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Questions tagged [tutorials]

Tutorials are mechanisms for teaching a player about some game mechanic. This tag should be used for questions about implementing tutorials in a game project, not for questions about find tutorials for tasks (such questions are off-topic).

1
vote
2answers
87 views

Pong tutorial / Unity Logic question

I've been following this Pong tutorial, which is great: https://noobtuts.com/unity/2d-pong-game. The C#, unity components etc I understand. But what I am having trouble with is understanding the logic ...
1
vote
0answers
68 views

Is there a quick-reference card for HLSL (DX9 or DX11)?

Does anyone know of a DX9 or DX11 counterpart to the GLSL quick-reference card from Khronos? The GLSL card is pages 8-11 here, and lists preprocessor directives, operators, types, and builtin ...
0
votes
1answer
688 views

Fatal error in Game Maker: variable not set before reading it

I have been following the tutorial videos on game maker, and I am at the part where he explains how to get the bullet under the character. I thought I did everything right. He then tested the game, ...
2
votes
0answers
94 views

How could I implement a halo to glow around my spaceship

I have a 2D Spaceship sprite and I'm interested to know how I can create like a glow effect that leaves a trail behind the game object when it moves. Later on I am going to implement a dash function ...
1
vote
0answers
54 views

How can I convey to a player that they need to hold the screen?

My game has similar mechanics as Flappy Bird game. When you tap or hold the screen with your finger, character goes up. Everybody who tested the game forgot to hold touching the screen, instead they ...
3
votes
4answers
285 views

Should I Have a Ridiculously Easy First Level? [closed]

I am making a game based on a grid and filling in certain squares with certain colors according to some rules. It is level-based, and the difficulty of a level is determined by the size of the grid ...
1
vote
1answer
8k views

How to set up OpenGL for CLion on Windows [closed]

Can someone give me a simple step-by-step on how to set up and compile a simple "Hello World!" program on CLion using OpenGl/SDL/Freeglut . I see a lot of tutorials on Visual Studio, but CLion uses ...
0
votes
2answers
72 views

Don't understand how paddle location is tracked; using XNA tutorial

Wanting to learn how to make games, decided to use Monogame. Have pretty light programming knowledge, so I apologize beforehand for my ignorance to this surely obvious oversight. Following a beginner'...
2
votes
2answers
827 views

How to prevent players from getting lost during the onboarding phase of an RPG?

I've created a new RPG and tested it with some players. They like it, but get lost at certain points. For example, I'm using hotkeys to open modals, T to talk, ...
2
votes
1answer
180 views

How can I ensure the player learns all skills in a single open level?

I am making a game that only has a single level. It is a survival game. If there were multiple levels, I can have the player learn new skills gradually. For example, level one requires jumping, level ...
22
votes
8answers
1k views

Tutorial text without annoying user?

I have tutorial text (which I plan to augment with voice-over later, but it must be text for now, because I have not contracted a VO actor yet). The text presents itself in dialogs, which are like ...
2
votes
1answer
239 views

Architechture problem of implementation of a tutorial for a game

I'm creating one for my game and I'm confused a bit. I made special TutorialManager class and a number of steps to pass for player first time entered the game. The ...
13
votes
4answers
2k views

How do I elegantly teach players how to play?

I've been thinking about how puzzle platformers teach players how to play. I like Super Meat Boy, particularly the way in which it teaches you without noticing you are being taught. It kept me ...
2
votes
2answers
266 views

Do I create a first login tutorial for new users? [closed]

I'm finishing my first browser game. I really don't know if I have to develop a "first login" tutorial or not. Do you think it's important? I hate the image-based tutorials, with just few screenshot ...
15
votes
2answers
411 views

What makes in-game tutorials effective?

Has there been any research into how to maximize in-game tutorials effectiveness? Any blogs, articles or research papers would be appreciated.