Questions tagged [time]

The tag has no usage guidance.

Filter by
Sorted by
Tagged with
2
votes
3answers
72 views

Multiple events based on in-game timer?

I've been thinking about how Zelda: Majora's Mask manages all its character events during the day and thinking about the best way to implement this. Initially I thought of each character entity ...
0
votes
1answer
37 views

Unity data sampling rate

I'm using the Unity as a physic simulation and I want to gather the data of object position from it. So I put my code about random the force and apply to that object. Also the part that Write the data ...
0
votes
1answer
61 views

Unity3D - Despite using Time.deltaTime, my camera and player move faster at higher framerates

I'm pretty new to c# and Unity so I wouldn't be surprised if I had made some stupid mistakes, but as far as I know, I don't think I misused Time.deltaTime. Any help would be greatly appreciated. ...
0
votes
0answers
38 views

How to predict the lap time?

I have a racing game. In this game the cars run on a circuit and at the end of this circuit the lap time is calculated. The lap time and estimated lap time are calculated as follows: ...
0
votes
1answer
35 views

Formula for calculating time difference regardless of speed

See the following situation: The first car has a speed of 10 pixels per second and completes one lap in a circuit in 84 seconds. I want the ...
0
votes
2answers
56 views

How to make a more accurate lap time? get_timer() LIMITATION?

In the room there are 22 cars. All cars have a different speed. The cars are numbered from 1 to 22 with the help of the variable carNumber. CODE - obj_Car / Set car speed (Create Event): ...