Questions tagged [terminology]

Terminology is the vocabulary of technical terms in the game development field.

Filter by
Sorted by
Tagged with
2
votes
0answers
43 views

difference between an engine and a library [duplicate]

I'd like to know the difference between a library and an engine. I've searched some information and if I'm not wrong, an engine gives you more options and makes work easier than a library. An engine ...
18
votes
5answers
2k views

What is the graphical effect occurring to non-mipmapped distant textures called?

We all know about mip-mapping. It reduces texture quality when a texture is further away. Without mip-mapping, a texture appears to "flicker", like the top of the mountain here: Is there any ...
2
votes
1answer
270 views

What is the genre defined by getting as far as possible along an infinite level called?

I am interested in making a mobile game in the style of an infinite hallway. Like Jetpack Joyride where the background moves and you just steer your guy up or down to avoid stuff. You can have a ...
50
votes
2answers
7k views

What is a quaternion?

What is a quaternion, and do how they work? Also, what advantages do you gain using three points on a 2D plane? Finally, when is it considered good practice to use quaternions?
10
votes
2answers
529 views

What defines a AAA game?

I tried to find a precise definition. I found clues on Wikipedia and on Gaming SE, but I cannot find more than an approximation like: Equivalent of blockbuster movie in cinema, an AAA game is a ...
4
votes
1answer
1k views

In Box2D, what exactly does a fixture represent?

In Box2dWeb, when we create a body we attach a fixture to the body object. We make the shape, friction, restitution and so on by tinkering with the fixture object. So from this can we conclude that ...
15
votes
3answers
2k views

What is the difference between “dynamic generation” and “procedural generation”?

When I think of a dynamically generated game, I think of things like Diablo with randomly generated levels. When I think of a procedurally generated game, I think of things like Flappy Bird and other ...
8
votes
2answers
6k views

What is a game mechanic?

I am trying to understand exactly what defines a game mechanic, and whether it is the same as a gameplay mechanic. There are many different sources online that try to define this but they appear to be ...
0
votes
1answer
151 views

What is the name of the phenomenom where faces get stretched to the middle of the screen?

I'm trying to make my own 3D view in java without the use of any imported libraries. It has been going really well for me except for the fact that if I'm positioned in a certain way some of my edges ...
11
votes
2answers
13k views

What are diegetic, non-diegetic, spatial and meta user interfaces?

Could anyone please explain to me the differences between "diegetic," "non-diegetic," "spatial," and "meta" user interfaces in terms of how they are represented in games and game development?
-1
votes
1answer
236 views

What type of 3D engine is the original Quake engine?

What type of 3D engine is the original ID Software Quake engine (1996)? What is the correct terminology? Is there a particular simple term that describes this type of engine? E.g. the original ...
4
votes
3answers
413 views

What is the relationship between Frames-Per-Second and a game loop?

What is the relationship between FPS - Frames Per Second and a game loop? I'm confused how my book is using theses terms.
3
votes
3answers
3k views

What is Clash of Clans projection called?

What is Clash of Clans projection (it doesn't seem to be isometric! enter image description here ) photo from here
17
votes
2answers
1k views

What is “convexity” in the context of game design?

I have overheard game designers mentioning something called convexity in games. This seems to be a game-design-specific concept, different from (although possibly related to) that in geometry or game ...
2
votes
1answer
206 views

What are “supporting points” in the context of the SAT?

I am currently implementing a separating axis theorem collision response. It can be used by oriented bounding boxes and axis-aligned bounding boxes. So far I have covered face-something contacts. I ...
3
votes
1answer
2k views

How do “procedural” and “random” generation differ?

To my understanding, everything that isn't directly created by a human is called "procedural". Procedural generation systems have different complexities and may consist of various algorithmic ...
3
votes
5answers
1k views

What is scripting, and what is a scripting API?

What is scripting, and what is a scripting API? Is scripting the process of writing the game program, and is the scripting API (such as the Unity scripting API) the API provided by the game engine, ...
10
votes
1answer
792 views

In OpenGL, what is “zero state” rendering?

Recently at a job interview, I mentioned that I taught myself modern OpenGL and rendering with vertex buffer objects because my university only taught the fixed function pipeline with immediate mode ...
3
votes
1answer
537 views

what is the name for the category of game that use a real time clock as the game time like die2nite.com

I was looking for more game like http://www.die2nite.com and http://mush.twinoid.com/ They use real time as the fictional time. Player are given a number of action point they can use freely during a ...
31
votes
9answers
24k views

What is a “2.5D” environment?

I don't understand the meaning of the term "2.5D." I'm specifically confused about the difference between 2.5D and 3D environments, even though I've read different definitions and articles about both. ...
0
votes
1answer
47 views

Is there a more general property or class of properties or concept that encompasses position and space? [duplicate]

Is there a more general property or class of properties or concept that encompasses the concept of position and space? It does not seem clear to me that position is the most general property (if it ...
3
votes
1answer
730 views

What is deferred lighting?

There is plenty of information on what deferred rendering is but there is a lack when it comes to deferred lighting and the information that there is there is not clear. My question is simple, what ...
12
votes
4answers
15k views

What is a “tick” in the context of game development?

Ok so this is a very beginner level question but I need to know this, what does the term "tick" refer to in the context of game development? Is it the same thing as FPS? Thanks!
15
votes
7answers
3k views

What does the term “channel” mean when used in regards to computer graphics?

I was studying terminology for computer graphics, and this statement came up that confused me. The image can have alpha channels for transparency. I tried searching for the meaning of the term "...
-4
votes
1answer
572 views

Why are payments for a game sometimes called “donations”?

Why are money payments (by SMS, or VISA) sometimes called "donations", and not "payments" or "purchases"? Is it a legal part of monetization (some details will be appreciated in this case), or just a ...
23
votes
6answers
114k views

What is the difference between an alpha and a beta release?

What is the difference between an alpha and a beta release? I'm surprised this question hasn't been asked here before.
1
vote
2answers
1k views

What's the difference between an “SDK” and an “engine?”

In delving into game programming, I have encountered both "SDKs" and "game engines". What are their relationships and differences to each other?
1
vote
5answers
1k views

What is this type of camera called?

I am trying to find a name like "perspective view" of how a camera like this is called: It is 2d and 3d at the same time. I'm having a hard time trying to find the name.
2
votes
3answers
541 views

What makes a game a 3D game?

This may sound pretty obvious to game devs here but I'm wondering if a game can be called 3D if it has 3D assets but static isometric like camera view and not rotating at all. I tried searching the ...
0
votes
2answers
240 views

A name that describes this type of turn-based battle system

I am thinking of a turn-based battle system that follows this workflow: ...
10
votes
3answers
3k views

Is multitexturing really just “using more than one texture”?

This might seem stupid, but it bugs me. From what I understand, multitexturing is just using more than 1 texture per shader (usually to blend them somehow). So instead of creating 1 texture, I create ...
14
votes
1answer
2k views

In platformer games, what are “hole in the ground” obstacles called?

In most jump and run games, holes in the ground are common obstacles: You need to jump over them, or you'll fall down and lose a life. It would be helpful to know for documentation, variable naming ...
4
votes
1answer
2k views

What are the types of 3rd-person camera called?

I'm struggling with the terminology surrounding different types of 3rd person camera. What are the common 3rd-person camera types called? What are some notable examples of their use? Here's what I ...
4
votes
4answers
3k views

What defines a minigame? [closed]

A "minigame" (sometimes mini-game) is a rather common term used in game design and the general game industry. Therefore it has a definable scope, that is not opinion based, but rather established and ...
1
vote
1answer
480 views

What is the purpose of inertial space and what are its uses?

I'm currently reading about left-handed and right-handed coordinate systems when working with 3D and it's all very fascinating. These systems are made up of world space, object space, and inertial ...
0
votes
2answers
107 views

A number of teams playing against each other: what is a fitting game term? [closed]

Basically I am looking for the right expression for a specific set (usually 2-6) of teams (a team is a group of individuals controlled by one player) in a tounament-like game. The team-set is a subset ...
0
votes
2answers
905 views

What is a Game Engine? [duplicate]

I am new to Game Development, All I have developed is some 2d Games, using Game Maker by YoYo Games. There game development is ...
3
votes
1answer
5k views

What is the difference between an “API,” a “framework,” an “IDE,” and an “engine?”

I am just starting out trying to learn to develop games. At first I thought C++ and OpenGL were the tools a beginner would start out to make a game, but quickly found out the OpenGL was just a API for ...
16
votes
1answer
5k views

What are “world space” and “eye space” in game development?

I am reading a book about 3D concepts and OpenGL. The book always talks about world space, eye space, and so on. What exactly is a world inside the computer monitor screen? What is the world space? ...
3
votes
1answer
210 views

What is the term that describes the “user” of a status ailment [closed]

Suppose a Snake performs a skill that inflicts a "poison" status on the Hero, and every minute the Hero receives damage equal to the Snake's skill level. What is a term that would describe the snake ...
1
vote
1answer
405 views

What is a GUI element with a filling-up rectangle shape called?

After every game of StarCraft 1, the statistics screen shows up. The part I like on this screen is the points counter. It starts from zero and then it counts up to the points you have achieved, with a ...
11
votes
2answers
4k views

What is data-driven design? [closed]

I've been reading up on a lot of articles covering data driven design for games. It seems to come down to: No hard coding No game-specific code in the engine Scripting for AI, cutscenes, et cetera. ...
4
votes
1answer
320 views

Is there a name for this kind of composited sprite animation technique?

Character avatars composed of different sprites for each component (arms, legs, head) connected together through a series of joints seem to be trending lately. For example, Scrolls, Candy Crush (in ...
14
votes
3answers
972 views

What makes a game “casual?”

I've seen the term "casual" used to describe games at times, and have seen people refer themselves or others as "casual gamers." What exactly is a "casual" game? Is there any real difference between ...
6
votes
2answers
1k views

What is the edge glow shading technique used in Super Mario called?

What is this Super Mario shading technique (the edge glow) called? It can best be seen on the legs.
18
votes
4answers
9k views

What is “tools development?”

I have been looking at different jobs in the games industry and a lot of the jobs that I have seen advertised are for a "Tool Developer" position. I do not know what this actually is. Could someone ...
2
votes
1answer
189 views

What's the term for the “vertical looking angle” in FPSs?

I guess the "vertical angle" of looking in an FPS could be called the pitch of the camera, but surely there is another term for it? (I'm trying to mod ArmA II, but I can't find anything in their ...
-1
votes
2answers
384 views

Can I still call something a “game engine” if I use other APIs to build it? [closed]

I am planning to create a game engine for iOS that is similar to Cocos2d. I wanted to use frameworks like UIKit to display UIViews and UIImageviews. In Cocos2d they don't use the objects in UIKit. If ...
-3
votes
2answers
740 views

Is a “game engine” a necessity for making a game? [closed]

What's up with the terminology confusion anyways? Some have claimed DirectX SDK to be a game engine itself. According to Wikipedia a game engine is a system for making games. But along what lines do ...
27
votes
4answers
16k views

Difference between Material and Shader

In games, materials often only influence the visual appearance of objects. The visual appearance is effected by shaders. So regarding to terminology is there a difference between materials and shaders?...