Skip to main content

Questions tagged [turn-based]

A unit or group of units performs an action while everything else is only capable of reacting to that performed action(s). Then the next unit or group of units can act.

9 questions with no upvoted or accepted answers
Filter by
Sorted by
Tagged with
5 votes
1 answer
968 views

How do I model / diagram turn-based combat?

I'm developing a turn-based combat system for an RPG, and I'd like to know if there is any kind of best practice around diagrammatically modelling something like this. The ideal modelling paradigm ...
Fenja Louwrens's user avatar
2 votes
0 answers
123 views

Need to boost the number of simultaneous players in single (existing) game with Unity3d

I have created a turn based multiplayer game (with Unity3d) in which three teams battle to finish constructing a cake before one another. The game mostly targets on entertaining kids at certain venues....
user4680306's user avatar
1 vote
0 answers
677 views

Tip on turn based game AI

I'm quite new in video game AI, and I'm trying to design an AI for a turn based game. The rules are simple: The battle field is represented by an NxM board. The game is between two team, each team ...
GGC's user avatar
  • 11
1 vote
0 answers
117 views

Turn Based Game Match Data in iOS

Hi I’m working on turn based game development using turn based API from Apple’s GameKit framework. My game is 2 player strategy game. Currently I’m facing the issue match data update on game play ...
Vijay's user avatar
  • 121
1 vote
1 answer
163 views

How to design phases of a single turn

Battles in my game run fully automatically and return a combat log afterwards. My main game loop looks like this: ...
Iavra's user avatar
  • 23
1 vote
1 answer
231 views

Turn Based AI Algorithm (Small Board, Two Steps)

This is my Game-Board: -> The Red Balls are the AI-Controlled Actors. -> The Blue Balls are the Player-Controlled Actors. -> The Yellow Cells are the locations, from which the Red Balls can attack. ->...
user avatar
0 votes
0 answers
131 views

How do multiplayer turn based games handle computation

I am building a turn based multiplayer simulation game that at the end of each turn takes all of the users inputs/actions then compiles all the data and interactions returning the result of the ...
Branson Boggia's user avatar
0 votes
0 answers
177 views

Deterministic steering behaviors

I'm working on a turn based strategy game (like Jagged Alliance), where the player moves his units individually during his turn, while the enemies (zombies) all move and react simultaneously. I use ...
Painless's user avatar
0 votes
1 answer
1k views

Android Studio libgdx multiplayer

Does anyone know if it's possible to setup a multiplayer game using libgdx in Android Studio? I've been trying to convert my game to multiplayer using all kinds of tutorials on libgdx & ...
DinoByte's user avatar