Questions tagged [textures]

A bitmap (raster image) used in a texture mapping process.

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89 views

How to best select a texture pair to use in height blending when using a splatmap shader

In my project, I'm implementing a shader to combine up to 4 textures in a terrain using a splatmap texture (https://en.wikipedia.org/wiki/Texture_splatting). I want to combine the splatmap blending ...
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39 views

Why does 'SpriteRenderer.drawMode' virtually change from Tiled to Simple when 'SpriteRenderer.size' exceeds some value?

Given: texture size = 225x225 2D sprite object; SpriteRenderer.drawMode = SpriteDrawMode.Tiled; Now if SpriteRenderer.size is changed to 286x286 the sprite is ...
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1answer
18 views

Get all images from peristent data path and save them to a Texture2D array

So i managed to make a working script that downloads images from firebase in this situation and saves them to Application.persistentDataPath. Now what i would like help in doing is getting all those ...
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24 views

Not clearing FBO's Texture error in battery economy mode

When rendering inside a FBO's texture, I'm not using glClear() but overwriting each fragment, GL_BLEND is set to true. This works just fine, but I just realised when my laptop switch to economy mode, ...
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2answers
289 views

Is it better to load all of the scene at once or load small parts of it as the player moves?

I want to create a lot of detail in my game but I don’t want to kill the frame rate tracking all the models and movements (like all the grass). Will loading them in pieces save the frame rate or will ...
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1answer
215 views

How to create a texture SRV with different sRGB format from a render target in DX11?

Is it possible to bind a texture with a different format as render target and as shader resource view? Specifically with a different _SRGB suffix. My goal is to render a shader into an R8G8B8A8_UNORM ...
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50 views

Assertion Failed: TextureRHI - Texture Casting Errors (UE4)

I am taking a pointer to a UTexture2D asset "MyTexture2D", and casting it to an array of FColor using the following: ...
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202 views

How to texture procedurally generated custom terrain mesh

I am making an infinite procedural terrain for my game and currently trying to apply textures to it. The generated terrain has different biomes, so I want to texturize the terrain based on biome and ...
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1answer
952 views

Issue with Texture2D memory leak in Unity

I have a simple method that converts RenderTexture data into Texture2D ...
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0answers
49 views

Fade a texture effect as it nears the end of a cylinder mesh

In my game I have a laser beam that travels for about 15m, but abruptly stops due to the mesh the texture is attached to. How can I setup my shader graph so that the end of the texture fades away? I ...
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2answers
104 views

How to vertically flip a DDS texture on import?

I have a program capable of rendering 3D graphics using Direct3D11 and it is currently compatible with two different texture formats, TGA and DDS. The code to read and load a TGA texture in memory I'm ...
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40 views

Single Array Texture, multiple wrap modes

I have a array texture of which I would like some of its sub-images have wrap modes of GL_REPEAT and others to be ...
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1answer
104 views

Convert a UV shader to Triplanar

I am doing procedural environment generation using Houdini and Unity. There are two main shader features I want: Vertex-Color Height Blending - I currently have a shader for this which I purchased. ...
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2answers
76 views

How to give a certain scene different preference settings then other scenes unity

In my unity game that I am creating there are 4 scenes. 3 of those scenes rely on a backdrop because they are the main menu, death screen and the escape screen(for when you escape the place). ...
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1answer
121 views

Apply multiple Shaders to one texture with DirectX

I'm beginning with DirectX development and I'm quite confused by the documentation about how to do the following: I have 1 image (Texture2D), I'd like to apply 2 independent HLSL, one after the other, ...
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31 views
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319 views

Renaming Texture 2D nodes in Unity's shader graph?

I am new here so thanks for having me. I have a query regarding renaming the Texture 2D nodes I have created in my first Shader graph. I have setup a shader graph with a normal map, base colour, ...
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1answer
145 views

Can textures change between resolutions?

I'm a beginner in game design and textures have been bothering me. How do they work in video games? Here's what I mean. Can textures change between resolutions in settings? Or is it tied to screen ...
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2answers
229 views

Best Practices for Texturing Large Objects

Kind of a 3D graphics newbie here. This is the biggest prop I've ever tried to texture, and I'm kind of stumped. How do you get a decent resolution on large meshes like this without exporting ...
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1answer
69 views

set model to transparent where texture is transparent

I finally got around to applying textures to my game, and I noticed that the areas that are transparent on the .png of the texture are not transparent on the actual model.It is illustrated in the ...
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2answers
207 views

How to hide player when in Shadow using Unity 2D Light System?

I have been looking for this for a couple of days now and cant find an answer; how can I hide a player when they are in the shadow when am using Unity 2D Light System? I know I can choose not to cast ...
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1answer
70 views

What is the name for the technique to use different palettes for different tiles of a screen?

I've found the keywords "subpalette" and "PPU palette", but they seem to be NES-specific. Though the idea of using a small palettes table and use 2 bits per pixel in an image (+ ...
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1answer
73 views

Why Unity Corrupts textures when used on a Sample Texture node shader

I am trying create a glow effect on a background, to do this I am using shaders, when I use the main texture everything is okay, but when I put the emission map the texture corrupts Here's the ...
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32 views

How can I change isReadable of imported DDS images?

I'm importing DDS textures from editor scripts and I need to access the GetPixels() method from each imported texture to check if the image have transparent pixels. ...
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256 views

C++ Raycast using SFML

I know this isn't exactly C++ related, however, I was just wondering if anyone knew anything about texture mapping onto a raycaster. I'm currently trying to write my own and I'm struggling to map ...
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1answer
61 views

Textures not working on glTF Embedded Models. Picture Explains The Issue. (GODOT ENGINE)

I wanted the tree to look a bit more stylized, or have a bit more to it than just flat planes. Yet when I tried to put this texture on it, it just looks completely wrong. Is this a model issue or a ...
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1answer
278 views

My pixel art looks weird in the game view in Unity [duplicate]

I am making my first 2D game in Unity and something has been bothering me. If I'm in the scene view, my game looks fine but when I go to the game view the pixels in the sprites aren't rendered ...
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2answers
206 views

Different textures inside and outside a cube in DirectX 11

I want different textures for the outside and inside of a box (cube). The image below shows what I want to achieve. It is kind of an open box, where we can see a different texture inside: I was ...
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0answers
57 views

SDL Texture not scaling to the renderQuad

I'm building a Space Invaders clone and using a sprite sheet for my invaders, but when I grab the texture from the sprite sheet, it doesn't scale to the renderQuad that I set. This is the original ...
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1answer
158 views

Half of my tris are textured in streaks and blurs

I have written code to import meshes from OBJs and textures from BMPs. My texture coordinates seem to be getting messed up somehow, or some other issue is occuring, because I am getting these effects ...
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26 views

Per-component Shader Blend in Unity

Context : I'm writing a 2D mobile game in Unity where the graphics are essentially black lines drawn on a background image plus some lighting. Running full RGB calculations for every step seems like a ...
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1answer
27 views

Bind render result to texture id

I want to save the result screen of the rendering and then apply another shader on that result, the typical way is to read the screen using glReadPixels and then buffer that image to gpu and then ...
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0answers
32 views

Rendering a textured 3D cube in R

I am trying to render a 3D cube in the R programming language, and add a texture to each cube face. So far I have this code that draws the cube: ...
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1answer
117 views

SDL_CreateTextureFromSurface not working

Code: ...
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1answer
21 views

Texture uniform does not work

So im programming a raytracer at the moment and Im passing a 3d texture from the cpu to the gpu but the gpus texture has not the same values The uniform part (its made in Unity): ...
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59 views

Repeat/Scroll texture on CubeMap

I need a method to scroll an image across all sides of a cube map in a way similar to scrolling a UV texture across a water's texture to give the appearance of movement by shifting the normals. I want ...
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1answer
30 views

Texture flipping behaviour

I was having this problem with OpenGL where I'd have all my textures being rendered upside down. I did the most logical thing I could think of and tried reversing the order of the mapping and that ...
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1answer
239 views

Reversing plane projection texture mapping algorithm

I found this algorithm in some old codebase, it takes two triangles from a mesh ABC and PMN, where ABC is the triangle that will be rendered and PMN is an extra triangle that is only used to generate ...
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0answers
80 views

Can't import shaders/textures to Godot from Blender 2.8

I'm using this shader for my models and then i import them like this This is the original model in blender: the result in godot: I think i might have missed some step but not sure of which one, i ...
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1answer
79 views

Interactive texture modification (such as swirling) in Unity

I am working on a game where I want to allow users to mix multiple colors (similar to shown in this video): https://youtu.be/11UFYyv8hjs?t=316. I have the following questions: I am expecting that ...
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0answers
41 views

.blend scenes are not showing texture in Unity

I am new to Unity and Blender. I am getting a problem when importing .blend files into Unity: in Unity scenes the textures created in Blender are not showing. But ...
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0answers
42 views

Polygon filling algorithm

Share your methods or algorithms for painting areal objects, I will be very grateful. I have points List <Vector2> or ...
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1answer
71 views

Fragment shader - map dot texture repeatedly over the sphere

I have a sphere and in Fragment shader, I have available lat / lon position (in radians) for every fragment. I have a texture of a single dot. I need to map this single dot (or any other texture) ...
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1answer
301 views

OpenGL texture2d/image sampling issue. Strange artifacts in texture

I have an issue when using textures in OpenGL, strange artifacts occur where geometry overlaps, but not always. Video Reference. I am using a GL_TEXTURE_2D with <...
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1answer
227 views

Draw calls in Unity 3d [closed]

I have only 20 materials in my game (19 are made with textures atlas). But the Setpass call is 72. I don't understand why. I want to know how to decrease the number of SetPass call. This is a brief ...
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1answer
72 views

Crash when creating RenderTargetViews for Cubemap

I want to create a cubemap and I want to render to it and later sample from it for reflections. However, It crashes when I try to create the faces for the cubemap. Here is my code: ...
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0answers
67 views

Trying to 'stamp' an arbitrary assortment of pixels to a texture2d that may be rotated at an arbitrary angle

This one is hard to explain but I'll try to not to overcomplicate it. Engine is Unity, for reference. I have a system where an object has a 2d texture to display a custom splat map. The user can '...
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1answer
856 views

How to convert depth values into Unity's distance

I am new in Unity and now only studying for my work project. I need help with computing real distances from depth values. Can't figure it out. My shader is: ...
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1answer
85 views

Texture blends into one single color

It looks like that it's being sampled from the least detailed MIP level, at least RenderDoc sees the texture as it should be, and what the actual texture looks like is the same as MIP 9th. I'm using ...
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1answer
748 views

How to capture image from camera with post effects? Mysteriously only get emission(?) pass

I have a separate camera from my main camera, whose purpose is to take screenshots, or render a "live feed" of the action, at different angles. Hierarchy as such: The game object labeled ...

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