Questions tagged [testing]

A process of using software to verify expected results and find errors. Many types of testing are possible.

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105
votes
7answers
55k views

How can I simulate a bad internet connection for testing purposes?

I am developing an online multiplayer game. It works well when I test it on the local area network, but before I release it I would like to test how the user-experience works out for someone who has ...
72
votes
11answers
24k views

How do I determine my games minimum hardware/software requirements?

With me going it alone in development I only have limited resources at my disposal i.e one pc with which I develop and test the game. so I only know for certain my game works with that setup. What ...
54
votes
7answers
10k views

Automated testing of games [closed]

Are there methods of automated testing of games? Specific experiences are appreciated, with relevant information about the project such as platform and type of game if that helps with clarification....
33
votes
5answers
4k views

How can I test my game for epilepsy-safety?

I've been developing a game which is rather blinky in terms of color and brightness contrasts. It's an iPhone game, so the screen will be quite small, but I've heard about Wipeout XL failing the ...
23
votes
6answers
6k views

Is Test Driven Development viable in game development?

As being Scrum certified, I tend to prone for Agile methodologies while developping a system, and even use some canvas from the Scrum framework to manage my day-to-day work. Besides, I am wondering ...
19
votes
3answers
7k views

How can I unit test rendering output?

I've been embracing Test-Driven Development (TDD) recently and it's had wonderful impacts on my development output and the resiliency of my codebase. I would like to extend this approach to some of ...
14
votes
6answers
2k views

How is game difficulty tested/balanced?

How is game difficulty typically tested or balanced so that there's a steady progression of difficulty; how do I ensure that no level is too difficult or too easy for its point in the game? Are play ...
13
votes
8answers
3k views

Which unit test framework for c++ based games? [closed]

Which combination of testing tools do you feel is best? Given the framework / library of your choice you might consider: suitability for TDD ease of use / productivity dealing with mock objects setup ...
13
votes
2answers
2k views

how to check if a gameserver can handle clients before game release?

we are developing an iOS-based game with multiplayer support. so far everything seems real good but now we want to make sure if server could handle 10000 clients or not. any idea how can I make sure ...
13
votes
1answer
1k views

how to automate the game testing?

I am new into this field of testing. I just developed a basic game using unity engine but i want to test it. I have checked with selenium but i don't know how to get the value that is being returned ...
12
votes
2answers
1k views

Stress testing a game server without users?

I'm working on a card game and its server. There will be a lobby with many tables and many players. The only issue is, how can I see how it might handle 100's of concurrent users without hundreds of ...
12
votes
2answers
294 views

How to make a market test for the game?

I'm making a casual game on iOS platform. But I'm not sure Do the consumers like my game. How can I make a market test for my game?
11
votes
1answer
402 views

How can you meaningfully market test microtransactions?

For a number of reasons I have chosen to use Microtransactions to monetize my current project. However, like all make or break features I am concerned about how they are received in-game. ...
10
votes
3answers
417 views

How to have a successful beta test with a small team?

I've done a lot of work (pro-bono) on a patch to a commercial game from ~11 years ago that needs some beta testing. Loads of people are waiting for it. What are some ways to get good (by that I mean ...
9
votes
7answers
4k views

Best way to test simple cases in games

When designing and play-testing a new game, a lot of the time, the people trying out functionality get used to things, and no longer try the "dumb ways" any more. So if the development breaks ...
9
votes
4answers
2k views

Is BDD (Behavior Driven Development) used in games?

I have been reading about BDD - Behavior Driven Development for a while, and I find it really easy and usefull to convert features into code. BDD users often call it TDD done right. BDD is a tool for ...
8
votes
1answer
257 views

How to report bugs found on procedurally generated levels?

There is many topics on how procedural generating works but I couldn't find any info on how to test and - what's more important - how to report bugs that may occur on procedurally generated levels. ...
8
votes
6answers
1k views

Finding testers [closed]

I am making my first indie retail game, I hosted a prototype on www.agfgames.com but I am struggling to find testers... Being a company made only of myself, and having no budget (actually, I have ...
8
votes
2answers
603 views

Automating XNA Performance Testing?

I was wondering what peoples approaches or thoughts were on automating performance testing in XNA. Currently I am looking at only working in 2d, but that poses many areas where performance can be ...
7
votes
4answers
1k views

Can I use a genetic algorithm for balancing character builds?

I'm starting to build a online PVP (duel like, one-on-one) game, where there is leveling, skill points, special attacks and all the common stuff. Since I have never done anything like this, I'm still ...
6
votes
3answers
867 views

Job prospects for game QA/testers

I'm currently a (happily employed) automated software tester that's curious about game testing/QA. Do game companies hire dedicated testers for pay? If yes, then what are the job prospects like? If no,...
6
votes
4answers
474 views

How to separate production and test assets during development?

this is like a complement for Assets Management, database or versioning system?. I am wondering about how to separate development, specially programmers assets from production assets? For example, ...
6
votes
4answers
2k views

Game testing on Android - emulator or real devices?

I am working at a localization agency and we have been approached by a client about testing their games on iOS as well as Android. Testing on iOS seems fairly easy as we can just buy a couple of ...
6
votes
0answers
67 views

How can I make sure my OpenCL code works correctly on different graphic cards?

I'm testing on adding some OpenCL code in my game, but I only have a single Nvidia card & I'm not sure the code will run normally on other platforms. Is there any way to make sure my code runs ...
6
votes
1answer
164 views

OpenGL self-test in a mobile game

I've made an Android game that uses no/custom game engine. It renders using OpenGL ES 2.0 and optionally uses some extensions for optimization or extra effects. Over the time I have dealt with various ...
5
votes
4answers
2k views

How was your experience working as a game tester? [closed]

I'm currently an independent game developer. I'm open to the idea of working on a team in the game industry. I'm under the impression that being a "game tester" is a relatively easy way to get a job....
5
votes
2answers
5k views

How to write testable MonoBehaviour and test scripts in Unity?

I had problems with decoupled scripts and exposing interfaces in Unity, and these answers helped me a lot. But now, since I don't have hard-coded references in my scripts, I wanted to write unit tests ...
5
votes
1answer
368 views

Using VMs for game development or physical machine?

When I was doing web development, I would develop websites inside my virtual machines, which had all tools and packages downloaded on them and ready to go. I quite liked this approach to development ...
5
votes
2answers
3k views

What is your Unity 3D physics engine budget for iOS games? [closed]

I'm testing Unity for a game that I'm building, and I've touched its limit. My test scenario: a wanna-be house with 200 elements (cubes rescaled) no textures, box colliders and rigid bodies for each "...
5
votes
2answers
715 views

Mock Collision Object in Unity

Problem: I'm trying to set up some tests with mock collision objects, but i cannot construct collisions with custom objects. What I'm trying to do: ...
4
votes
1answer
2k views

How to make an Assert.IsNull test pass when the value is reported as <null>?

I've just started using unity tests with the built in editor tests. After making my test and finding out that it constantly failed I debugged the code and found that a static object was set to a new ...
4
votes
2answers
359 views

How can I make sure my game runs on older GPUs than mine?

My game must stay at 75fps to be playable (I'm developing for the Oculus Rift) and I'm optimizing with that hardware in mind. My mid-range Nvidia GTX 650 Ti struggles a little with some Rift demos, ...
4
votes
1answer
938 views

Where can I get people to test my game?

I've just finished making the core aspects of my HTML5 game. I have a server and all that, but is there a site where I can find people that would test my game? I figured that getting my friends to do ...
4
votes
2answers
156 views

Should I target a mobile phone or simulation tools are good enough?

I'm starting mobile development, and I would want to know if it's necessary to target a specific smartphone, or nowadays one can run a simulation that will provide accurate data of how the game will ...
4
votes
1answer
402 views

Is developing for non-retina iPod Touch/iPhones still worth it for deployment?

We're a couple of guys making games for iPod Touch and iPhone. I personally have an iPhone 4 with the retina display and I'll be using this as my main test device. I have an opportunity to purchase a ...
4
votes
1answer
482 views

Network Game testing via Wireshark

How can i check/inspect the performance of my network game via Wireshark and specifically the Graphs available in Wireshark,i want to test the performance of my network game. which kind of graphs can ...
4
votes
1answer
247 views

Accurately record and play back game sessions in an MMO - timing issues?

In order to detect and reproduce bugs in an MMO, recording game sessions on the server can help. How can such recording and replay of the data be implemented to be accurate, i.e. be 100% ...
4
votes
1answer
3k views

How to write a unit test in Unity? [duplicate]

is there a tutorial and patterns to write unit tests in Unity ? Should we use the classical c# way and test the code or should we test the interactions in UI ? If so how?
3
votes
1answer
227 views

How can I test if my rage game's hardest levels are achievable?

I love rage games and have made a rage game too, but I always wondered how to test if levels in these types of games are too hard or not, since it's ironically too hard to test. For example: If I ...
3
votes
3answers
139 views

How to automatically test a game's mechanics without duplicating work?

I've heard and read enough programmers firmly advocating automatic tests. According to many, tests are themselves part of a code's functionality, untested code is broken and/or legacy by definition, ...
3
votes
3answers
335 views

Game testing solutions?

I have a unity web browser game. Since I'm working on a small company with limited machines which are all of either 2GB RAM or 4 GB RAM with decent processors. I'd like to know if there are any web ...
3
votes
3answers
634 views

Suitable Client Server setup for Network Game testing

I want to test my Client/Server game for which, currently, I am using localhost for both Client and Server. Obviously I'm not getting any fluctuation in data and measure idea of performance, and in ...
3
votes
3answers
221 views

How to test if a level is passable?

I am making an classic 2D arcade ball game. There will be 100 levels in this game. And after the 80th level passing the level by doing some arcade stuff will be very difficult. For example level 100 ...
3
votes
1answer
360 views

Do I have to commit the downloadable assets for Unity to the repo? Or a reference for the team to download them?

QUESTION (Short version) I am going to use the Unity Test Tools asset to do unitary testing. Q: Do I have to commit the ...
3
votes
1answer
1k views

How to test a 3D rendering engine? [duplicate]

Me and some friends developing simple 3D rendering engine as practice for the university. We used Ogre 3d as prototype and now we are developing it from base The engine is wrapped up in simple game ...
3
votes
0answers
250 views

Is there any code analyser for Unity? [closed]

I want to analyse my Unity code, as to say all of my scripts, to check if there are obvious bugs or code smells. SonarQube does not support Unity as far as I know. I have heard of Gendarme but I don't ...
3
votes
0answers
72 views

Automated performance testing

I'm wondering if there's anyway of automatically testing the performance of my game on multiple configurations because I know a game runs well on my computer but how do I know how well my game ...
2
votes
2answers
278 views

How can I test on a device I don't have?

I received a report that my application fails to run on a specific device (smartphone). However, not only I don't have access to that device, but they're also quite rare, and I'm not going to buy one ...
2
votes
3answers
703 views

How to test if procedurally generated level for infinite runner can be passed?

I have a 2D infinite runner platformer game built in Unity 5, where the level procedurally generates itself. I need to check if it is possible to pass the holes on the level. How could I do that?
2
votes
2answers
226 views

Testing HTML5 canvas games on low resource computers

I've made a game in HTML5 & JS and want to test it on varying types of user setups as I've heard it doesn't perform too well on older MacBooks. How can I accomplish this? I'm thinking of ...