Questions tagged [unityscript]

STOP: this is probably not the tag you want. UnityScript is a deprecated language. For new questions about scripting in Unity, you probably want the tags "Unity" and "C#". Only use this tag for questions about legacy code written in UnityScript, the old JavaScript-like scripting language available until Unity version 2017.2.

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3k views

How to use touch screen for movement instead of keyboard narrow keys

I wrote this code and run the game on my desktop, now I need to build this game for android and I need to change to touch to move the player, what it should be changed in the following code and what ...
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2answers
896 views

How can I select a object (canvas) with tag using Physics.Raycast?

I made this C# script, becase I want select a Button of the menu(canvas) for choice the dificulty of the game, but I don't want select with mouse I just want select with Aim, and I made this script ...
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2answers
246 views

Is it possible to use Java as a scripting language in unity? [duplicate]

I wonder if its possible to use Java as a scripting language in unity to create a basic 2d game?
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2answers
3k views

How to make the wheels rotate depending on the speed of the vehicle

I want to know what the right formula is, or a way to make the wheels rotate with the speed of the vehicle? What is the standard way to make wheels look realistic and natural? Do developers use other ...
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1answer
132 views

Why do I have to do minus-equals for the x-coordinate but plus-equals for the y-coordinate?

I found a simple script in C# in Unity5 to make the camera follow the mouse: ...
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1answer
799 views

Unity3d Transfer of value from one script to another

Script 1 ...
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1answer
524 views

Unity5 - Create navmesh for a random generated environment

I am following this tutorial to create a game with random generated mazes: http://catlikecoding.com/unity/tutorials/maze/ I want to add some monsters to roam ...
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2answers
110 views

how to access base UnityEngine function of object form other class

I want to know is it possible to access functions of object like Start, Update,OncollisionEnter of other objects class in another class. if the answer is yes please tell me how can i do that. Thank ...
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2answers
3k views

timeScale=0 doesnt stop all prefabs in unity

As expected timeScale=0 can be used for stopping the game or pausing but when i make timeScale equal to 0 some prefabs still move and they can shoot bullets but addforce doesnt effect to bullets and ...
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1answer
3k views

How can I simulate tapping on touch for Android?

I'm searching on Input.Touch properties to find how can I simulate tapping on touch for Android. Something like ...
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1answer
3k views

Keep a rigidbody velocity constant

I have a "board" with a ball (rigidbody) moving over it and colliding with obstacles. I want its velocity magnitude to remain constant throughout time. How do I achieve this? What I've tried/...
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2answers
618 views

Script for non-stop enabling/disabling “Is trigger” on collliders2d in Unity3D?

I had asked before that I have a problem with too many colliders in one spot and that some upgrades of towers I have are buggy due to that. It has come to my notice, that whenever I enable the "Is ...
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1answer
331 views

Camera bounds on different resolutions

I tried to search different solutions but also due to the lack of knowledge in camera handling I found none fitting my needs. The situation is the following. I have a 2d game structured in ...
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1answer
1k views

Can 2D Rigidbodies detect collisions with 3D Box colliders?

I would like to know if Rigidbody2D's can detect collisions with 3D Box colliders and/or normal rigidbodies. I seem to have a ...
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1answer
866 views

Align UI element to gameObject in 2D

I have a 2d game where I want to display UI element perfectly aligned to specific gameObjects. I have an ortographic camera and I used to ...
1
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1answer
4k views

How do I snap the Unity camera to a 2D, tile-based map?

I have a 2D, tile-based map. I want to be able to control the number of visible tiles on the screen vertically and horizontally, regardless of resolution. I want the player to be able to move the ...
0
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1answer
742 views

How does Color.Lerp works?

I want to understand how does Color.Lerp works in unity. According to this page it is quite clear to understand how to use it but I'm interested in how it is ...
1
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1answer
411 views

Why transform.find() does not need actual object[unity]

I m new to unity and C#. I suspect that transform.find() function below does not need actual object reference like player.transform.find() because it transform find is already applied to the ...
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1answer
928 views

Handle two different touch gestures at same time without overlapping

I'm trying to create a Character touch controls for 2d platform. In my script Im using one horizontal swipe and hold touch gesture and one vertical swipe gesture without hold.Both are different ...
2
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1answer
1k views

Distinguish touch gestures for distinct horizontal and vertical commands

In my script below I'm using horizontal and vertical swipe gesture to move the character but both gestures are called on a single touch. ...
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1answer
566 views

Swipe and hold character movement not working

Heres my PlayerControl script ...
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1answer
510 views

increase and decrease coin count

I am working in coin system. if the player get the coin it adding to +1 coin. after game over i want to store the coins. if the player again earn coin means the new coin want to add with existing ...
3
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2answers
284 views

How to avoid Walls in A*

Well I had a problem with the implementation of my A* algorithm in C# for unity, and I don't realize how to prevent the diagonal movement and the cross walls, I had the next code, the print line's are ...
0
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1answer
17 views

New textblock after click on button

I have made a box where you can type in your name in unity. After typing your name you can click on the button. Clicking on the button it will copy the string that you typed in within a sentence. so ...
2
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0answers
492 views

Record voice and Comparison prefab audio in unity

I am android programmer that i Comparison Entrance voice with ready voice(prefab voice) for example when you say hello >>>>>to analyze>>>>>if your voice == prefab voice >>>>>you listen hello(play ...
2
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0answers
2k views

In Unity, how do I make a 3D flight arc preview?

I'm stuck on how to make a preview trajectory for a projectile appear when holding a button. The trajectory should start at a certain position on the scene and end wherever the player points their ...
3
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1answer
1k views

How i can control button input android?

i am android programmer and i want control button input in android for example i made a game that when you press back button in android mobile nothing happens but i want quite from game. This is how ...
1
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0answers
369 views

Need to save UI.Image to png

I have ui.Image1 with Mask component and ui.Image2 that is placed inside ui.Image1, then I want to save the result to Texture2d to save the resulting image to png. ...
2
votes
1answer
448 views

Find out hit child with RaycastHit

Let's assume having a (2d-) gameobject with 3 images: Head, body, feet. By using RaycastHit2D I can find out if the gameobject was hit (for example by the mouse): <...
1
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2answers
103 views

Interaction between GUI and character(s)

This is more a question about architecture. Not sure if there's a right or wrong: Let's assume I have some gameobjects: GUI: A menu containing some elements like "Go to position". It's opened when ...
3
votes
1answer
2k views

Using unity app how to read the asset in android SDCard?

I am trying to read one file from my android sd card from my unity application, but its not reading. using the asset bundle i have exported my file and kept in my android device sd card and i am ...
0
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1answer
685 views

Unity GridLayoutGroup children ignoring resizing

Can anyone explain why, in the editor I get: while, on my Galaxy S6, I get: My Panel UI element (which is the parent) has the ...
1
vote
1answer
130 views

Unity 2D, do Touch event must happen in the update() function?

(Unity 5.1) My Issue is when attaching a script to a gameObject, all the examples I've found are based with the update() function and it's pretty wierd for me, as a desktop games developer. Is there ...
0
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2answers
2k views

How to check if an GameObject exists in Unity2D? (Javascript)

Im making an AI that checks if the player exists or not. How do I check if a certain object exists and put it in a boolean variable?
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4answers
6k views

How do I move an object towards a moving object?

I am trying to make an AI that tries to move towards the player but I don't know how. I tried using Vector2.MoveTowards() but it just mimics my movements instead of ...
0
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1answer
724 views

How to get a Vector2 location of an object? (Unity2D javascript)

I need to make an "AI" that makes a ball try to touch the player. But Vector2.MoveTowards()needs a Vector2 variable but how do i get the location of an object?
1
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1answer
230 views

Player launches into air when hitting steep slopes

I've been debugging an issue where when my player is moving forward at high speeds (I have configurable movement modes for an overview/overwatch mode) if they are in walk mode and hit a steep slope ...
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1answer
477 views

Quaternion.Lerp not working properly in Unity3d

I'm using Quaternion.Lerp to rotate a joint with a certain angle, but when I use the below code I find the joint rotating very far although I specified it to rotate ...
0
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1answer
463 views

Unity - Jump counter for double jump script not working? C#

It was working fine last night but it doesn't work today, the zJumpCount stays at zero after I jump now. If the zJumpcount stays ...
-1
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1answer
137 views

How can I can create a world that a player can easily get lost in? [closed]

I am a 3D environmental artist and I'm currently planning an independent passion game project of mine. I have the concept of crazy hallways that lead to the rooms that the player has already visited, ...
1
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2answers
6k views

Get the current time of animation using script Unity3d

I want to know the current time of the played animation using script in Unity3d. I tried using currentState.normalizedTime but this time is not the time of the ...
0
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1answer
293 views

2D Lock x Axis on character

I am creating an endless runner with a flying character. I want to lock any movement in the x axis so that the character object can only move up and down but still move forward through the scene. I ...
1
vote
1answer
1k views

Unity sprites and layouts

I am trying to learn Unity for a simple board game. The question is, is it possible to use grid layout group (or any layout component) with sprites? The goal is to fit a board into my view regardless ...
-1
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2answers
280 views

How to make different 2 object's collider with the same location in Unity 2D

I have made my own game, but I can't change the object's collider properties from the interface. I can't click on the expand button, because behind it there are other colliders. How could I change ...
-1
votes
1answer
3k views

Unity Ui slider volume control

I have the ui slider to control my volume, I have my slider to control all the volume of the game. I have make it so when the main slider change value all the other slider change with it but when I ...
0
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1answer
2k views

How do I make one ui slider control all of the game audio?

I use the ui slider to control how loud is the game, what I want to know is how to make one ui slider control all of the game audio?
1
vote
1answer
976 views

How do I use playerprefs to make ui slider keep the sound settings?

I have not use playerprefs before, I want to know how to keep the change of the audio when the player change it throughout the game.
-1
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1answer
91 views

Error BCE0043,BCE0044 and UCE001 [closed]

I got my code right here: ...
3
votes
3answers
5k views

In Unity, how do I make separate mute buttons for sound-effects and music?

I'd like to have a button to mute game sounds and another to stop the game music. How can I do this?
-3
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1answer
63 views

Collision detection console log errors?

So the code down below is supposed to load the next scene once the player touches the flag which the code is attached to. I've made sure that is trigger is checked and yet I'm still getting errors ...

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