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1answer
250 views

Game engine tool generating game entities

I'm writing a game engine with an editor that allows you to create individual components like sprites, fonts, and particles. Then you're able to combine these individual components into what I call an ...
2
votes
1answer
91 views

How can I architect my game tools to allow for easy extension?

In the code for the toolkit for my game, I have a concept I've been calling "contexts." Each context refers to, essentially, different tools (SelectionContext, <...
3
votes
4answers
390 views

Software Design/Modelling method and tool for games?

I've heard that UML is a great modelling language for software design. However, for software, such as game, that will certainly encounter major changes during the development, I doubt that UML will ...
3
votes
3answers
160 views

What kind of skills are required to work in a content pipeline department in a high level role

I'm looking more for high level role such as producer/manager of the group making the tools for a content pipeline. This would be for a large AAA studio. Also what kinds of tools are they creating?
3
votes
1answer
564 views

Online architecture guide

I am a newbie in gamedev, and I don't know about programmer's problems that can appear during development. So can you advice me some best practice for starting build new online multi-player game ...