Questions tagged [terminology]

Terminology is the vocabulary of technical terms in the game development field.

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1answer
215 views

What is a VAO in Opengl?

i've just started out with Opengl, and i've got to know what Vertex Buffer Objects are, but i really don't understand what VAOs are. Can someone help me?
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3answers
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Why is it called “roguelike” and “metroidvania”?

As the title says, where did roguelike and metroidvania genre games get their names from? All other genres (that I can think of) have pretty self-explanatory names like: First Person Shooter: You ...
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2answers
7k views

What is an actor in game development?

I am reading a book about game development (Game Coding Complete, Fourth Edition) and there is an "Actors" topic which just explains how to use them briefly instead of explaining what it is. Here's ...
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9answers
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What is the difference between a HUD and a GUI in a game?

Does anyone know the difference between a graphical HUD (head-up display) and a GUI (graphical user interface) in a game? Is a HUD part of the GUI and just displaying information? That would mean that ...
51
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3answers
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What is the little dot/icon at the center of the screen in an FPS game called?

So I am developing a game and trying to find one of those to use, but I don't know what to search for. If you don't know what I am taking about, look at these examples: What are these called?
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4answers
9k views

What is the difference between a Sprite and a Texture?

I have an assignment due for University, and my task is to discuss textures used within video games, and how they have evolved. My main question is, what is the fundamental difference between using ...
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2answers
101 views

When should you label something as a micro transaction, DLC or expansion?

Is it based on monetary cost, filesize, perceived value or something else entirety?
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1answer
227 views

Shaders vs renderers: Photorealism

What is Renderer? How it is different from a shader? For Photorealism which one is more important?
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3answers
183 views

What is the game design lingo for the computer's ability to render shiny water?

What is the game design lingo for the computer's ability to render shiny water? I am new to game design and I'm trying to write a formal paper to a colleague.
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5answers
9k views

What is meant by “System Programming”?

I am preparing for an internship as game programmer at a world-renowned game development company. When I searched their website for necessary prerequisites, it showed me this: Added Advantage ...
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2answers
2k views

What is Fresnel?

I am new to graphics rendering and there are a lot of terminology. Can someone please explain what fresnel is? I see fresnel in unreal engine when people deal with translucent objects such as glasses....
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3answers
1k views

Is there a term for the sounds that play when text is printed out letter by letter?

Take a game like Undertale: whenever a character "talks", the text is printed out one by one, and a sound is played for each letter, as if the character is actually talking (even if it's just ...
5
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1answer
729 views

What is the difference between a gameplay programmer and a game designer/developer?

Gameplay programmers write game code, but so do game designers and developers. Where is the line drawn? What skills do gameplay programmers use that game designers or developers do not?
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5answers
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Is there any term for reverse gamification?

Gamification is a process of applying game mechanics to non-game contexts. Reverse gamification is a process of using non-game context or non-game mechanics in games. For example: Gamification - ...
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4answers
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What is a vertex color?

My question is what is written in title. This term "vertex color" appear a lot. I am having hard time to understand this. For example: Isn't a vertex simple point on 3D space? If so, how can a point ...
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2answers
1k views

What is an offset?

Pretty simple question and I didn't find any place that explains it in the context of game development, wiki explains offset in the context of geometry (parallel curves) and I am pretty sure its not ...
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2answers
681 views

What are world coordinates and pixel coordinates in LibGDX

I searched the Internet for these two terms, but there is no reference to them. I just started learning LibGDX, so please explain in the simplest way possible
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1answer
81 views

Camera type for puzzle game like tetris

I can't find what is the name of the camera type. Sided camera view seems logical but not correct thought
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3answers
485 views

The proper name for a state, view, screen, etc

Most of my experience is in programming in HTML, JavaScript, etc. I'm taking on a relatively large project, and while I'm the only developer, I eventually want to open source my code for other ...
1
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1answer
92 views

Is there a term for lore about a game world's population (cultures, economic state, etc.)?

The lore of a game, the ethnicity of its population, cultures, economic state or anything which illustrates the population of a game. Are all these things part of the lore? Or are they called the ...
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1answer
1k views

Difference in definitions of “Minkowski difference”

I'm trying to understand Minkwoski difference, as it relates to collision detection. It seems, to me, that there are two definitions of Minkowski difference floating around. One, as defined by ...
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2answers
119 views

Sketching designs

"A picture is worth a thousand words" In the project I'm currently working I have the designer roll, and by designer I mean to mechanics and not art, so in the process of writing ideas such as the ...
7
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1answer
370 views

What is the specific name of this UI component? [duplicate]

Is there a specific name for this kind of ui component? Sometimes it only renders a symbol (without text) so using name like TextComponent is imo not very fitting.
0
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1answer
59 views

Is there a term of art for the collection of non-gameplay screens or pages

Is there a term of art for the collection of non-gameplay screens or pages in a game. I am thinking of screens such as: title screen options menu (key bindings, volume, graphics quality) credits ...
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2answers
1k views

What is the origin of the term “AAA game?”

One often hears the term "AAA" thrown around when talking about top production value games and big releases, but where does the term come from? How was it coined and popularized?
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1answer
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Multi touch gesture terminology

What term would you use to describe the type of touch gesture whereby the user touches a point on screen, and an object moves (ease-out) to the location where the finger is touching the screen? Can ...
27
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6answers
11k views

What's the technology that allows programming inside a game?

There are some games which allow the player to write/create scripts in-game, for example: Space engineers or Psi. I want to use something similar to either one, but I've had a hard time finding ...
58
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5answers
8k views

What exactly is a physics engine?

A program should take input, process it and give output. So what exactly does a physics engine take as input and provide as output?
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3answers
1k views

What is the difference between Non-Player Characters and Enemy Characters?

Non-Player Character also known as NPC is a character that is controlled by a computer itself with an Artificial Intelligence and friendly behavior. (Ex. Merchant, Blacksmith, Pet) Enemy Character is ...
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1answer
67 views

why are texture atlases called texture atlases and not image atlases

More specifically, is there anything about texture atlases specific to textures? From what I've read of them, they might just as well be called image atlases. Images are not the same as textures, but ...
132
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4answers
15k views

What are “affordances” in game design?

I keep hearing the word "affordance" in terms of game design, most recently in the movie Indie Game: Life After. I also vaguely remember it from a UX class in undergrad. But I have no idea what it ...
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1answer
4k views

What is the difference between sprites and tiles?

I'm making a game, where it came to adding a tile class, but i already have a sprite one, which does the same at first glance. Can you explain the difference with a couple of examples?
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1answer
168 views

What do you call the camera movement type in starcraft?

Yeah, that's it, I cannot figure it out for the life of me. What I'm curious about can be seen in this YouTube video (at 3:58).
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3answers
6k views

What is the term for a 3x3 tile set used to create larger areas?

What is the pattern/design name of using a 3x3 tileset (usually in a tiled 2D game) that can be used to create larger areas of itself. For example, these: (Image source) I thought it was a "9 tree" ...
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1answer
261 views

What is the name for the kind of game of jumping dinosaur from Chrome's 404 page? [closed]

Basically, I want to know the name so I can find if anyone already built a clone game with PhaserJS like the one of jumping dinosaur from Chrome's 404 page.
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2answers
323 views

How does “Additional Design” or “Additional Programming” differ from just “Design” or “Programming?”

In the credits of video games there are often separate headings for "Additional Programming", "Additional Design" or "Additional Art"- often containing the names of people who work in other ...
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3answers
78 views

What is the term for collectibles which enhance storytelling (i.e. audio logs, bestiary entries, etc.)?

For example, Borderlands uses ECHO logs, there are audio entries in BioShock, RPGs often have "books" that you can collect pages to read a mini bonus story. Is there a term more specific than "...
0
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1answer
271 views

Is object space the same as local space?

I was in directx 11 and was wondering is local space the same as object space and if not, what is object space?
5
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1answer
333 views

Are there definitive, unambiguous terms for hexagon tile orientations?

I have been working on a tile map editor and plan to support two orientations for hexagons. I have seen various terms used, but these all seem ambiguous to me. Horizontal, Vertical (ambiguous: does ...
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0answers
61 views

How it the level of detail texture loading called

Borderlands 2 uses this technique: https://www.youtube.com/watch?v=NDKOndosFAg Some games use techniques to load textures progressively in some level of detail way. I can not find any material on ...
0
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1answer
861 views

What is the exact difference between the game and game engine? [duplicate]

I thought game engine are something like Unity or Unreal. They have a editor with scene editor, some Physics library, some scripting editor and tools to improve the workflow of developer. Furthermore, ...
4
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1answer
897 views

What do you call the Call-of-Duty-style health system?

In games like Call of Duty (and many, many other FPSs), there is no visible health bar; instead, as the player takes damage, their vision is slowly obscured by blood that seeps in from the edges. As ...
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3answers
1k views

What is the difference between “stealth” and “social stealth?”

I was recently researching the stealth mechanics of several games and I stumbled across the distinction of "stealth" (eg. Splinter Cell series) vs "social stealth" (eg. Assassin's Creed series). What ...
0
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1answer
121 views

What do you call the sounds that play when players place/destroy blocks?

I'm working on a game and trying to find sounds for it. I'm not sure what terminology to use when searching to find the kinds of sounds I need. Specifically I'm looking for sounds that make sense for ...
0
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1answer
210 views

What is differential scrolling?

I have seen the term a few times (e.g. here). I tried looking it up but did not find much information. I thought it would be something like parallax-scrolling, but I have seen suggestions otherwise (e....
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7answers
2k views

Game Design Lexicon: terminology for gems etc [closed]

When a Hero picks up gems or coins or other "collectibles" that add to his wealth in a game, what are those things (gems and coins etc) commonly called and how are they generally referred to in game ...
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1answer
614 views

What is the difference between compiler and IDE? [closed]

What is the difference between compiler and IDE? Please explain me. because i am new to this terms.
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3answers
11k views

What is “game logic code?”

I'm using C#/XNA and have been told quite a few times not to mix update code with draw code -- and I'm certain I'm not! But could anyone please describe what exactly is 'logic code'? As seen here: ...
2
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1answer
3k views

Is there a difference between analytics and telemetry?

We are developing a mobile game (using Unity3D). We report various game analytics events to our backend systems so they can be aggregated and analyzed later on. I've recently watched this session ...
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2answers
522 views

What is the difference between genre and game mechanics?

In some local vacancies I read something like "a genre = match3", or like "a game mechanics = adventure". I thought, a game mechanics is match3, or any sequences of operations that do something to ...