Questions tagged [unity-networking]

Unity 5.1 introduced a new framework to handle client+server networking, also known as UNet.

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Why won't PNGs load successfully to game from server?

I'm working on a game which involves loading pictures from a server and rendering them as sprites. The images are stored as PNGs and open normally from on the server. I get no errors when downloading. ...
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62 views

If i make a game in Unity where a player can host their own servers, will it still cost me more money?

I know that with Unity's networking system, you will have to pay Unity if you have more than X players on your servers at the same time. I believe this is because that Unity is hosting the servers, ...
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28 views

Mirror/Unet, RegisterSpawnHandler throws invalid asset Id error because assetId is 0 for dynamically loaded assetbundles

Its weird how documentation literally states that For more advanced uses, such as object pools or dynamically created Assets, you can use the ClientScene.RegisterSpawnHandler method But seems like ...
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123 views

Difference between [P2P] Relay Servers and Dedicated Game Servers?

I came across this unity Unity conference video on buillding multiplayer games https://www.youtube.com/watch?v=CuQF7hXlVyk Form, this image we can see there are 3 P2P methods and 1 Direct client ...
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61 views

How does a server receive every player input with a server-authoritative structure?

I've been having a lot of trouble understanding networking in fast-paced games. A server has a fixed tickrate, and the server receives input from clients at a fixed rate as well. Let's assume that a ...
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359 views

“The server isn't currently responsive” error when trying to log into Unity Hub

I had reinstalled Unity and Unity Hub to fix package manager error, and when I try to log into Unity Hub after it installs, i get the following error "The server is currently unresponsive" I tried ...
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171 views

Unity Mirror Network Transform not working

I am having an issue with Mirror's network transform component in unity. Players cannot see each other move, and in the inspector window only the host's player moves (this is not updated to the ...
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1answer
46 views

Can't join to room through Unity's Matchmaking system on the Internet

It works perfectly when I try to connect locally from my editor to my running build. But after I start the server on my Android, and try to connect to it from my editor, it time outs: As you can see,...
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55 views

How to make it so that players can only see one specific player but not the others?

I'm developing an educational game whose main mechanics are not multiplayer-oriented. However, I would like to add a feature that allows the teacher to enter the game and all students can see him, but ...
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33 views

WebSocketSharp For Unity

I have integrated WebSocketSharp with Unity 2018.4.14f1 and it works well with Android and IOS. I wanted to know that most of the other socket.io plugins for unity have a wrapper of Class Packet over ...
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106 views

Cost of Unity Local Multiplayer VS Unity Online Multiplayer

I know that making multiplayer games in Unity costs money because of the servers that are used in connecting the players. So basically its free upto 20 CCU and then it increases as per the CCU. Its ...
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259 views

Communication Between Client and Seperate host Unity Unet

I building a realtime multiplayer game like a small quiz game that players can able to join the game and then quiz master who handling the host will launch the game. I need to that how to do this ...
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2k views

How can I use websockets in a Unity WebGL project?

There are plenty of good Websocket APIs for C#, but I run into trouble when targeting Unity WebGL due to this restriction described in the Unity documentation: No direct socket access Due to ...
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1answer
1k views

Issues using NetworkServer.Spawn with Unity and Mirror-Networking

I am using Mirror to handle the networking aspect When I spawn an object on the network, I Instantiate it on the server and then use NetworkServer.Spawn to notify all clients to spawn the object. ...
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2answers
378 views

How can I read a value from a file accessed via the Internet?

I have made text file and I put it on Dropbox, I have in this text file a value. From my code, I want to check if this value is 1. I have tried this code, inspired by the Unity example, but it looks ...
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47 views

Networking - assigning IDs to entities

Maybe I'm asking dumb question, but this problems bothers me... So I have my networked game in Unity (client), and server written in C# (without Unity). I Use ENet library for networking. Most of ...
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39 views

Destroying a networked projectile and creating a client side visual for all clients in Unity?

I'm making a shooter in Unity with UNET, and of course I handle projectile (like arrows) collision on the server. The arrows are Networked rigidbodies with NetworkBehaviours, and I would like to ...
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92 views

Unity network player synchronization issues with HingeJoint(s)

I have a vehicle with custom wheels which are connected to it by the HingeJoint components. Everything works perfectly when using this car in single-player mode. Wheels are actually as ...
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1answer
2k views

Peer-to-peer Multiplayer Game [closed]

I built a casual game where the user answer the right word in random question. Now I want to make this game multiplayer (4 players) working on smartphones and tablets (Androird & iOS) where all ...
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174 views

Simple networking, now that UNet is deprecated [duplicate]

I'm prototyping a two-player typing game in Unity. I don't have any experience making multiplayer games, so I'm not sure how to best approach the netcode. For this game all I think I really need is ...
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23 views

Networking and Timing issue

I have been trying to use the low-level API for UNET and the focus of this problem is this: ...
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29 views

Unity: How do I fix the players model rotation in a NetworkManager to spawn properly?

How do I fix the players model rotation in a NetworkManager to spawn properly? I created a game with the NetworkManager code. Player Model is a cone I made and imported. all works fine but when the ...
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1answer
66 views

SerialPort() data reading slowing down Unity

I am sending a few data from Arduino Uno to Unity using serial Port, baud rate is 115200. Still Unity is response time is pretty poor. At first it takes fraction ...
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1answer
2k views

Unity Networked gaming 2019… What happened to NetworkBehaviour, OnServerStart() etc

After a long break, I am now trying to learn some basics in networked gaming in Unity. I've installed the latest beta client (because I want to ultimately make a network multiplayer game but it will ...
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1answer
491 views

Unity3d UnityWebRequest EscapeURL standard does not match Swift url encoding. How to decode it?

How should I decode escaped URL by unity in Swift? I am developing a game with Unity3d. Something MMORPG. With server implemented by me in Swift under ...
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28 views

Synchronized non-local CharacterController's velocity is stuck at the last movement in Unity3D

I have CharacterControllers as players in my multiplayer scene, and they got NetworkTransforms attached, with ...
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233 views

Unity - Bullet spawns in wrong position in client

I am making a multiplayer game with prefab shooting, but unfortunately the prefab sometimes spawns in the wrong position when I shoot from a client. The bullet ...
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2answers
102 views

Unity - Instantiate GameObject from client on Network

I am building a game where a weapon shoots prefab bullets. I am trying to make this a multiplayer game, so the bullets need to be spawned into the Network. What ...
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78 views

Network Message Registering message handler Problem

I have a confusion about when and where to use NetworkServer.RegisterHandler() and ...
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1answer
37 views

Use of NetworkHash128 assetId in Custom Spawn Handler

I was learning Custom spawn handler on Unity Manual. It says before spawning we need to Register Spawn handler using ...
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53 views

How to implement a network proximity checker in Unity using LLAPI?

I'm trying to implement a network proximity checker using my own functions in Unity, using LLAPI. How can I implemnet a network proximity checker, with similar functionalities than the ones in the ...
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160 views

Object pooling in Multiplayer Game. Physics not synchronizing well

I implemented object pooling for my multiplayer project. Following Unity Manual I used custom spawn handler for shooting bullets. Bullets game object has rigidbody so selected Sync Rigibody 3D in ...
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1answer
1k views

How to give and remove authority of an object between multiple clients (Or how to let the client controller push a rigidbody)

I'm doing a cooperation FPS game in which players can push big rigidbody cubes with their rigidbody characters (the one from the standard assets). The problem is that the player hosting the game has ...
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1answer
123 views

Difference between Unity's [Command] and [Server]

[Command] and [Server] functions both run on the server and can also be called by a local player but what is the difference between them?
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21 views

Share content FROM Facebook, not to it

Regarding Unity 2018.x: The Facebook SDK provides a way to get log-in information from a user's FB account, and allows information or an image from an app to be shared TO Facebook. Is it possible to ...
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1answer
108 views

Implementing online connectivity and multiplayer/PVP for a newbie

Background I'm a noob programmer looking to create a simple turn based mobile game as a side project. I've pretty much got the game logic down and am left with implementing the online multiplayer/PVP ...
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1answer
313 views

Enter in a match that is already started

In my Unity mobile game, I need multiplayer online functionalities. All the players should be visible in the world at any given time (of course, with some filtering), and a player should be able to ...
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2answers
578 views

Getting ip address of connected network

I have two scripts, a server script and a client script. I built two parts of the app, one with the client script and another one with the server script. I put both apps on devices, connected two ...
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1answer
635 views

How to store and retrieve user data in a multiplayer game

I am building a multiplayer game with a team and each player will have a multiplayer rank, a matchmaking rating (MMR), a username, and possibly a picture, a description etc. We are planning on ...
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1answer
181 views

How Client send info to Host in Unity Multiplayer

I want to send player name and other details from client to host device. I have setup game for maximum two players connection. Here is the code that I have tried multiple times with different changes:...
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1answer
533 views

problem using OnStartServer() for unity multiplayer networked game

UPDATE: i am still scratching my head over this. The way i see it, the Awake() function is only invoked when I load it in the Editor, but if I put the prefab Loading line into OnStartServer() it just ...
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I wanted to create a simple mobile online game for me and my mates. How should I handle the networking?

I've made a few simple games and one multiplayer game where you connect through LAN but for this one I wanted to learn something new. I have the game concept working on my computer, it's just waiting ...
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Does Unity's Unet LLAPI compress data?

Does the NetworkTransport compress and decompress the data sent through the network?
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243 views

Networking and physics

Context I have been implementing my own networking for a third person multiplayer game, but controls and physics will be ala old school FPSs. I'm using Unity's transport layer, which allows me to ...
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1answer
66 views

Message Passing b/w “LAN Server Only” and “LAN Client” on Different Scenes in Unity

I want to pass message back and forth on client and server which are on different scenes, how can I do that in Unity?** Following is my Scenario:- I have 5 scenes- BaseScene (2) OfflineScene (3) ...
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151 views

What's wrong in switching Script - Unity Multiplayer

I'm trying to switch between weapons but when I want to display another screen "some example" in client I don't see any change! This screenshot shows what I mean. [1] : https://imgur.com/uEUOFhC "...
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1answer
601 views

Unity UNET, problems spawning and then destroying that instantiated prefab

I am very new to networking, and have ran into an issue, read below. I have multiplayer system setup, where players can spawn, they can pick up weapons and drop them, there is an object representing ...
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1answer
928 views

Weapon Switching - Unity 3d

when I switch between weapons by Number [1 2 3 4] the weapon don't switch between them but the variable " selected weapon value changed" anyone help me, this my Code and screenshots! ...
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1answer
135 views

How can I send commands to only certain clients?

I am building a multiplayer game server with Unity. In the game there are players moving around the map. Now, because this map is quite large compared to the number of players, I was thinking to have ...
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83 views

Unity Photon multiplayer :: check distance between two players

How to get distance between two player in a photon multiplayer game. Condition is both the player is moving. I have tried something like this, in my player control script: ...