Questions tagged [terminology]

Terminology is the vocabulary of technical terms in the game development field.

Filter by
Sorted by
Tagged with
2
votes
2answers
97 views

When should you label something as a micro transaction, DLC or expansion?

Is it based on monetary cost, filesize, perceived value or something else entirety?
2
votes
1answer
93 views

What does the Node2D transform property do?

Following a Godot tutorial I encountered the transform property, but I'm not sure what it means nor how to use it. I read the official Godot documentation, but it ...
2
votes
3answers
182 views

What is the game design lingo for the computer's ability to render shiny water?

What is the game design lingo for the computer's ability to render shiny water? I am new to game design and I'm trying to write a formal paper to a colleague.
2
votes
1answer
3k views

Is there a difference between analytics and telemetry?

We are developing a mobile game (using Unity3D). We report various game analytics events to our backend systems so they can be aggregated and analyzed later on. I've recently watched this session ...
2
votes
1answer
340 views

What does “formalism” mean in the context of video game theory?

I've come across the term "formalism" in a number of articles and discussions on the topic of video games. What does it mean? PS: if I'm posting in the wrong place, could someone please link me a ...
2
votes
1answer
96 views

Term for coordinating design elements to produce larger possibility spaces?

The concept is when content elements work together in such a way to produce more possibilities, playable content, or engagement than the relative amount of added content. Mathematically: A content ...
2
votes
1answer
190 views

What's the term for the “vertical looking angle” in FPSs?

I guess the "vertical angle" of looking in an FPS could be called the pitch of the camera, but surely there is another term for it? (I'm trying to mod ArmA II, but I can't find anything in their ...
2
votes
1answer
203 views

Shadow cubemapping?

I am working on a game with C++ and OpenGL 3.2. I have successfully implemented directional shadow maps and now I'd like to upgrade them to shadow cube maps (for point lights). I've done some Googling ...
2
votes
2answers
110 views

Is there a term for placeholder graphics for dialog systems?

I'm working on a game that has a lot of dialog. It has a dialog system similair to Phoenix Wright, where the characters appear onscreen when they talk, either in sprite form or as a 3d model. Usually ...
2
votes
1answer
208 views

What are “supporting points” in the context of the SAT?

I am currently implementing a separating axis theorem collision response. It can be used by oriented bounding boxes and axis-aligned bounding boxes. So far I have covered face-something contacts. I ...
2
votes
1answer
68 views

What are the “axes of a matrix” exactly?

I am currently learning about game engines, and for the engine math, there are functions called GetXAxis, GetYAxis, and GetZAxis that returned the X, Y and Z axes for a matrix. These functions return ...
2
votes
0answers
43 views

difference between an engine and a library [duplicate]

I'd like to know the difference between a library and an engine. I've searched some information and if I'm not wrong, an engine gives you more options and makes work easier than a library. An engine ...
1
vote
3answers
151 views

Can polishing the GUI be ever considered a part of making the MVP?

I've read and watched about the MVP: Minimum Viable Product for RTS game? What should be created first in a video game? And of course the video everything on the subject links to I'm trying to apply ...
1
vote
2answers
773 views

What is an offset?

Pretty simple question and I didn't find any place that explains it in the context of game development, wiki explains offset in the context of geometry (parallel curves) and I am pretty sure its not ...
1
vote
5answers
2k views

What is this type of camera called?

I am trying to find a name like "perspective view" of how a camera like this is called: It is 2d and 3d at the same time. I'm having a hard time trying to find the name.
1
vote
3answers
858 views

What is the difference between Non-Player Characters and Enemy Characters?

Non-Player Character also known as NPC is a character that is controlled by a computer itself with an Artificial Intelligence and friendly behavior. (Ex. Merchant, Blacksmith, Pet) Enemy ...
1
vote
1answer
410 views

What is a GUI element with a filling-up rectangle shape called?

After every game of StarCraft 1, the statistics screen shows up. The part I like on this screen is the points counter. It starts from zero and then it counts up to the points you have achieved, with a ...
1
vote
2answers
281 views

Is my game “shovelware” if it uses images from Google Image searches?

I think this is a stupid question, but i want to know. I just read Wikipedia about Steam software and i found a new word for me, that is Shovelware. Wiki says that : Low-budget, poor-quality ...
1
vote
3answers
106 views

How to name HP/MP/Exp bars in a single word?

I have one question related to game design. In my prototype game, I have an options when you can change look of your HPbar, MPbar and Expbar. Actually I don't know how to easily name this option. ...
1
vote
3answers
241 views

What is “mapping seams” and “hard edges (doubled-up vertices)” in UV?

According to GPU: Optimizing model geometry: Try to keep the number of UV mapping seams and hard edges (doubled-up vertices) as low as possible What is "mapping seams" and "hard edges (doubled-up ...
1
vote
2answers
130 views

If there is an Alpha version, and a Beta version, are the full releases called Gamma or something?

Given the first release of a game is named "Alpha", and another is named "Beta", it would be logical that the release following this one is named "Gamma". This this the case?
1
vote
1answer
3k views

What is the difference between sprites and tiles?

I'm making a game, where it came to adding a tile class, but i already have a sprite one, which does the same at first glance. Can you explain the difference with a couple of examples?
1
vote
2answers
136 views

Is there a name for assets in a video game which allude to a depth they don't have?

A very particular question, hoping it's not too out of place here: is there a name within video game development for assets in a game that allude to a depth they don't have? Without knowing enough ...
1
vote
1answer
1k views

What's the difference between UClass and UObject?

I know that UCLASS() macro creates a seperate UClass for every UObject class ,but what is the need for this seperate class , how both of these classes relate to each other and what is the basic ...
1
vote
2answers
153 views

Is there a term for an incorrect interpretation of game memory?

In Prince of Persia, using cheats in certain rooms can access "secret" rooms with strange graphics, like in this video. This effect is caused by the game referencing parts of memory which are invalid ...
1
vote
1answer
220 views

What is the difference between a hotkey and a shortcut-key in a game?

I was wondering: What is the exact difference (if there is any) between a hotkey and a shortcut-key in a game? Some games for example allow the player to bind certain actions to a specific key and ...
1
vote
1answer
86 views

What is it called when you combine textures for an object

I am trying to gain a better understanding for modeling and texturing for Unreal 4 and Blender. Now my question is: What is the process/result called when packing textures into one image as shown ...
1
vote
1answer
489 views

What is the purpose of inertial space and what are its uses?

I'm currently reading about left-handed and right-handed coordinate systems when working with 3D and it's all very fascinating. These systems are made up of world space, object space, and inertial ...
1
vote
1answer
86 views

Is there a term for lore about a game world's population (cultures, economic state, etc.)?

The lore of a game, the ethnicity of its population, cultures, economic state or anything which illustrates the population of a game. Are all these things part of the lore? Or are they called the ...
1
vote
1answer
65 views

why are texture atlases called texture atlases and not image atlases

More specifically, is there anything about texture atlases specific to textures? From what I've read of them, they might just as well be called image atlases. Images are not the same as textures, but ...
1
vote
1answer
86 views

Is there software that allows remote and collaborative work? How is it called? [closed]

I am currently not in the game development industry and develop my own games using GameMaker, but as a high school student I don't really have the time to make proper titles and actually make money ...
1
vote
2answers
1k views

What's the difference between an “SDK” and an “engine?”

In delving into game programming, I have encountered both "SDKs" and "game engines". What are their relationships and differences to each other?
1
vote
1answer
59 views

“lazy follow” - term?

For one of my games, I need an enemy that pursues the player in a sort of "lazy" way, where they don't exactly follow the player's movement and instead have somewhat slippery movement. Example: the ...
1
vote
1answer
1k views

Difference in definitions of “Minkowski difference”

I'm trying to understand Minkwoski difference, as it relates to collision detection. It seems, to me, that there are two definitions of Minkowski difference floating around. One, as defined by ...
1
vote
2answers
113 views

Sketching designs

"A picture is worth a thousand words" In the project I'm currently working I have the designer roll, and by designer I mean to mechanics and not art, so in the process of writing ideas such as the ...
0
votes
2answers
125 views

What are interchange formats?

I have been told to research up on interchange formats, only comes up with certain interchange formats without actually explaining what they are. What are interchange formats, specifically in the ...
0
votes
1answer
90 views

What is a “Projectile”?

I don't know what a Projectile os. I'm not sure whether a Projectile is a spawn point which spawn a number of object or a number of multiple objects. I'm referring to this website. How do I use ...
0
votes
1answer
98 views

Technical term for the border that appears around the screen, usually in response to low health?

This had a strange term but I can't remember what it's called and it's difficult to search for.
0
votes
1answer
769 views

What is the Z plane?

I am learning the basics of geometry shaders and I came across references to the "Z plane." It's pretty easy to visualize the X and Y planes, but where does the Z plane reside in Cartesian space? ...
0
votes
1answer
3k views

What are “view frustum”, “focal length” and near plane distance?

I've been reading through "Mathematics for 3D game programming and Computer Graphics" lately. Specifically definition of the view frustum and how the APIs generally process it, author introduces the ...
0
votes
1answer
73 views

What does UA mean?

When reading different articles about gamedev here and here I see the abbreaviation UA. What does UA mean?
0
votes
3answers
75 views

What is the term for collectibles which enhance storytelling (i.e. audio logs, bestiary entries, etc.)?

For example, Borderlands uses ECHO logs, there are audio entries in BioShock, RPGs often have "books" that you can collect pages to read a mini bonus story. Is there a term more specific than "...
0
votes
2answers
917 views

What is a Game Engine? [duplicate]

I am new to Game Development, All I have developed is some 2d Games, using Game Maker by YoYo Games. There game development is ...
0
votes
1answer
201 views

What is “cold storage” in the context of larger MMOs?

What is a cold storage and what is it used for? I'm not sure if I should use cold storage in my game. I heard it can be used for chat logs, however I'd rather someone here answer all my questions.
0
votes
1answer
260 views

What is the name for the kind of game of jumping dinosaur from Chrome's 404 page? [closed]

Basically, I want to know the name so I can find if anyone already built a clone game with PhaserJS like the one of jumping dinosaur from Chrome's 404 page.
0
votes
2answers
241 views

A name that describes this type of turn-based battle system

I am thinking of a turn-based battle system that follows this workflow: ...
0
votes
2answers
56 views

Terminology in a hierarchy of levels

My game has a 2-tier hierarchy of levels, it is composed of 6 or more "outer levels" that consist of 8 or more "inner levels". Reaching an inner level unlocks the next inner level. Reaching the top ...
0
votes
1answer
58 views

Is there a term of art for the collection of non-gameplay screens or pages

Is there a term of art for the collection of non-gameplay screens or pages in a game. I am thinking of screens such as: title screen options menu (key bindings, volume, graphics quality) credits ...
0
votes
1answer
200 views

Is object space the same as local space?

I was in directx 11 and was wondering is local space the same as object space and if not, what is object space?
0
votes
1answer
192 views

What is differential scrolling?

I have seen the term a few times (e.g. here). I tried looking it up but did not find much information. I thought it would be something like parallax-scrolling, but I have seen suggestions otherwise (e....