Questions tagged [unity-networking]
Unity 5.1 introduced a new framework to handle client+server networking, also known as UNet.
138
questions
1
vote
0answers
1k views
UnityWebRequest and/or HttpWebRequest give 403 on Android with PUT
I am trying to post an image captured through my game to Facebook through their SDK, and as it requires a URI, I wrote a simple AWS Lambda function to take a byte array and upload it to an AWS bucket. ...
3
votes
1answer
614 views
How do you use SoundManager for multiple player games over the network?
I have created a basic sound manager according to this unity tutorial (https://unity3d.com/learn/tutorials/projects/2d-roguelike/audio). However, I need it to work for multiple players over the ...
0
votes
1answer
64 views
Physics Object on Client moving too quickly in comparison to the Server: Should be a copy
I have a client server scenario. On the Server a force is applied to a 2d object. I want the client to copy the movements of the server but not through constant positional updates. My current approach ...
1
vote
2answers
1k views
Player shooting himself when moving - Unity UNET
Setting : Creating my first multiplayer game and running into an odd issue. it's a tank game where players can shoot bullets and kill each other
Problem : When the client shoots while moving, the ...
0
votes
2answers
2k views
Object spawn only on Server in multiplayer unity3d game
In my game I have an object let say food, whoever eat that food that player will spawn one more element. I am sharing code here :- I am checking collision in Update. Following code is working fine on ...
1
vote
1answer
775 views
Communication between Photon Cloud game and web server
I am creating a multiplayer game using Photon Cloud (Photon Unity Network). For storage of player data (profile, inventory, achievments) I use web server (asp.net mvc & sql server). How to ...
3
votes
1answer
930 views
Unity 5: Use Network Simulator, should I?
I am looking to test intelligent prioritisation of a client server game. In my scenario, two clients are connected to the server. I want one client to have a good connection to the server while the ...
0
votes
0answers
165 views
Animation with pivot-modification in Mecanim
Assume I have two animation cycles:
Walking
Crouching
Both assume that the model's pivot is on the same level as the model's feet.
Now I also have two animated transitions:
Get on all fours while ...
1
vote
4answers
5k views
How to receive broadcast message in Unity?
I am trying to get the broadcasted message in overridden method of NetworkDiscovery.OnReceivedBroadcast(). For that what I had done is below:
I create class which implements NetworkDiscovery where I ...
1
vote
1answer
2k views
Unity 5 Command not being sent
I have a client server build in Unity 5. I want to send a command from the client to the server with a GUI button click, this is for testing purposes. So on my client all I want is to click a button ...
1
vote
0answers
506 views
UNet send message by Client.Send error
I'm try to implement client-server communication base on UNET.
The problem i got now is send custom message to server, but the Client.Send always show error without my understanding.
So what i'm wrong?...
0
votes
1answer
134 views
The best way to pass data between clients in a room
I am developing a backgammon game in Unity and tried to use Photon. But I could not find a step by step help for it and I also know that photon in real-time and it syncs data over 10 times per second. ...
1
vote
0answers
154 views
How do I allow clients to move a GameObject that exists on the server?
I started to delve into the UNet system for the first time the other day and I've run into a bit of an issue while testing on a localhost server. In the scene there is a Rigidbody ball that I want ...
0
votes
1answer
6k views
How to correctly sync an ArrayList of GameObjects on a server/client
I'm experimenting with networking in Unity and I can't seem to get an ArrayList of GameObjects to sync from the server to the client.
Here is the relevant code:
...
2
votes
1answer
195 views
Local player always at same position
I am trying out UNET ( Unity Multiplayer Service ) and I am building a space invaders like game but with two players at each side of the screen shooting at each other.
I want the local player to ...
4
votes
1answer
1k views
AddComponent with Network* at runtime?
I am trying to figure out how to dynamically add network components to game objects that are managed by the network.
I started unity about a month ago, and I started writing all sorts of components ...
1
vote
2answers
390 views
List of Lists for sending paths from client to server? [closed]
I have a client server scenario and I'm looking into distributed AI. I want the server to move x amount of ai characters around a map by pathfinding and then send the x amount of paths to the client ...
1
vote
1answer
1k views
Failed to spawn server object, Unity UNET
I'm familiar with Unity and programming but I'm new to this site.
So I have an issue with clients on Unity. I start servers with no errors, flawless. But when I join a server as a client I get a ...
3
votes
1answer
1k views
Using unity app how to read the asset in android SDCard?
I am trying to read one file from my android sd card from my unity application, but its not reading.
using the asset bundle i have exported my file and kept in my android device sd card and i am ...
1
vote
0answers
2k views
Switch UNet From LocalHost to IP
I have set my game up so that I can run one instance as host and one instance as client and I see two people in the room. How do I get from that setup to another computer (as client) connecting to ...
2
votes
1answer
930 views
Unity 5.x Network Synchronization Concepts
Bear with me, It will be long read^^
I am working on the new Unity Networking system. I was using Photon and old (legacy) unity network API's before. But as it seems there are some good benefits of ...
2
votes
1answer
442 views
Why is the ownership fixed when synching objects?
I'm creating a billiard game where one white ball will be controlled by two online players.
I have set my object photonview to ownership takeover.
When a player shoots the ball in one client, it is ...
0
votes
1answer
841 views
UNET start game with friend by finding their name, Android
There is a game at the google play store called Fun Run 2- Multiplayer Race. I loved its feature to find friends by writing their names, and then to play with them. Is it possible to achieve that with ...
2
votes
1answer
2k views
Unity 5 Networking Send Rate: Send Rate is Zero but server movement is still happening
I have a client server scenario, just a player moving about on the client and he moves about on the server using the built in networking provided in Unity 5. I have my client scene running in the ...
5
votes
0answers
2k views
Unity3D LLAPI and Pyhton UDP communication
I need a Unity3D game on Android to receive UDP packages from a Python script running on a different device.
Using System.Net is not (yet) an option, as it is only supported on Android with a valid ...
1
vote
1answer
2k views
UNET Error handling
I am trying to handle errors received by a UNET (new Unity3D networking) client. The below code successfully connects to a server when it is present, but obviously gives a timeout error when there is ...
3
votes
1answer
4k views
How can the Server send a message to a single Client?
I'm trying to send an Rpc, or any sort of message, to a specific client instead of to them all.
I'm completely at the loss trying to associate a ...
4
votes
1answer
556 views
Moving a character based on a list of Vector 3's
I have a client server scenario. On the server there is an AI character who chooses a random point on the map and pathfinds to it, when at that point it chooses a new point and pathfinds again etc. ...
2
votes
1answer
3k views
Making a master server in Photon Unity Network? [closed]
I am trying to make a game that requires a dedicated server running 24/7 and I would like to use Photon Networking but can Photon Network handle/do a dedicated server setup?
The reason I ask is ...
1
vote
1answer
583 views
Can UNet do Rigidbody2D prediction? (i.e. using gravity)
Having a NetworkTransform with transformSyncMode set to SyncRigidbody2D (as opposite to a ...
4
votes
4answers
2k views
How can one add a level to an already published ios/android unity3D game on a daily basis?
How can one add a level to an already published iOS/Android Unity3D game on a daily/weekly basis?
I know this probably isn't feasible but it won't harm if I just made sure of it. Our game requires to ...
2
votes
1answer
3k views
Unity 5 Client RPC call: Failed to Invoke ClientRpc
I have a Unity 5 client and server running. On the server a path is generated and I want the client to receive the position of each target node on this path. Following the Client RPC calls section ...
2
votes
1answer
2k views
RPC's in Legacy Unity, what to use in Unity 5.1?
I have created a small experiment in 5.1, a server has an AI character pathfinding around a map over a grid, so its a straight line node to node before it reaches the end.
I would like for the ...
4
votes
1answer
5k views
How do I make the host work in UNet?
According to the "High Level API" documentation, unless I misread something, a Host "just" runs both as a Server and as a Client, so much that it would require no special support, i.e. it should run ...
5
votes
2answers
9k views
Why will my server not execute a command sent by the client in Unity 5.1?
I'm working on a very simple/basic client-server networking program, the basis of a future game I hope to create. Now the client program/project DOES successfully connect with the 'server program/...
5
votes
3answers
12k views
How do I Sync data from client to server?
I'm trying to Sync data from the client to the server using the new Unity Networking, and I'm failing for some reason.
I've set up a prefab with a NetworkIdentity ...
0
votes
1answer
7k views
Objects spawned on clients only appear locally
I'm trying out the new Unity 5.1 networking for a Bomberman style game and i can't seem to get the bombs to instantiate on both the client and all those connected, what am i missing?
The code below ...
2
votes
1answer
4k views
Spawn scene object not found for 1
I'm getting this error with the new Unity Networking (5.1):
Spawn scene object not found for 1
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
This ...