Questions tagged [unity]

Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

Filter by
Sorted by
Tagged with
0
votes
1answer
70 views

I can't import player relative controls in unity

I'm developing a mobile game in Unity 5 but I can't find player relative control asset anywhere.Can you help me with this?
-2
votes
1answer
210 views

Unity5 I lost my codes inside .cs file. C# files still exist, but codes gone

Unity 5.1.2f1 (64-bit) version.(windows 8.1) I closed Unity. After a while ago I opened Unity and I had some errors in Console.Then I clicked the error and I realized that I lost my code in some of my ...
1
vote
2answers
227 views

How can I make a gameObject jump quick at first then start slowing down after a while?

How can I make a gameObject jump quick at first then start slowing down after a while? It definitely has something to do with deltaTime.
0
votes
1answer
103 views

How to set up the camera for a PS Vita game?

I am starting my first project for Unity and I want to start a new game for PS Vita. This console has a resolution of 960x544 pixels. How do I have to set up my camera so that it adapts to this ...
1
vote
1answer
2k views

Can I export a model and texture from a terrain file built in Unity3D?

I am mostly familiar with building my level maps within unity, and have become quite use to its inbuilt terrain creator, in both generating my terrain, and spraying a texture on to it. I am making a ...
1
vote
0answers
2k views

The animation state could not be played because it couldn't be found!

If I try to use animation.Play() or have Play automatically ticked in the inspector on the animtion object, it gives me the follwing error: The animation state could not be played because it couldn't ...
1
vote
0answers
214 views

Set Render Target usage

I am using Unity and I have some difficulties about understanding the way Set Render Target works and how it can behave with the shaders. Is it possible to render a shader pass in multiple render ...
5
votes
1answer
5k views

Vibration on Android

How to change duration of vibration on Android(Unity3D)? For example: ...
0
votes
1answer
100 views

Unity5 How to create a floor

This may be a may be a very basic question but I have a 32x32 tile of grass for a 2D platformer I'm making. Is there an easy way to duplicate the tiles and lay them out? or will I have to copy and ...
0
votes
1answer
64 views

Delete EdgeCollider issue

In this program, When i draw a hill, a car can road on it's surface, and when I draw another one, the previous hill should remove. but unfortunately the previous edge collider looks still there. this ...
1
vote
3answers
2k views

Collision Detection/Response Issues in Unity

Sprite A: Box Collider 2D and Rigidbody 2D. Sprite B: Box Collider 2D. Both sprites have a Sprites/Default material with Pixel Snap enabled. The textures being used are set to Truecolor Format and ...
0
votes
1answer
161 views

Changing long float to number + short scale

I am looking to use a piece of code to take an extremely long number and convert it to decimal equivalent + short scale. (i.e. 120100000000 would be 120.1 Billion) I am doing this with two separate ...
1
vote
0answers
1k views

FPS : Hands+Weapon Animation

I want to create multiplayer first person shooter . Now I want to create animation where the soldier is walking with rifle . I have separated hands from the body of the model and I have dropped ...
4
votes
2answers
196 views

What format should I choose? [closed]

I am making models in blender to export them then in unity, and unity can import .blend formats as well as .fbx, so which one is better, is there even any difference.
1
vote
1answer
85 views

problems with imported texture

I have done a texture in GIMP and imported it in Unity but for some reason the texture appears to be squashed in the sides. Image done in gimp: And here is what happens in Unity:
6
votes
1answer
152 views

How can shader code duplication be reduced in Unity?

In our current Unity project we have a few shaders that are basically just supersets of another shader. For example, we have a shader that performs lighting calculates with diffuse, normal, specular, ...
1
vote
2answers
4k views

Create a 2D trail in Unity?

I would like to make a trail for a pixelated snake such as this one : As you can see, the cross simply repeats itself to create the snake. In Unity I have messed around with Trail Renderer, tried ...
2
votes
1answer
302 views

How to revert to MonoDevelop's old “ctrl-tab” behavior? [closed]

I believe MonoDevelop (bundled with Unity3D) has changed its ctrl-tab and ctrl-shift-tab behavior and I would like to get back ...
3
votes
1answer
8k views

How to remove a component of an object in a script?

I want to remove a Sphere Mesh Renderer component from a certain gameobject. I want to do this in a script. How do I do it? I do not want to destroy the sphere itself, just the component
0
votes
1answer
148 views

How to achieve a for loop without Unity crashing?

I want to make a for statement that repeats constantly until a stop variable becomes "1". But wherever you type a "for" statement in any way or even without anything in the statement, Unity just ...
0
votes
2answers
7k views

How can I make animations “snap” between transitions in Unity?

I have an animator with a few animations in it. These are very basic animations, just changing a transform to slide a sprite around in a cutscene. The issue that I'm running into is that when I ...
3
votes
3answers
5k views

How can I dynamically load the correct sprite from a sprite sheet?

I am making a simple card game in unity. The game is based on a standard 52-card pack, with identical backs for unique faces. In my particular game different cards are worth different values and have ...
1
vote
2answers
2k views

Proper way to handle Movement/Animation/AI functions of an AI character in Unity3D

My team is currently building a 2D game in Unity and we've run into some workflow/script organization blockades for many of our game's characters. For example, we're not sure what the standard method ...
1
vote
2answers
239 views

On key press, spawn a collider where my player is facing?

I'm trying to create an attack mechanic to my player hero in my 2D Tower Defense game. When I press the Q button I want my hero to do an animation and spawn a temporary collider shaped as a cone at ...
0
votes
1answer
637 views

How to get a Vector2 location of an object? (Unity2D javascript)

I need to make an "AI" that makes a ball try to touch the player. But Vector2.MoveTowards()needs a Vector2 variable but how do i get the location of an object?
0
votes
1answer
126 views

How to use rigitbody2d.AddTorque() in JavaScript? (unity2D)

I just want to know how to use rigitbody2d.AddTorque() and an example script would be great :D. I am trying to rotate a cube forever using it as a test.
0
votes
2answers
3k views

Generate static 2D Tilemap from array

How do I generate a 2D tile map from an array like in this tutorial for XNA ? I basicly want to generate a static map based on my tile prefabs.
0
votes
1answer
110 views

Trigger scene loading in one device from another device using Unity WWW class

I have a master device and client device. I want to load a scene in the client device by pressing a button in the master. My method is, when the button is pressed in the master device, a data is ...
0
votes
1answer
387 views

GameObject is only rendered when it has a negative z scale

I have an orthographic camera that looks like this: I create 2d polygonal meshes that have uniform z values in their vertices. I use Camera.ViewportToWorldPoint() to map these viewpoint vertices to ...
1
vote
2answers
5k views

Unity how to change material properties at runtime

I'm working on a unity game where I want to change the color of a material from within a script. The material applies to a line renderer. I currently have the following script: ...
0
votes
1answer
738 views

Collision in EdgeCollider Unity

I want to make a collider for a line that I've drawn on the screen using mouse. so the detection should be cover the whole line that has drawn. What I've learned from edge collider is you can have ...
0
votes
2answers
122 views

Player in Spaceship

I want to realize space game on Unity3d engine. There are some huge spaceships in the void. So, I want players flying in space in weightlessness, but when they go inside any spaceship, they will be ...
0
votes
4answers
6k views

How to check distance between two different vectors?

So I have a very basic racing game, where I would like the car to stop once it hits the finish line. Respectively when the distance between the car and the finish line hits or goes under 0 the car ...
21
votes
3answers
6k views

How can I create a stretchy, breakable pizza cheese material?

I want to create realistic pizza and allow user interact with it. What I want: What I created: I created model of the pizza (8 pieces) in Blender, then imported it into Unity. The piece of pizza ...
1
vote
2answers
910 views

Is it possible to have a GUI in world space in Unity3D game?

I'm trying to make a tank shooter game for learning purpose and I want to have it viewed in first person, is there a way to make it so that the GUI seems projected onto the interior of the tank ...
0
votes
2answers
34 views

Rigidbody on UV animations

I know we need to add rigidbody if we are moving objects.In Unity 5 the performance of moving non rigidbody objects has been increased too. Though I have doubt over ,Do I need to add rigidbody if I ...
4
votes
2answers
6k views

Rushing water in Unity

How would I go about creating a river with rushing water? I can do the texture around it but I'm stuck on the actual water part. This is in Unity3D.
1
vote
1answer
1k views

I cant Attach C# Script to my Player? [closed]

Every time I try to attach my C# Script to my Player, it gives me this error message: "Can't add script component 'Player' because the script class cannot be found. Make sure that there are no ...
4
votes
3answers
11k views

Unity 5 disabling a script

I'm using Unity 5 and want to disable a script called Unit based on whether the instance is a client or a server. I have tried using: ...
3
votes
1answer
107 views

Make a plane to display material from both sides

I know there is a setting in Cry Engine, which allows you to be able to read materials of the plane from both sides, so I am wondering if there is such a setting in Unity5. Thanks in advance
3
votes
1answer
179 views

Unity3D (5.1) NavMesh Agent Error

This is my first post in GameDev StackExchange, so please excuse me if I make any mistakes on best practices here (if I do, please refer me so I can learn). I'm making a prototype where I have 2 ...
1
vote
1answer
2k views

Unity UI InputField does not consume the keyboard input

Unity UI: I have an input field in which I can type. Unfortunately, when I hit any of the movement keys, such as the space bar, I move while I'm typing which is not the effect I want. Is there a ...
6
votes
4answers
31k views

InputManager in Unity

I´m having a rough time trying to figure out a proper way of dealing with key mapping and key bindings in unity. The built-in unity input manager is useless to me since it doesnt support key mapping ...
1
vote
3answers
722 views

Objects stick together on Collision

I have a ball which has CircleCollider2D attached to it. It is also rigidbody. When it lands on a platform, it jumps . The platform is static, with Edge Collider attached. It also has a platform ...
1
vote
1answer
450 views

Creating a curve path for gameObject which reacts to Triggers

I am trying to create a path for a gameObject which will bounce off other gameObjects if it hits them. Can I get an idea on how I could possibly get this curve path set up. Stuck on ideas. I don't ...
-4
votes
1answer
1k views

I cannot move a gameObject in my scene

I am trying to move a cube to the right in my scene with this piece of code, but it does not work. What is the problem? ...
1
vote
1answer
1k views

How to move on iTween path when a button is clicked

I have set the iTween path and also I have added a button. When I click on the button the object should start moving along the iTween path.But issue I'm facing is when I run my project at initial ...
1
vote
0answers
24 views

How do i change the vertical fit of a constant size fitter?

How do i change the vertical fit of a constant size fitter? For example changing vertical fit from min size to unconstrained. Is it posible to do this?

1
211 212
213
214 215
255