Questions tagged [tilemap]

Tile map is a technique of re-using small graphic pieces, tiles, over and over again to shape the game field.

Filter by
Sorted by
Tagged with
0 votes
1 answer
136 views

tile map collision with player not working - 2D c# xna

Currently the tile map is drawing fine but I am not sure how to proceed with collisions between the player and some of the tiles. Would it be better to specify certain tiles that the player can't move ...
Anonymous5642's user avatar
0 votes
1 answer
904 views

Top down tile based game render order

I'm making a simple top down (like this) tile based game (using JavaScript, for reference) I use Tiled for making maps. I have sprites that are more than one tile high, and so whenever they are in ...
Oliver's user avatar
  • 151
0 votes
1 answer
283 views

LibGDX - Centering different sized Tile Map Levels

Suppose I have a Level 1 tilemap which is 32 x 16 tiles in size, and when the player exits into another room, which is on 10 x 6 tiles in size, what's the best way to center the viewport. At the ...
James Stoddern's user avatar
0 votes
1 answer
2k views

Monogame - custom json content importer

I am trying to build a JSON tile map importer for the content pipeline of Monogame but I'm having difficulty doing so. I have been following this tutorial and got something... But now it appears my ...
PowerUser's user avatar
  • 222
0 votes
1 answer
555 views

js canvas tiled map - for loop, while, or matrix

I am making a top-down view tiled map in canvas, where player is always in the middle of the screen, and map scrolls depending on where you go, like in moba games. I also want it to loop infinitely in ...
user2701428's user avatar
0 votes
2 answers
510 views

2D Animated Tile rendering

The current game I've been working on needs to have animated tiles. I have a code for Tile and TileMap from my previous game ...
userx01's user avatar
  • 346
0 votes
1 answer
150 views

Tile collision detection

Right. So I was making this simple game. The player is two tiles wide, and four tiles high. My current code is really buggy (it was better before my rewrite) Here it is: ...
EEVV's user avatar
  • 171
0 votes
1 answer
617 views

LibGDX hexagonal tilemap getting adjacent tiles

How do I get all adjacent tiles to a hexagonal tile, my tile map is using a staggered co ordinate system with an odd stagger index and I am using libgdx java. ...
TheMagicShroom's user avatar
0 votes
1 answer
1k views

Tile map collision C++, SFML

My problem with the collision here is more to do with how to decide which tile the player is in. Each quad of the map is 16 pixels squared (Vertex array), and the player moves in 1 pixel jumps. ...
Joel Bevan's user avatar
0 votes
1 answer
643 views

SFML drawing Tiles low fps

...
ashley's user avatar
  • 11
0 votes
1 answer
439 views

How can I store tile maps as PNG images?

I want to let players of my top-down game save, load and share worlds as PNG images. How do I read the colors in a PNG file or change them? I imagine something like this: ...
thedobbles's user avatar
0 votes
1 answer
6k views

How to draw the simplest grid map OpenGL 1.0 [closed]

I want to draw a simple black & white grid map, like that: I have been searching for a way to generate tile, a tile map and tho and I want to draw this map and thats all. I mean that I want to ...
Hanan Yahimoviz's user avatar
0 votes
1 answer
130 views

Network tilebased game updates design

I have a top/down grid based multi-player game. So I have a 2D array on the server that holds the entire map and a much smaller 2D array on the client that holds only what the client needs to see of ...
user441521's user avatar
0 votes
1 answer
180 views

Tile map only rendering 1 layer when it should be 3 [closed]

I've been working on this for a while and I can not seem to figure it out. I had the fileParser() method in the constructor and it worked fine. Then I was told it's very bad practice to have it in the ...
Twiggy's user avatar
  • 123
0 votes
1 answer
131 views

TileMap not not rendering [closed]

I have a tile map that I would like to be able to move while playing the game. In the code you will see the posX and posY variables. I used these variables so that when I complete this, I can have the ...
Twiggy's user avatar
  • 123
0 votes
1 answer
391 views

Moving a tiled map in a jframe

I rendered a tiled map, with the help of slick2d, in my JFrame in Java. I can move my main character, but it is just that the character itself moves. I would like to do it that, if the player moves, ...
TheDoge's user avatar
0 votes
1 answer
2k views

How do I efficiently display image tiles in Unity 4.3 free

I previously wrote a TileEngine with SFML that I would like to port to Unity3D 4.3, but have not found a way to draw a tile on the screen programmatically in Unity. All I am looking for something ...
Neophyte's user avatar
  • 583
0 votes
1 answer
271 views

updating 2d array to contain chunk of larger 2d array - for 2d tile map

What i need help with is how can i get a chunk of a large 2d char array and update it so i am only drawing enough tiles to cover the screen? Currently, i load all the chars from a text file and store ...
user3256254's user avatar
0 votes
1 answer
1k views

limits of tiles on tilemap, for mobile devices?

how many tiles are we allowed to add on a Tile map, using softwares like Tiled , to target mobile devices? Some devices cannot load a texture that exceeds 2048x2048, would you know how a tilemap works ...
Paul's user avatar
  • 679
0 votes
2 answers
3k views

Simple 2d tile based lighting in xna

I am currently trying to implement simple lighting into my game. My world is represented in a 2d array of numbers, each number being a certain tile. I am changing the color parameter in the ...
user2904986's user avatar
0 votes
1 answer
2k views

Top-Down Tilemap Rendering and Collisions in Libgdx

I'm sorry if this question has been previously answered, but I was unable to find an answer here or through google. I'm trying to make a simple roguelike-like that would feature a top-down tile map, a ...
purpleladydragons's user avatar
0 votes
1 answer
230 views

Passing through edges of AABB collision

When I move, I grab the tile in front of the player, but when the player is colliding between two tiles, I grab the wrong tile due to rounding error. I made a video explaining what I mean. As you can ...
user avatar
0 votes
1 answer
869 views

Map handling - Indoors/Outdoors and loading large maps

I have two questions regarding the handling of maps. Question 1. My map will consist of outdoor enviroments as well as dungeons, houses etc. How would I go on about connecting the outdoors with the ...
Oakin's user avatar
  • 78
0 votes
1 answer
598 views

Should I make the Cells in a Tiledmap as null when my player hits it

I am making a Tile Based game using Libgdx. I took the idea from SuperKoalio platformer demo by Mario Zencher. When I wanted to implement Collectables in my game , I simply draw the coins using Tiled ...
Vishal Kumar's user avatar
0 votes
1 answer
999 views

How can I create a tile-based game map from a large source image?

I'm trying to make a huge tile-based map for my game. I've authored a large source image of the map and saved it, but now I'm unsure how to break this up into tiles and render it as a grid so I can ...
kraze's user avatar
  • 21
0 votes
2 answers
623 views

Building placement in tilemaps (pattern matching)

I'm building a small RTS and in my code I've given my buildings a pattern, much like you would pieces in tetris, i.e. I want to place irregularly-shaped buildings on a map without overlaps. The map ...
Superflat's user avatar
  • 105
0 votes
1 answer
265 views

General approach to isometrics

I am currently discovering the world of isometrics, now I found out there are two approaches to creating the tilemap; Just create 2:1 ratio tile-images and draw those. Creating squares and ...
Thizzer's user avatar
  • 83
0 votes
1 answer
2k views

How to get tilemap transparency color working with TiledLib's Demo implementation?

So the problem I'm having is that when using Nick Gravelyn's tiledlib pipeline for reading and drawing tmx maps in XNA, the transparency color I set in Tiled's editor will work in the editor, but when ...
Adam LaBranche's user avatar
0 votes
1 answer
624 views

3d js map rendering

In the past I've done a 2D tile map using HTML, CSS and Javascript. Now I have the task of creating a 3D version using the same technologies - think of it like a space map where all planets have x/y/z ...
gotha's user avatar
  • 101
0 votes
1 answer
929 views

Google maps layer for strategic game

I found one web site http://e-sim.org/googleMap.html which is similar to my game idea. But I have no experience on game maps developing. Can anyone share ideas how to make similar functionality like ...
user418319's user avatar
0 votes
1 answer
931 views

Moving a sprite over a tile map

I am working on a tile based game in Java. I have a 2D array of tiles (JComponents) in a GridLayout, this is fine for creating the world (I think), but I am stumped at how to move the sprite smoothly ...
Jack H's user avatar
  • 105
0 votes
0 answers
18 views

Missing tiles when rendering an isometric Staggered tilemap in Unity

I'm trying to show tiles on an isometric staggered tilemap in Unity, but some tiles are missing. I think the problem might be with where I'm placing the tiles or some floating-point precision issues. ...
Nick785's user avatar
0 votes
0 answers
36 views

Character is stuck between grid cell gap [duplicate]

I started making a D&D-style turn based tactic game. I have a problem with my tilemap. I made a script to find the location on the tilemap for my character and for the tile I clicked with the ...
James's user avatar
  • 1
0 votes
0 answers
39 views

Only first line/column of level text file gets loaded into tile map

I'm trying to make a map using a text file, but it only does the first line / column and not the rest. I know the problem is in getTileImage. ...
Nobodyis_here's user avatar
0 votes
0 answers
39 views

Drag and Drop tile in TileMap

I am new to using TileMaps so I am not sure if this is possible. How can I add a Drag & Drop option for my TileMap? I have no problem identifying a click on a tile but don't know how to go about ...
theblitz's user avatar
  • 123
0 votes
1 answer
111 views

How to set GameObject on tilemap through script

In the built in Tile Palette tilemap editor, you can choose a GameObject brush to set custom tile GameObjects. How would I be able to set a gameObject onto a tile through a script?. There is no ...
CodeWizard777's user avatar
0 votes
0 answers
131 views

Navigation in a TileMap with 2 types of tile in 1 cell in Godot4

I'm stuck with the navigation in a TileMap based scenario in Godot 4. My intention is to make the enemy (boats) to chase the player while avoiding procedurally ...
Alex CB's user avatar
  • 366
0 votes
2 answers
47 views

How to calculate shadow position below arcing projectile in Isometric 2d tilebased grid?

I have an Isometric 2D grid-based tilemap, and am firing a projectile (at Vector P1 in image below) from the player (at Vector A) to a location "above" a target location (at Vector B). This ...
user46346's user avatar
  • 101
0 votes
2 answers
91 views

Drawing a box using rule tiles in unity

SO I have a tile sprite like so : I want to use this to draw boxes on a 2d map using rule tiles. But I can't seem to get how to set rules for it in unity. These are the rules I have : And this is ...
Snedden27's user avatar
  • 101
0 votes
0 answers
383 views

How to draw thin borders / walls on a Godot tile map?

I'm trying to make a map of a home consisting of rooms with thin walls for a simple top-view game. I'm struggling to implement thin walls with the tile set. Let me explain what I mean: if two cells ...
JohnJ's user avatar
  • 1
0 votes
0 answers
453 views

Possible to have Rule Tiles work with Rule Tiles in other Tilemaps in Unity?

I am using Rule Tiles to draw walls for my top down 2D Unity game. I have already been able to implement custom Rule Tiles that will work with each other (ie two different Rule Tile setups that still ...
greb's user avatar
  • 11
0 votes
1 answer
603 views

Draw a player in an isometric tilemap in the right order

I'm trying to create an isometric tilemap world in Godot 4 beta 4. The world is made of blocks on top of each other where for every Y level (thinking the world like if its in 3D coords) there is a ...
Crih.exe's user avatar
  • 111
0 votes
0 answers
265 views

How to render and interact with a seamless wraparound world map, in the style of e.g. Civ 5, in Godot 3?

I asked a similar question on the Godot subreddit but I want to ask here as well in hope of getting more detailed/different answers. I'm making a world map for a turn-based tile-based 3D strategy game ...
bluegreen1024's user avatar
0 votes
0 answers
38 views

Player Camera and Map Scrolling not working as intended

I'm creating a top-down 2D rpg game in c++, and I can't seem to wrap my head around the concept of map scrolling. My camera system is centered on the player every time my player moves, (cameraPos = ...
randomladka's user avatar
0 votes
0 answers
37 views

Unity 2d - Creating Temporary Objects Within the Scope Of the Camera View

I want to create one large tilemap, and want objects placed on it like multiple blades of grass and trees. I want the tufts of grass and tree objects to be placed based on specific placeholder tiles ...
Corey Miller's user avatar
0 votes
1 answer
159 views

How to change the alpha of a tilemap if the player is in it in Unity

I'm working on a 2D game and would like to have it so when I'm entering a building, the roof fades away. This is my current attempt, I'd just like to know how to set the alpha of a tilemap through c#. ...
CodeWizard777's user avatar
0 votes
0 answers
81 views

How to quickly calculate the number of tiles between buildings in a tile system

my friend and I are currently working on a city builder game like Anno/Cities Skylines but with some own ideas and tweaks. (of course, on a much smaller scale) Currently, we are struggling a bit with ...
Bizes's user avatar
  • 1
0 votes
0 answers
130 views

How to determine for every wall in a 2D tilemap where's the "inside"?

I'm working on an ARPG, and I'd like to implement a "fading walls" system similar to Diablo II's. Let's say I have this tilemap, where Black tiles are walls, Brown tiles are floors, White ...
Tudvari's user avatar
  • 711
0 votes
0 answers
52 views

Unity question about tilemap

So if I planning to make big location like for example Stardew Valley with tile size 32x32, should I make all map and just have it, or should I load tiles as player moves to them. I actually new to ...
Silz's user avatar
  • 37
0 votes
0 answers
141 views

My tilemap is semi-transparent

I am new to Unity, and I am following the following tutorial: https://code2d.wordpress.com/2020/07/21/tilemaps/ However, my tilemap is semi-transparent. Any way to remove the transparency somehow? See ...
Mathias Lykkegaard Lorenzen's user avatar