Questions tagged [text]

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529 views

Clipping text in algorithm

I'm looking for an algorithm that can clip a text ( GUI Mesh text ) when it's length is over 20 characters. The problem is I have one background image(textured plane) (orthographic), where I want to ...
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1answer
85 views

Text not being rendered until I recreate the text class in SDL

I made a Text class, it is as shown below: ...
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1answer
580 views

How to change colors of texture in lwjgl? [duplicate]

I have the following texture: The black pixels are characters, the background is transparent. How do I change the black pixels of the characters to another color? I use this texture as a bitmap for ...
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1answer
1k views

Poor text rendering quality with freetype

This is my first time that I use freetype library and I think I've got some problems. Right now, I draw the bitmap generated by freetype, but the generated image is really low quality. I've been ...
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1answer
2k views

Removing drawn Allegro texts and primitives

I'm working on a game with Allegro 5 that has a loop. I'd like to make the program write onto the screen, how much time the loop has ended. These are the rounds of a turn-based game, obviously. I use ...
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1answer
25 views

How to render text on an 3d Object?

I want to render text on an 3d object. I'm trying to simulate a digital signage LED panel. My lcd Panel has a material and a texture. How can I do ? Using 3d Text ? Thanks
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votes
1answer
680 views

How to Destroy Text after certain Time

So, I have this 2D game built. In it, a text pop ups in the beginning but I want that text to stop appearing after certain seconds. (Using Unity)This text is also attached to a panel
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1answer
675 views

Using multiple strings within the path to Write to Text File [closed]

In Unity3D, How would I use something like this: path = "C:\Users\Jonathan\Documents\FileData" + fileName + ".txt"; so I can make a for loop and create several text ...
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votes
1answer
827 views

How do I make Text Mesh appear five seconds later and disappear from the scene in unity3d [duplicate]

I have a text mesh in my scene. I don't want the test to show right when the scene starts . I want to text to show up in the scene five or ten seconds later on the screen and than the text disappear ...
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votes
1answer
278 views

Change Andengine Text By clicking and typing a new text like native android EditText

I have a board in my game, with a name. I want to edit it on a button click (not by text.setText("text") method ) i want the user to enter a text and set it there. I couldnt find, how to change the ...
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1answer
1k views

LWJGL font not rendering, even with depth test and texture_2D

I'm running into an odd little problem here. I'm attempting to render a basic console over my LWJGL-based application, which should be easy enough through a decorator pattern of renderers (as in, one ...
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votes
2answers
927 views

FreeType2 Crash on FT_Init_FreeType

I'm currently trying to learn how to use the FreeType2 library for drawing fonts with OpenGL. However, when I start the program it immediately crashes with the following error: "(Can't correctly start ...
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1answer
229 views

Problem using SDL_TTF

I'm trying to create a 2D game, and I'm trying to use a layered drawing model. First I draw the background, then the world, then the constructs (buildings etc.), then the objects (NPC's etc.) and ...

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