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103 views

Well tuned orbit camera

I have been trying to make an orbit camera using glfw. I got a working solution which is as in the following. ...
atg's user avatar
  • 1
2 votes
3 answers
1k views

Calculate target angle to a certain Vector

I'm developing a 3D game in LWJGL. I have a player class and a monster class and I need the monster class to chase the player when the player is within a certain distance. For that I have the monster ...
Ricardo Cruz's user avatar
2 votes
1 answer
3k views

OpenGL Arc-Ball Camera Yaw Pitch GLM::Rotate

I'm currently working on a small Voxel-Editor Project. In the editor, I plan on using an Arc-Ball camera which rotate around the model. My camera is currently working but in an odd way. I can't seem ...
Gabriel Roy's user avatar
0 votes
3 answers
2k views

Calculating Projectile Movement

I'm having some trouble putting together a method that will constantly move a "bullet" in the same direction accurately. Here is what I have so far ...
jthort's user avatar
  • 143
1 vote
0 answers
238 views

3D Camera Y-Axis wrong angle

I am trying to build a camera class, though I am running into a problem. When I move the camera above/below, and try to move towards the ground, I am moved off in what seems to be about 45 degrees in ...
Ricky's user avatar
  • 11
8 votes
2 answers
15k views

How to rotate camera centered around the camera's position?

Currently I am using gluLook at like so: ...
tnutty's user avatar
  • 81