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Questions tagged [tools]

Tools are small to medium size programs that help you in a game development process. Use this tag for help developing and coordinating tools in your pipeline, not to request lists of existing programs.

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0
votes
1answer
18 views

Automate creating ScriptableObjects from project files?

I'm working on a game with a lot of items, which are all based around image files. I'd like to create a ScriptableObject that's essentially ...
0
votes
0answers
30 views

How to visually edit a road graph?

I wanted to make GPS navigation in my game. For this I need to make a graph of all roads. I just want to load the image of the map as a substrate and draw all the nodes and edges of the graph on it. ...
0
votes
0answers
19 views

Begin and End event of Handles.PositionHandle in Unity

I am making a tools using Handles.PositionHandle(). It create a movable 3D handle in the scene view. I use that code to move an object with it: ...
13
votes
3answers
1k views

How do I simulate color blindness for accessibility testing?

Is there an application I can download (or some configuration of Windows, or something) that will let me see how my game will appear to users with different color-blindnesses? There are already good ...
4
votes
2answers
2k views

Tools for creating an item database [closed]

I'm working on a project for which I will need to create a large item database, with plenty of different types of items which will all have different data structures and attributes. I'm hoping to ...
0
votes
0answers
27 views

Creating scriptable object with scene data in editor

This question is about the use of scriptable objects. I am currently developing a game which should have many levels. I already created a system to stay in one scene and load the data from an ...
3
votes
1answer
298 views

Workflow for authoring hitbox data for a 2D fighting/platformer game

I understand that collisions in fighting games are detected using hitboxes and hurtboxes associated with specific frames of the animation I am looking for techniques to author the data for these ...
8
votes
10answers
1k views

What tools should I consider if my aim is to make a game available to as many platforms as possible? [closed]

We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to ...
1
vote
2answers
364 views

Installing PhysicsFS on Mingw

I am trying to install PhysicsFS (icculus.org/physfs/) on my Win 7 with MinGW. But I am having hard time doing it. I googled it as well but still nothing - I have used linux environment and make ...
1
vote
3answers
767 views

How do I call the sprite auto-slicer from a script in the Unity editor

First of all let me start with an apology. I know this may not be the right place for this question, but the good people over at stackoverflow did not answer me and neither did I get a answer over at ...
1
vote
0answers
24 views

Built-in Terrain analogs search: is it worth to use imported 3d-model?

I think 3d-model is better than the built-in terrain-component in Unity when it comes to optimization. But when it comes to texturing terrain made in 3rd party 3d-modeller, how to apply resulting ...
0
votes
1answer
251 views

Game engine tool generating game entities

I'm writing a game engine with an editor that allows you to create individual components like sprites, fonts, and particles. Then you're able to combine these individual components into what I call an ...
1
vote
1answer
27 views

How can I improve the visibility of an object transform gizmo?

I'm developing a 3DSMax like move gizmo, and I'm struggling with how difficult it is to see, especially on modern high resolution displays. Is there a good way to make the RGB axis lines more visible ...
0
votes
1answer
101 views

Shape editor with custom format?

I'm trying to determine what format the shapes in my 2D game should be stored in and also what software I should use to aid in making the actual shapes. Up until now I used PhysicsEditor from code'n'...
5
votes
3answers
2k views

Is there a tool to automatically pack individual textures into one big png? [closed]

I'm currently was working on a texture pack for minecraft (but this question is not restricted to that). All terrain textures are squared and stored in one big terrain.png. (FYI that's from Glimmar's ...
1
vote
0answers
142 views

How could I generate a document that catalogs a collection of 3D models?

I have a lot of 3D models (.obj and .fbx) I can re-use in some games, but sometimes I forget them. So I want to create a (for instance) Word document with the images of all my 3D models. This can ...
1
vote
1answer
57 views

Workflow for tagging a sprites with collision boxes

I have some hundred of sprites and I need to mark collision boxes of them. What kind of workflow can I use to help this proceed smoothly? I've thought of using Tiled initially, however one of my ...
10
votes
3answers
6k views

Great realtime shader tool? [closed]

I often develop 2D games. I would like to know if there's a program like EvalDraw out there, that makes it easy to quickly make (for example) a square, out of a black quad, and then write some shader ...
2
votes
1answer
577 views

Running Unreal Build Tool with CreateProcess vs command line

I'm working on a tool that generates some files for Unreal Projects. The only thing is if I try to get it to compile the project through CreateProcess the command doesn't run the same as the command ...
2
votes
2answers
567 views

How to access Maya Bonus Tools 2012 in Maya 2014

I have been trying to use the paint geometry tool for Maya 2014 but it isnt showing up. I downloaded Bonus Tools 2012 and installed it. Where can I find this tool in Maya 2014?
1
vote
0answers
115 views

Tool used to create adaptive music [closed]

I'm looking for a tool that I came across a few months ago but can't track down anymore. This tool helped create "adaptive" music, where adaptive music refers to music that changes depending on what ...
0
votes
1answer
2k views

Take an image and cut it up into a tile map

So I am attemping to make a game in Phaser. I am trying to think of the best way to cut this image up and make it in to a tile map OR do I try and lay this entire image as a back ground to the game ...
8
votes
5answers
2k views

What tools are available for collaborative game development? [closed]

Are there any tools that would let multiple people edit things like sprites or code at the same time? Perhaps something that works with services that host code.
6
votes
2answers
492 views

Tools for non-programmers to add new tasks to games

Since graphic designers/end users are not programmers, what are the technique to allow them to add new tasks or change application logic in a game? what are the end user tools? I want some popular ...
5
votes
3answers
16k views

How is console game development done? [closed]

I'm curious what the process is for development for a game console such as Wii, Playstation, or Xbox. Do I need to use some game engine and compile for each platform? What IDE is used? Any C++ IDE? ...
33
votes
32answers
30k views

Tools for creating assets? [closed]

There are similar questions about finding existing resources that are free for use (free sprites/images, music, sound), but I'm interested in creating the resources myself. What tools do you use for ...
1
vote
1answer
4k views

How to design enemies pattern in non-bullet-hell shmups in Unity? [closed]

I am making a top down shooter. Enemies will come in waves and attack in many different patterns (i.e. wave of 10 enemies flying in a elliptic curves, or a huge boss floating and shooting at you, etc....
2
votes
1answer
460 views

Effective Methods to utilize 3d Scanners to produce game development resources [closed]

Once upon a time I was quite passionate about game development. About four years ago at the height of my game development aspirations, I was involved in a number of activities. I worked with a team ...
2
votes
1answer
134 views

Create ROI tools for analysis

I want to create some ROI tools on my game for personal analysis. Let's say that I have 3 different level of special powers with a recursive cost and certain bonus. So, I want to see when certain ...
2
votes
1answer
145 views

At what scale do I need to make tools? [closed]

In making a game, if I'm writing my own engine, at what sort of scale of team should I invest time in making a level editor tool? If it's just me on my own will it be worth it? Or when there's a team ...
1
vote
1answer
609 views

Visual script editing software tool for creating game behavior logic [closed]

Is there a visual script editing software tool in any game engine similar to Visual3d for creating game behavior logic by non-programmers like designers?
1
vote
0answers
47 views

Text tool for designing gameplay elements [closed]

I'm still in the design phase of my game and I'm realizing that there are too many elements to keep track of and it just looks like a mess in the plain text that I created it in. My notes are ...
2
votes
1answer
221 views

Do I really need an engine to make a great game? [duplicate]

I made one simple game, and now I'm working on a second version. I make games in Java, but everyone around me uses tools and engines. I do not understand some of the stuff that is in Unity. In Java, ...
2
votes
0answers
38 views

Is there an engine-agnostic tool for editing curve animations? [closed]

I am looking for a tool that allows to edit 3D animation curves. What I want is something similar to how the animation system works in Unity or others. Being able to create a timeline of ...
0
votes
1answer
136 views

Unity Collaborate Error: “It looks like you don't have any data yet”

On the Unity Developer page, my partner has added me to his team. I can see his project. I clicked Go to Collaborate: That brings me to the "Assets" tab, saying "...
2
votes
3answers
321 views

Sprites saved in INA and AN format?

I'm not sure if this is a suitable question but I found a game that had all it is sprites and stuff saved in INA and AN format and I got curious to know which program is it. Or is it some sort of ...
47
votes
6answers
4k views

How can I quickly check if my sprite tiles well?

I am trying to create tilemap sprites that tile nicely, but checking how well they tile is really cumbersome. Ideally, I'd like to have an image editor that shows a layout like this, so I could see ...
5
votes
4answers
7k views

How can I ease the work of getting pixel coordinates from a spritesheet?

When it comes to spritesheets they're usually easier to use, and they're very efficient memory-wise, but the problem that I'm always having is getting the actual position of a sprite from a sheet. ...
1
vote
0answers
377 views

What tools do professionals use to create pixel art with animations? [closed]

I've been looking for the right tool for creating my own pixel art, but I've been having a few difficulties finding the right one. What I've tried so far: ProMotion NG - seems to have lots of ...
0
votes
1answer
123 views

Milkshape3D Animation on Windows 7 64-bit

when I run Milkshape 3D on my 64-bit Windows 7 machine, certain joints expand when I try to rotate them. For example, my model's leg has hip, knee, foot and toe joints. So to do a walking animation I ...
3
votes
1answer
9k views

How to use particle editor for libgdx?

In the libgdx wiki, this particle editor is recommended. And this blog was helpful. But the problem is that I am not sure yet how to use it for my game. Let's say I want to have a fire-effect in my ...
0
votes
2answers
1k views

Plugins for creating and styling custom Editor Windows like C#/C++ Form Designer or “Web Inspector”?

Unity3d allows to construct window with custom UI. Just need to use EditorGUI/EditorGUILayout classes and their static methods. ...
35
votes
9answers
48k views

Tools for creating 2d tile based maps [closed]

What are some tools I can use to create 2d tile based maps? Please provide the information below, and try to limit to one tool per answer. Name Link to website General features Export format ...
10
votes
3answers
973 views

What do you look for in a scripting language? [closed]

I'm writing a little embedded language for another project. While game development was not its original intent, it's starting to look like a good fit, and I figure I'll develop it in that vein at some ...
3
votes
1answer
363 views

In tools development, what languages and technologies are currently in use?

I am an aspiring tools developer currently in university. Normally I use both C++ and C# to and from but as my time at university is coming to an end, what language and technologies are worth focusing ...
0
votes
1answer
658 views

What are the tools, programming languages and development processes of AAA games? [closed]

Only thing I am able to find about "big" games like ac, hl, bf, cod is engine used to run the game. But I am interested in what software development methodology, programming and scripting languages ...
27
votes
8answers
17k views

How can I develop Flash games without expensive software? [closed]

I've been playing with writing flash games in my spare time, but up to this point, I've just been using a trial version of Adobe Flash Professional. I'm aware of FlashDevelop, but their documentation ...
2
votes
0answers
90 views

Recording Xbox controller button presses?

I would like to generate some sort of log file of xbox gamepad events while playing an existing game on PC, such as Call of Duty. I am not developing a game necessarily, I just would like a static ...
3
votes
0answers
890 views

What events invalidate the Unity machine identification? [closed]

I bought a new solid state drive, cloned the old one to the new using CloneDrive, removed the old drive and booted. Everything went well, but when I tried to start Unity I got this popup: I am ...
1
vote
0answers
53 views

converting HSLS gives error

I'm using the following parser: https://github.com/unknownworlds/hlslparser I also have the following code: ...