Questions tagged [transformation]

Transformation in game development is usually refers to linear algebra operations on points, vectors and matrices.

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In Java swing, while handling a 2D top down game, how should I handle scaling for quality transformations (mainly screen rotation)

For my top down game, I plan to have screen rotation where entities don't rotate, but everything else does. I am using a raster array to store my image so I don't have to render things stacked on each ...
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OpenGL - Arcball camera rotation

I'm implementing arcball camera rotation, whereby a camera is looking at a coordinate and rotates around it in the x-axis or the y-axis such that the camera is circulating around it; the y-axis will ...
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Translate click on screen to point on plane in 3D space

I am creating a 2.5D game with the camera at a slight angle, like so: The grid is the "playing field," and the positive x, y, and z directions are labelled. I already know all the details about ...
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259 views

How to translate vertex buffer coordinates in 2D

I am trying to (using a 2D Directx9 engine library) rotate/translate a set of points in a vertex buffer. I understand how this would be done in a 3D system - i.e using the vertex shader stage of ...
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How to pick zoomed objects in an isometric game?

I´m currently working on an isometric game engine and right now I'm looking for help concerning my zoom function. On my tilemap there are several objects, some of them are selectable. When a house (...
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Rasterizing euclidean planes

I'd like to visualize a BSP tree. To do this, I need to project an arbitrary euclidean plane onto a projection plane. I was thinking about calculating the intersections of the plane with the viewing ...
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55 views

Constrain parent node transform to child bounds

If I have some node rendering tree set up, where a node basically has a draw method to render things, and a transform, represented as a 3x3 matrix, with scale and translation. Now, I would like to ...
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104 views

Transform a Screen Delta

I have a delta in screen coordinates that I want to transform to a 3d delta in world space. The delta is in this case a movement across the (x,y) coordinates in screen space on the near projection ...
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161 views

How can I rotate childrens nodes with parent node in cocos2dx?

Consider the following code... ...
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How to compute matrix transform local/world on OpenGL

I'm developing an OpenGL program where each object / entity contains m_WorldPosition, m_WorldOrientation, m_WorldScale and m_WorldTransform (Vector3, Quaternion, Vector3 and Matrix4f). The problem is ...
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How can I change the direction of movement each time a key is pressed?

I would like change randomly the movement of an object every time I press Q. It seems like the code should be like this, but it does not change the direction of movement as expected: ...
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2k views

Rotate Earth around sun, and moon around earth

SOLVED: I'm trying to rotate the moon around the earth. Which this part of the code only the earth is rotated around the sun, how can I make the axis to be center of earth's object? I thought about ...
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516 views

How to draw 3ds max gizmos?

I'm trying to achieve the same effect than 3ds max gizmo drawn on the bottom-left and up-right side of the viewports, these ones: So, let's say i got already the 3d models of those 2 gizmos. What's ...
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61 views

Bullet Physic: Stack transformations on body after adding

How can I stack multiple transformations on a body? I mean... Rotate, translate and then rotate again? If I understood, a transformation on a rigid body can be made like this: ...

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