine. My friends are working on other parts of the game such as UI, AI, npcs, camera and movement interpolation, etc. My job is to work out the building ...
John Doe's user avatar
0 votes
0 answers
114 views

How to handle the access token to use across the game sessions

I've successfully implemented a login system using Blueprint and the VA Rest plugin in Unreal Engine. After the login, I obtained an authentication token, but I'm currently facing a challenge in ...
Rasik's user avatar
  • 101
0 votes
1 answer
85 views

Static Niagara System for fire on a torch

I'm building a Niagara System for fire and smoke that would be placed on a torch when it's lit. While smoke works just fine when it's static, when I move the camera (and so the torch itself moves too) ...
user3272018's user avatar
1 vote
1 answer
310 views

Stuck trying to build UE for iOS on Mac

I am trying to build an AR game for iOS, using a custom build of Unreal Engine 5.1.1, on an Apple Silicon (M1 Max) Macbook Pro. (I have to use a custom branch of UE5 because there is a problem with ...
d0g's user avatar
  • 111
0 votes
1 answer
272 views

Accessing an Animation Blueprint C++ class from a Character C++ class

This is my first leap out of tutorials and building my own game so bear with me. I've been struggling with getting C++ classes to work with one another and accessing Unreal blueprints from my code. I ...
Aaron Williams's user avatar
0 votes
1 answer
222 views

Efficient procedural, instanced mesh rendering in Unreal using structured buffers

I need to render some procedural, instanced data in unreal. I have a mesh and a structured buffer (if that parlance is unknown in unreal land - a big GPU buffer of arbitrary data) full of instance ...
Luther's user avatar
  • 979
0 votes
0 answers
107 views

What are the advantages of TWeakObjectPtr automatic nulling?

When you use TWeakObjectPtr to hold an Actor reference then the pointer variable is automatically nulled for you by GC when the <...
Kostej's user avatar
  • 43
1 vote
0 answers
95 views

How to animate multiple animation blueprints offseting time for each instance?

I'm new to Unreal Engine and would like to get an effect similar to this one: The idea is to have an Animation BluePrint with data from a Live Link Pose node to start with. To achieve the effect, my ...
George Profenza's user avatar
3 votes
0 answers
170 views

What does SetGamePaused do internally?

I would like to implement changing game speed similar to RTS games (pause, 1x, 2x, 4x). For the faster times I can set bigger Time Dilation but for 0x time I would like to know if I can just use ...
Kostej's user avatar
  • 43
0 votes
0 answers
70 views

How to apply avoidance to path following with root motion?

My Character Blueprint uses Root Motion to control locomotion (taking location and turning it into a direction to move). However, root motion is not compatible with avoidance pathfinding such as ...
Candle's user avatar
  • 141
0 votes
0 answers
31 views

How to make detail tab show information about clicked card?

I'm attempting to create a card game as a new Unreal Dev. Currently I have a UI for the board. That UI has children for the Hands, Field, and Card Details (A window to the side of the field that has a ...
GodelComplete's user avatar
0 votes
1 answer
29 views

How can I load symbols for Composure?

I'm trying to load symbols so I can use breakpoints in Composure scripts and see how they control the PostProcessing of the SceneCapture2D component (because of this problem), but breakpoints hit. I'...
starphan's user avatar
0 votes
0 answers
79 views

Black space and incorrect lighting when capturing to Composure

I'm setting up a Virtual Production project and capturing from a camera to a Composure CG_layer. I then output this CG layer to a Render Target that I have assigned to a material on a virtual LED ...
starphan's user avatar
0 votes
0 answers
35 views

I'm new to Unreal, and I'm trying to make a physics based game using CableActor. However, my actors explode as soon as I start a simulation

Here's a video of what's happening: https://youtu.be/5uckTbNTGHI The cable starts swinging wildly, and the actors at the end of the cable fly off into infinity. Ideally when I start the simulation I ...
Ian Newson's user avatar
0 votes
1 answer
30 views

I want to have a light/lampshade hanging from a cable component, but when running the level the mesh and light fall to the ground

Here's a screenshot illustrating my setup: There is a cable component with attach start, want toand the cable itself swings fine. However I want to attach the cone to the floating end of the cable. I ...
Ian Newson's user avatar
1 vote
0 answers
68 views

Caves for Unreal Engine - convenient workflow

I'm doing a caves for my terrain. I have 2 solution, but none are good enough Caves are just a simple shapes - later I'm going to improve The problem is - to merge a landscape and a caves Solution I ...
in2fractalout's user avatar
0 votes
0 answers
55 views

in UE5 How do I write shader keywords for me to toggle on and off on the c++ side in UE like Unity, e.g. Material.EnableKeyword(“NORMAL_MAP”);

I’m writing a custom shader node. How do I write shader keywords for me to toggle on and off on the c++ side in UE5 like Unity, e.g. Material.EnableKeyword(“NORMAL_MAP”);
Anning Wuwang's user avatar
0 votes
1 answer
47 views

How to make a backdrop that supports different grid effects?

I am learning UE5 using a course on Udemy, and also trying to build a simple (as I thought) project of myself. The game is billiards with top-down perspective. I want to make a billiards table that ...
Eugene's user avatar
  • 103

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