Questions tagged [unity-networking]

Unity 5.1 introduced a new framework to handle client+server networking, also known as UNet.

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In Unity/UNet: How do you properly spawn a `NetworkPlayer`?

In Unity/UNet: How do you properly spawn a NetworkPlayer? Right now, I'm doing it like this from inside a NetworkManager ...
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Load order of networked objects in Unity

I am making a 2D RTS, and am trying to get a multiplayer version working. I've run into some problems with the order that scripts are getting executed. For the host everything runs fine, but when a ...
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Object spawn only on Server in multiplayer unity3d game

In my game I have an object let say food, whoever eat that food that player will spawn one more element. I am sharing code here :- I am checking collision in Update. Following code is working fine on ...
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50 views

Message Passing b/w “LAN Server Only” and “LAN Client” on Different Scenes in Unity

I want to pass message back and forth on client and server which are on different scenes, how can I do that in Unity?** Following is my Scenario:- I have 5 scenes- BaseScene (2) OfflineScene (3) ...
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775 views

Communication between Photon Cloud game and web server

I am creating a multiplayer game using Photon Cloud (Photon Unity Network). For storage of player data (profile, inventory, achievments) I use web server (asp.net mvc & sql server). How to ...
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How Client send info to Host in Unity Multiplayer

I want to send player name and other details from client to host device. I have setup game for maximum two players connection. Here is the code that I have tried multiple times with different changes:...
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Cost of Unity Local Multiplayer VS Unity Online Multiplayer

I know that making multiplayer games in Unity costs money because of the servers that are used in connecting the players. So basically its free upto 20 CCU and then it increases as per the CCU. Its ...
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Communication Between Client and Seperate host Unity Unet

I building a realtime multiplayer game like a small quiz game that players can able to join the game and then quiz master who handling the host will launch the game. I need to that how to do this ...
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44 views

How can I use websockets in a Unity WebGL project?

There are plenty of good Websocket APIs for C#, but I run into trouble when targeting Unity WebGL due to this restriction described in the Unity documentation: No direct socket access Due to ...
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Authoritative server running multiple Unity scenes

I want to develop a 2d multiplayer game using an authoritative dedicated server where each session contains up to 4 players and I thought of multiple ways to develop this and I can't decide what's ...
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Issues using NetworkServer.Spawn with Unity and Mirror-Networking

I am using Mirror to handle the networking aspect When I spawn an object on the network, I Instantiate it on the server and then use NetworkServer.Spawn to notify all clients to spawn the object. ...
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How can I read a value from a file accessed via the Internet?

I have made text file and I put it on Dropbox, I have in this text file a value. From my code, I want to check if this value is 1. I have tried this code, inspired by the Unity example, but it looks ...
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492 views

Start Broadcast Unity Network Discovery

I am using the unity NetworkDiscovery component, and I am wondering how I can auto-start broadcasting when the server starts, instead of the client having to click ...
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316 views

problem using OnStartServer() for unity multiplayer networked game

UPDATE: i am still scratching my head over this. The way i see it, the Awake() function is only invoked when I load it in the Editor, but if I put the prefab Loading line into OnStartServer() it just ...
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Networking - assigning IDs to entities

Maybe I'm asking dumb question, but this problems bothers me... So I have my networked game in Unity (client), and server written in C# (without Unity). I Use ENet library for networking. Most of ...
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872 views

How to instantiate GameObject on client without network?

When I NetworkServer.Spawn(ob) a gameobject and make it a child of a transform.parent after it spawns on both the server and ...
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Unity 5 Networking Send Rate: Send Rate is Zero but server movement is still happening

I have a client server scenario, just a player moving about on the client and he moves about on the server using the built in networking provided in Unity 5. I have my client scene running in the ...
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930 views

Unity 5.x Network Synchronization Concepts

Bear with me, It will be long read^^ I am working on the new Unity Networking system. I was using Photon and old (legacy) unity network API's before. But as it seems there are some good benefits of ...
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Destroying a networked projectile and creating a client side visual for all clients in Unity?

I'm making a shooter in Unity with UNET, and of course I handle projectile (like arrows) collision on the server. The arrows are Networked rigidbodies with NetworkBehaviours, and I would like to ...
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Unity network player synchronization issues with HingeJoint(s)

I have a vehicle with custom wheels which are connected to it by the HingeJoint components. Everything works perfectly when using this car in single-player mode. Wheels are actually as ...
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1answer
496 views

Peer-to-peer Multiplayer Game [closed]

I built a casual game where the user answer the right word in random question. Now I want to make this game multiplayer (4 players) working on smartphones and tablets (Androird & iOS) where all ...
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42 views

Simple networking, now that UNet is deprecated [duplicate]

I'm prototyping a two-player typing game in Unity. I don't have any experience making multiplayer games, so I'm not sure how to best approach the netcode. For this game all I think I really need is ...
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22 views

Networking and Timing issue

I have been trying to use the low-level API for UNET and the focus of this problem is this: ...
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29 views

How to create Simple Click multiplayer test Game with photon

I am trying to create a simple multiplayer test sample with unity and photon but unable to do so. I am watching the tutorial and reading for 2 days. Now I know how to connect the player to a server ...
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1answer
4k views

How can the Server send a message to a single Client?

I'm trying to send an Rpc, or any sort of message, to a specific client instead of to them all. I'm completely at the loss trying to associate a ...
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Unity: How do I fix the players model rotation in a NetworkManager to spawn properly?

How do I fix the players model rotation in a NetworkManager to spawn properly? I created a game with the NetworkManager code. Player Model is a cone I made and imported. all works fine but when the ...
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Unity5 multiplayer healthtag update issues

I followed some tutorials about unitys UNET. I have setup a offline and online scene and can spawn player prefabs. I use "Command" and "ClientRpc" calls to update and sync some variables. For example ...
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SerialPort() data reading slowing down Unity

I am sending a few data from Arduino Uno to Unity using serial Port, baud rate is 115200. Still Unity is response time is pretty poor. At first it takes fraction ...
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Spawned Network Object with rigidbody moves at different velocity/angle/pos on the clients/host - Unity Unet Mirror

I am using Mirror API with Unity 2019 to make a basic multiplayer game. The game is a simple ice hockey style with cylinder shaped players and a cylinder puck. The players are spawned by Network ...
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1answer
875 views

Unity Networked gaming 2019… What happened to NetworkBehaviour, OnServerStart() etc

After a long break, I am now trying to learn some basics in networked gaming in Unity. I've installed the latest beta client (because I want to ultimately make a network multiplayer game but it will ...
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22 views

Multiplayer game- Client Shooting backwards

Making a multiplayer game. The Host shoots properly but the other players would only shoot backwards. Shooting script: ...
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1answer
223 views

Unity3d UnityWebRequest EscapeURL standard does not match Swift url encoding. How to decode it?

How should I decode escaped URL by unity in Swift? I am developing a game with Unity3d. Something MMORPG. With server implemented by me in Swift under ...
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1answer
25 views

Synchronized non-local CharacterController's velocity is stuck at the last movement in Unity3D

I have CharacterControllers as players in my multiplayer scene, and they got NetworkTransforms attached, with ...
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2answers
61 views

Unity - Instantiate GameObject from client on Network

I am building a game where a weapon shoots prefab bullets. I am trying to make this a multiplayer game, so the bullets need to be spawned into the Network. What ...
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Unity MatchMaker not finding rooms on different computer

I followed tutorial about Multiplayer FPS by Unity. When I used MatchMaker on the same computer the game was able to find the Room. But when I used MatchMaking from a different computer it didn't work....
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158 views

Unity - Bullet spawns in wrong position in client

I am making a multiplayer game with prefab shooting, but unfortunately the prefab sometimes spawns in the wrong position when I shoot from a client. The bullet ...
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202 views

Multiplayer Card Game using Photon Unity Networking

I'm making a card game using photon and an important issue i am facing is getting reference of other player objects that are instantiated on the network.The Card game allows players to swap cards with ...
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14 views

Custom spawn handler for Object Pooling

I've been working on creating object Networked Object pooling so I came across Unity's Manual Custom Spawn Function, and it worked, but the problem is that all clients are using the same pool. What I ...
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47 views

Network Message Registering message handler Problem

I have a confusion about when and where to use NetworkServer.RegisterHandler() and ...
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1answer
31 views

Use of NetworkHash128 assetId in Custom Spawn Handler

I was learning Custom spawn handler on Unity Manual. It says before spawning we need to Register Spawn handler using ...
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695 views

Weapon Switching - Unity 3d

when I switch between weapons by Number [1 2 3 4] the weapon don't switch between them but the variable " selected weapon value changed" anyone help me, this my Code and screenshots! ...
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1answer
150 views

How to give and remove authority of an object between multiple clients (Or how to let the client controller push a rigidbody)

I'm doing a cooperation FPS game in which players can push big rigidbody cubes with their rigidbody characters (the one from the standard assets). The problem is that the player hosting the game has ...
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Object pooling in Multiplayer Game. Physics not synchronizing well

I implemented object pooling for my multiplayer project. Following Unity Manual I used custom spawn handler for shooting bullets. Bullets game object has rigidbody so selected Sync Rigibody 3D in ...
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2answers
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How do I use Unity's TargetRPC calls? Trying to send data from the server to a client

I want to send a large amount of data to only one player, as it would be wasteful to do this for every player when only one player needs the data. After a bit of research, it appears that TargetRPC is ...
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How to implement a network proximity checker in Unity using LLAPI?

I'm trying to implement a network proximity checker using my own functions in Unity, using LLAPI. How can I implemnet a network proximity checker, with similar functionalities than the ones in the ...
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6k views

How to correctly sync an ArrayList of GameObjects on a server/client

I'm experimenting with networking in Unity and I can't seem to get an ArrayList of GameObjects to sync from the server to the client. Here is the relevant code: ...
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Difference between Unity's [Command] and [Server]

[Command] and [Server] functions both run on the server and can also be called by a local player but what is the difference between them?
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Share content FROM Facebook, not to it

Regarding Unity 2018.x: The Facebook SDK provides a way to get log-in information from a user's FB account, and allows information or an image from an app to be shared TO Facebook. Is it possible to ...
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85 views

Implementing online connectivity and multiplayer/PVP for a newbie

Background I'm a noob programmer looking to create a simple turn based mobile game as a side project. I've pretty much got the game logic down and am left with implementing the online multiplayer/PVP ...
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Unity UNET, problems spawning and then destroying that instantiated prefab

I am very new to networking, and have ran into an issue, read below. I have multiplayer system setup, where players can spawn, they can pick up weapons and drop them, there is an object representing ...