Questions tagged [transparency]

Any part of an object or graphic that light does not fully reflect off of, and thus can be seen through. Also applies to translucency effects.

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Overlap transparent particles without blending? (Unity)

I'm trying to create a continuous output of light from an object (like the exhaust of a space ship), and I thought I'd use particles to achieve this. But I'm running into a problem with alpha blending....
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Unusual black squares in transparency effect after wake from sleep

I've encountered unusual black squares in semi transparent textures for a while now, usually in processes that were resumed after the computer woke from sleep. For example I've seen the effect in the ...
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Custom shader with stencil breaks Unity built-in masking

my custom shader works like a charm for what I wanted it, but if it is referenced in the scene, Unity built-in masking stops working (both the Sprite Mask component and the rect-based Mask stop ...
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Throwing away inner faces of cubes of a transparent voxel structure in Unity3D?

I want to create a "Building site is (not) obstructed." indicator for my building system. How can I throw away those faces which would be hidden if the material would be opaque?
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Transparency problem / Expanding material fixes it magically?

i stumbled upon a problem, can't figure out what's the reason and how to solve it. I have glass-windows which use just the standard (specular setup) shader. in the first place when the model is added ...
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How to implement weighted blended order independent transparency in OpenGL?

I want to implement weighted blended OIT in my C++ OpenGL 3D game, but I didn't find any C++ examples about weighted blended order independent transparency. Paper How to clear accumTexture(...
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Multipart character sprite and transparency

In my 2D platform game I have characters made of multiple separate pieces that can move independently in a hierarchy, so that I could move the limbs and head, change facial expressions etc., or add ...
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Why is my partially transparent image blitted fully opaque?

I have a part in my program that should display the currently playing song's name for the first 4 seconds, then fade out. Even though Surface.get_alpha() returns ...
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92 views

Building Irregular terrain in tile-based approach

I'm starting to build a 2D game, metroidvania-like, tile-based and all. I've had some prior experience in it, and one of the major letdowns of those prior games was that worlds seemed too "blockish", ...
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Drawing and rotating bitmaps (with transparency) efficiently in Android

I just started making a game for Android and I'm already having some issues regarding performance. You can imagine the game as being some kind of Tower Defense game with a top-view, and the enemies ...
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Creating transparent image with localGraphicsConfig not always working

I'm trying to use GraphicsConfiguration.createCompatibleImage to create transparent images. This creates an empty image which I'm filling with a mosaic pattern ...
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How to highlight intersection between objects?

I'm new to Unity and I'm developing an augmented reality app. My situation is as follows: I have two objects in the scene, a neighborhood model and a cube. The mockup will be the object I am going to ...
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1answer
177 views

Rendering to Texture with Transparency in Monogame?

Please forgive me if I'm asking a question that has been answered before, but for the life of me, search as I might, I couldn't find a problem exactly like this anywhere. I'm trying to render a ...
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Alpha blending works when rendering to an FBO, but not when rendering to the screen buffer

My rendering pipeline goes something like this- Bind multisampled FBO Render GameObjects Render Transparent Objects Blit multisampled FBO to normal FBO perform any Post processing Render a quad ...
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How can I write an additive mesh shader that splits the RGB channels while accounting for depth?

I'm trying to create a sort of "hologram" effect. So far, what I have is an additive, three-pass shader that uses ColorMask for each pass to separate the RGB channels. The problem is that doing so ...
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Hardware Fragment Sorting?

I'm writing a rendering engine in OpenGL. I Want to do order independent transparency. I had heard somewhere that some GPUs have support for actually sorting the fragments of all the objects in the ...
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Rendering a model with transparent or translucent uv map applied doesn't work

Before I try to make anything transparent, the model renders nicely. When I change the uv layout so that one piece of the model will be transparent, it renders horribly. This is the result with a ...
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Unity3D object fill shader

I've been researching this for a while, and had no luck yet. I figured I'd ask here to see if anyone had any good ideas. Essentially what I want is a shader that can make only part of an object ...