Questions tagged [touch]

An input method used in games; this generally refers to the input used by mobile phones and tablet-type computers.

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Android Swipe In Unity 3D World with AR [closed]

I am working on an AR application using Unity3D and the Vuforia SDK for Android. The way the application works is a when the designated image(a frame marker in our case) is recognized by the camera, a ...
Christian's user avatar
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3 answers
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Getting different x and y coordinates for touched location on a zoomed view

I'm using Cocos2d for developing a game. I need to be able to pan and zoom when necessary, so for this reason I've added CCLayerPanZoom extension to my project. Recently I've noticed a problem with ...
Mikayil Abdullayev's user avatar
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Moving an object (pong paddle) along the x,y axis in 3d-space with mouse/touch

First of all: Sorry, my English isn't quiet good, I'm very new in 3D and I'am using JMonkeyEngine. What I would like to do?: A 3d pong game and I want to control the paddle with the mousecursor and/...
planschmuh's user avatar
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1 answer
645 views

GestureListener's fling method doesn't get called

I'm using SimpleGestureDetector from the libgdx-users Wiki as my InputProcessor. I set it in the ...
nosferat's user avatar
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How can I scroll sprites when swiping using Cocos2D?

I'm adding 3 sprites (layers) to CCParallaxNode: ...
el.severo's user avatar
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1 answer
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Making Basic Touch Behaviors

I am trying to make Basic Touch behaviors for my game where i want to Pan Camera by Single finger touch. Zoom Camera by pinch With two fingers ofCourse. Rotate Camera by two fingers rotation. Rotate ...
Syed Anwar Fahim's user avatar
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1 answer
56 views

How to enforce touching within a ring shape?

I'd like to have the player moving the finger within the shaded ring: The game should be able to detect "out-of-boundary" events once the finger moves outside the ring. How can I accomplish this?
Minos Niu's user avatar
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848 views

What is the best practice for handling touch events on different GameObjects in Unity2D?

First of all I want to describe what I have in my scene. 1. Joystick. 2. Main character that has link to joystick and handles touch events from joystick. 2. Buttons. 3. Other GameObjects that must ...
bukka.wh's user avatar
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How do I achieve one touch one shot for WP7 game?

I want to be able to have a sprite shoot in a game for WP7. What I have at the moment is that as long as the shoot button is held down the sprite constantly shoots. How do I sort it that only one ...
Craig's user avatar
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1 answer
486 views

Drawing an arrow cursor on user dragging in XNA/MonoGame

I am writing a touch enabled game in MonoGame (XNA-like API) and would like to display a an arrow 'cursor' as user is making a drag gesture from point A to point B. I am not sure on how to correctly ...
adrin's user avatar
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Unable to destroy collider Unity3d

So I was making an android game in unity3d. I wrote a script to draw straight lines with touch what I do is I first create a gameobject named temp and add line renderer to it and give the line ...
Wasim Ahmad's user avatar
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Touch through GameObject, best practice

in the game I am doing atm you have an area with monsters. There are two modes to damage monsters : tapping on them casting spells on the ground Tapping and damaging a monster works fine. The ...
ElDuderino's user avatar
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3 answers
3k views

How to flick gameObject using Touch?

I've been searching for a solution for my problem for a while on the web, but i didn't find anything that work properly What i want to do I have a bouncing ball and I want to let the user flick it ...
DeltaWeb's user avatar
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2 answers
916 views

Simple LibGDX Pong game drag player instead of getting x position

I got a working pong game in LibGDX but when I touch the screen the player x automaticly jumps to the coordinates I touched. I wan't my game to detect I touched and then move the player to the left/...
Stefan's user avatar
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How to detect long press on object using Unity EnhancedTouch?

I want to implement a feature in my mobile game where if you press on a game object for a certain amount of time while not moving your finger an animation will play. I also need to be able to drag and ...
Ridertvis's user avatar
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How to check if finger is touching the screen using the Unity input system?

I have a While loop that runs when the mouse is pressed and it look like this: while (mouseClick.ReadValue<float>() != 0) { //Do something } This works ...
Ridertvis's user avatar
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Touch control pan 3D map

I'm working on recreating the board game "Hex" as a mobile game. I'm working on implementing zoom and pan features using two fingers. I feel like I managed to get the zoom to work, but the ...
Cooper Rutan's user avatar
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How to get the fingerID (Touch) that is pressing a specific UI button. (Unity)

I want to displace a button along with the screen position that is pressing on it. However, having multiple touches at the same time results in wanky behaviour. So I want to limit the button's ...
Venay's user avatar
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1 answer
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Touch input not working well for mobile game made with Unity 2D

I made a simple game in unity where the user taps their phone screen and the player jumps up. When I test it on my phone (not sure if this matters but it's a Samsung s9+), I tap the screen and usually ...
Matheson's user avatar
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273 views

Jump when the screen is tapped, rather than when the space key is pressed

I am trying to make my character jump when the player taps the screen. At the moment it jumps when I press space bar, but how can I change the code to make him jump when the screen is tapped? This ...
Usmaan Mahmood's user avatar
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In Android, neat way to send input info from `GLSurfaceView` to `onDrawFrame` in `GLSurfaceView.Renderer`?

The input is pinch/drag for camera movement, which modifies a matrix to scale/translate, and sent to a vertex shader. It's working, but ugly. What's the proper way to do it? I've noticed: ...
hyperpallium's user avatar
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Quaternion.slerps resets camera rotation to (0,0,0) when i go to play mode help!

i am building a camera rotation script like in fps. Everything is setup and working except that camera rotation resets to zero at the start of game which i dont want. This is the camera rotation i ...
Anmol Deep's user avatar
0 votes
1 answer
120 views

How do I set something when 2 or more touches are pressed?

I currently have a working controller with left and right but I want to set the velocity of the character to 0/Stop when 2 or more touches are detected. This is my current working code but I want to ...
DeeMastah's user avatar
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1 answer
772 views

How can I detect whether a point is moving in a circle?

I want to detect if my GameObject (Vector3 Point) being dragged by the player's finger is moving in a circular fashion. I thought I could save the last 5 points ...
OC_RaizW's user avatar
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TouchPanel.GetState() Returns wrong touch locations XNA

I am trying to make my Desktop game playable on IOS. I have a Button.cs class, which has this code in it: ...
Philippe's user avatar
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2 answers
2k views

Touch a specific area on the screen in Unity 5

I am building a Roulette game in Unity 5. I want to place bets on a Roulette table when I touch specific areas on the screen with mouse(PC) and touch(mobile). For example when i touch Number 1 on the ...
Jayesh Duggal's user avatar
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1 answer
239 views

How can I shoot when I touch the Box Collider

I want to change the Computer Input to Mobile Touch Input, if I press Space Button it shoots but how do I change this [Code] to Touch Input ? I want it to have it into void OnTouchDown() but what do ...
NewmakerCompany's user avatar
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1 answer
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Handle two different touch gestures at same time without overlapping

I'm trying to create a Character touch controls for 2d platform. In my script Im using one horizontal swipe and hold touch gesture and one vertical swipe gesture without hold.Both are different ...
user75648's user avatar
  • 181
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1 answer
630 views

Swipe and hold character movement not working

Heres my PlayerControl script ...
user75648's user avatar
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1 answer
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OnMouseOver() alternative for iPhone (Unity3D/Unity2D)

I am currently developing a game that uses the OnMouseOver() function of a MonoBehaviour object. Is there a true alternative for iPhone? Would I be better of coding my own? Thanks in advance
Joseph Marino Tripp's user avatar
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Touchscript: multiple overlapping colliders

Im building a tower defense game on unity and would like to allow the player to pan the camera on a large map. I am using touchscript to handle the touches. I made a testing project with the ...
DarkDestry's user avatar
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Libgdx Actor touch undetected

I am looking for detect touch in an actor. The touch in my game is detected in wrong part of the screen. I want to detect touch only on the red circle, here is the code: Static_values ...
user65825's user avatar
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1 answer
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Libgdx detect touch on a specific object (while moving) [closed]

I have a class (I'll call it with letter "A") and class B. A is the object (as a character) and B is the rendering class which have the aim to show A. I am looking for a way to detect when A is ...
user65825's user avatar
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1 answer
291 views

How can I cycle through sprites when the player touches some UI element?

...
Blobbey's user avatar
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2 answers
874 views

Touch sides of tablet, moves that direction

I am making a game where the player flies a balloon through a cavelike structure. I am having trouble making him fly correctly when I try it out on my android tablet, seeing as it requires different ...
Blobbey's user avatar
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1 answer
63 views

Implement an action "while" touching event

I'm making a game using Xcode for iOS. This is a segment of code I have that makes the sprite jump up when the screen is tapped: ...
Reanimation's user avatar
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1 answer
124 views

my movement is working good on keyboard but on android its not

So basically here is what my movement is like for keys: key down if (keycode == Keys.LEFT) { mishi.getAcceleration().x = -13; } key ...
gallly's user avatar
  • 131
0 votes
1 answer
73 views

Concurrent touches not being detected

I have pretty much the same controls on the race example of the engine. A AnalogOnScreenControl and a button defined by a Sprite....
Draiken's user avatar
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1 answer
376 views

Touching a CGRect

In my cocos2d app I am trying to determine when a CCSprite is touched Here is what I have: ...
Coder404's user avatar
  • 219
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1 answer
484 views

Where does touch control logic go?

I'm creating a game (or app, depending on how you would define it...) where I'm moving objects (with sprites) on the screen. I've got this to half-work in both scenarios, but I can't seem to get it ...
OghmaOsiris's user avatar
0 votes
1 answer
33 views

Sawblade's spin stops or jitters when swiping to steer it

I have a 3D object, a blade, that I want to rotate continuously on the x axis, like it's cutting through something. I also want the player to control its z-axis rotation by swiping. It's mainly ...
Nader Amir's user avatar
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0 answers
54 views

How can I clearly distinguish between tap and swipe inputs on mobile?

How can I clearly distinguish tapping and swiping touches? This is my interaction script: ...
Byungheon Lee's user avatar
0 votes
1 answer
73 views

Pass input event from stage to added actor

I am diving into libgdx and used their sample game as a starting point. I also added a touchpad to move the bucket. That was kind of easy and worked flawless. My additional idea was to make the ...
WarrenFaith's user avatar
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0 answers
302 views

How do I write a script for Unity that allows a gameobject to be scaled using pinch & zoom touch controls?

I need a script for Unity that allows a gameobject to be scaled using pinch & zoom touch controls. I have found lots of answers for scripts that cause the camera to zoom in/out but I want a ...
Hzata's user avatar
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0 votes
1 answer
59 views

Unpausing a game when a TouchScreenButton node is released

I'm making a mobile game in the Godot game engine. I made a spike scene where the spikes will respawn at a random time in a particular position moving upwards. Then I instanced the scene in the main ...
Jack Victor's user avatar
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0 answers
324 views

Unity 2D Player Shoots at my joystick position

Hi I am new to unity and have only a little coding knowledge. Right now I have made my character shoot at my touch position on mobile but when ever I touch the joystick, whick I use to move my ...
Anees's user avatar
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0 votes
1 answer
543 views

How Do I Separate Dragging My Finger On Joystick And Swiping?

I am currently making a 2D top-down view shooter game for Android, where the game is played horizontally. On the left side of the screen, you can touch anywhere to spawn in a joystick and aim by ...
cikkuabdilla's user avatar
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0 answers
260 views

Unity 2D - How can I shoot, by swiping up or down, whilst aiming?

I am quite new to Unity and C# (in fact, this is my first project). I am creating a simple 2D top down view shooter game. The game is aimed to be played on smartphones. I have a virtual, fixed ...
cikkuabdilla's user avatar
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1 answer
1k views

Touch goes through UI objects on mobile

I know this question has been asked a lot of times, and I have tried the solutions that were provided and I still have no valuable result, so I thought...maybe a new set of eyes could help. I have a ...
Gozmetaiemax's user avatar
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0 answers
956 views

Unity 2019.2.5: Convert Mouse Rotate/Pan/Zoom camera to touch

I have a Unity C# script that uses the mouse to rotate/pan/zoom a camera around a scene with a main focal point (PC Build). It works very well for me, but I need to convert it for a kiosk touch screen ...
Alex's user avatar
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