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Running subsystems at difference update intervals
I want to update the rendering at 60fps, but the logic at some lower rate, say 15Hz. But if an object only moves when the game logic updates, then it would appear to stutter badly especially for lower ...
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Why do we put deltaTime as an argument in render() LibGDX?
I know that deltaTime is the time the last frame took to be rendered. However, I have no idea why we have to put it inside the parameter of the render method. I ...