Questions tagged [terminology]

Terminology is the vocabulary of technical terms in the game development field.

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4
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3answers
222 views

What is the difference between AR, VR and MR?

Please explain clearly and in short about the differences and boundaries between AR, VR & MR.
2
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1answer
92 views

What does the Node2D transform property do?

Following a Godot tutorial I encountered the transform property, but I'm not sure what it means nor how to use it. I read the official Godot documentation, but it ...
0
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1answer
58 views

Scene graph or just plain container?

I'm trying to understand if it makes sense to call what I have a scene graph or not. Im doing an asteroid-like game, where all objects in the game are described in world space coordinates (an ...
2
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1answer
66 views

What are the “axes of a matrix” exactly?

I am currently learning about game engines, and for the engine math, there are functions called GetXAxis, GetYAxis, and GetZAxis that returned the X, Y and Z axes for a matrix. These functions return ...
0
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1answer
90 views

What is a “Projectile”?

I don't know what a Projectile os. I'm not sure whether a Projectile is a spawn point which spawn a number of object or a number of multiple objects. I'm referring to this website. How do I use ...
0
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1answer
59 views

Is there a name for turn based combat that uses a speed attribute like ATBs but doesn't involve waiting?

I've seen this in a number of games now - for me, I think the first (and one of the better examples) was Blue Dragon - where characters take turns in an order determined by their speed attribute such ...
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3answers
151 views

Can polishing the GUI be ever considered a part of making the MVP?

I've read and watched about the MVP: Minimum Viable Product for RTS game? What should be created first in a video game? And of course the video everything on the subject links to I'm trying to apply ...
-1
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1answer
78 views

What is a Frame and Frame Per Second?

I'm new to the unity Editor, trying to understand Unity scripting. What is frame? I can't tell from how it's used whether "frame" is a function, or a measure of time. I see this term used in ...
0
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1answer
36 views

What to call an Object that falls only when it's collided with?

I am currently working on Objects/Blocks for my 2D Jump'n'Run. Now I want to add a new type of block, which falls down only if the player/an actor collides with it. But I don't know what to call this ...
9
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2answers
2k views

Is there a name for this technique to put the tiles on the corner of a level?

A very common approach in development of old games is to put the tile set on the corner of a level, to use it as a reference. For example: On this level, the developers put a set of tiles in the ...
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7answers
3k views

What does the term “channel” mean when used in regards to computer graphics?

I was studying terminology for computer graphics, and this statement came up that confused me. The image can have alpha channels for transparency. I tried searching for the meaning of the term "...
0
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1answer
73 views

What does UA mean?

When reading different articles about gamedev here and here I see the abbreaviation UA. What does UA mean?
0
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1answer
98 views

Technical term for the border that appears around the screen, usually in response to low health?

This had a strange term but I can't remember what it's called and it's difficult to search for.
35
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1answer
7k views

What does SoC stand for?

… and no, I do not mean System-on-a-Chip. I stumbled upon this question which was using the acronym in the context of graphics, and found myself wondering about its meaning. Neither the question nor ...
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2answers
136 views

Is there a name for assets in a video game which allude to a depth they don't have?

A very particular question, hoping it's not too out of place here: is there a name within video game development for assets in a game that allude to a depth they don't have? Without knowing enough ...
0
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2answers
149 views

Difference between reflection mapping and raytracing

Both methods involve casting a ray unto the reflecting object. It will be reflected. In reflection mapping - the intersection of this reflected ray with the environment map (texture) will yield the ...
3
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1answer
6k views

What is the difference between an “API,” a “framework,” an “IDE,” and an “engine?”

I am just starting out trying to learn to develop games. At first I thought C++ and OpenGL were the tools a beginner would start out to make a game, but quickly found out the OpenGL was just a API for ...
0
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1answer
54 views

Is there a word that describes when too much audio is being play simultaneously?

In Unity, before I managed sounds properly, if too many accumulated at the same it would become this loud drowned out mega sound (like the speakers got blown out). With proper audio management this is ...
0
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2answers
56 views

Terminology in a hierarchy of levels

My game has a 2-tier hierarchy of levels, it is composed of 6 or more "outer levels" that consist of 8 or more "inner levels". Reaching an inner level unlocks the next inner level. Reaching the top ...
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6answers
126k views

What is ambient occlusion?

I've heard about ambient occlusion and it looks nice, but what exactly is it?
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3answers
106 views

How to name HP/MP/Exp bars in a single word?

I have one question related to game design. In my prototype game, I have an options when you can change look of your HPbar, MPbar and Expbar. Actually I don't know how to easily name this option. ...
0
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1answer
152 views

What is morph target animation?

I've been using Adobe Flash and its keyframe-based animation for some years. I recently about heard morph-targets animation from Wikipedia. It seems that the morph target animation is also keyframe-...
5
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2answers
4k views

What is the difference between a “ping” and “RTT” (round-trip time)?

RTT, or round-trip time, is the time that it takes to send a message and receive the result from server. As I searched this, this seems to be the same as ping in network jargon. Are there some ...
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1answer
245 views

What type of 3D engine is the original Quake engine?

What type of 3D engine is the original ID Software Quake engine (1996)? What is the correct terminology? Is there a particular simple term that describes this type of engine? E.g. the original ...
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1answer
214 views

What is the difference between a hotkey and a shortcut-key in a game?

I was wondering: What is the exact difference (if there is any) between a hotkey and a shortcut-key in a game? Some games for example allow the player to bind certain actions to a specific key and ...
2
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1answer
203 views

Shadow cubemapping?

I am working on a game with C++ and OpenGL 3.2. I have successfully implemented directional shadow maps and now I'd like to upgrade them to shadow cube maps (for point lights). I've done some Googling ...
3
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2answers
184 views

What verb describes when you hold a joystick to the right or left?

I'm trying to describe a the scenario where you use a joystick to turn the camera. However, I'm struggling to find the word for this. Saying the joystick is "pressed" could mean the joystick is ...
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3answers
236 views

What is “mapping seams” and “hard edges (doubled-up vertices)” in UV?

According to GPU: Optimizing model geometry: Try to keep the number of UV mapping seams and hard edges (doubled-up vertices) as low as possible What is "mapping seams" and "hard edges (doubled-up ...
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2answers
553 views

What are world coordinates and pixel coordinates in LibGDX

I searched the Internet for these two terms, but there is no reference to them. I just started learning LibGDX, so please explain in the simplest way possible
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1answer
76 views

2D and 3D Tablet Games Definition

I would like some clarifications how to distinguish between a 2D and 3D mobile game, as mobile devices do not really have 3D screens. i) Do 3D iOS or android games really exist or are they 2D tablet/...
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1answer
85 views

What is it called when you combine textures for an object

I am trying to gain a better understanding for modeling and texturing for Unreal 4 and Blender. Now my question is: What is the process/result called when packing textures into one image as shown ...
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2answers
281 views

Is my game “shovelware” if it uses images from Google Image searches?

I think this is a stupid question, but i want to know. I just read Wikipedia about Steam software and i found a new word for me, that is Shovelware. Wiki says that : Low-budget, poor-quality ...
1
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1answer
1k views

What's the difference between UClass and UObject?

I know that UCLASS() macro creates a seperate UClass for every UObject class ,but what is the need for this seperate class , how both of these classes relate to each other and what is the basic ...
11
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2answers
19k views

What is the difference between PBR and SSR?

I am very new to game development and I have been trying to understand the difference between Screen Space Reflection and Physically Based Rendering. I have read about PBR, and from what I understand,...
2
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2answers
604 views

What is the meaning of component is Dirty?

I was reading a blog from Unity about UI it has a term like component is dirty, what does that mean component is dirty ? Unity UI Fundamentals tutorial
8
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3answers
963 views

Can a Game Engine be built into a Game Engine?

This confuses me as the title says "Mostly Civilized: A Hex-Based 4x Game Engine for Unity - Part 1" Unity is a Game Engine, and he is building a game engine for a game engine. Did he word this ...
37
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4answers
6k views

What is a fragment in 3D graphics programming?

What is a fragment in a fragment shader? Wikipedia says that: In general, a fragment can be thought of as the data needed to shade the pixel, plus the data needed to test whether the fragment ...
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2answers
130 views

If there is an Alpha version, and a Beta version, are the full releases called Gamma or something?

Given the first release of a game is named "Alpha", and another is named "Beta", it would be logical that the release following this one is named "Gamma". This this the case?
16
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3answers
3k views

What is “simulated human operator” cutscene camera movement called?

I have some questions related to the non-smooth camera movement in cutscenes of quite a few games which appears to try and simulate the nervousness of a human operator holding it. This is opposed to ...
5
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1answer
284 views

Are there definitive, unambiguous terms for hexagon tile orientations?

I have been working on a tile map editor and plan to support two orientations for hexagons. I have seen various terms used, but these all seem ambiguous to me. Horizontal, Vertical (ambiguous: does ...
0
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1answer
200 views

What is “cold storage” in the context of larger MMOs?

What is a cold storage and what is it used for? I'm not sure if I should use cold storage in my game. I heard it can be used for chat logs, however I'd rather someone here answer all my questions.
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3answers
856 views

What is the difference between Non-Player Characters and Enemy Characters?

Non-Player Character also known as NPC is a character that is controlled by a computer itself with an Artificial Intelligence and friendly behavior. (Ex. Merchant, Blacksmith, Pet) Enemy ...
4
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2answers
362 views

Name of this technique used in games such as Minecraft or the sims

In Minecraft, there are some blocks which are a little bit different than just cubes. For example stairs or fences: these elements are "aware" of their surrounding blocks and render differently based ...
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1answer
50 views

How do you call a program used to design a level from sprites?

How do you call the concept or the process of designing sprites in 2d graphics program, assembling them in that program and exporting them for your game? I need that kind of program but I can't think ...
15
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1answer
3k views

What’s an “IHV”?

I have seen several questions here referencing the “IHVs,” e.g. this one, without defining the abbreviation. A Google search offers “Inter-Human Virology,” and, a few links down, a Wikipedia ...
1
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1answer
59 views

“lazy follow” - term?

For one of my games, I need an enemy that pursues the player in a sort of "lazy" way, where they don't exactly follow the player's movement and instead have somewhat slippery movement. Example: the ...
0
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1answer
115 views

What do we call a feature that allows many kinds of game object to be “plugged in” modularly?

I'm currently at a very abstract level of designing a certain game (if interested, see this meta post), so my question is a bit abstract, too. But I'll provide a reasonable example, so please bear ...
18
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1answer
4k views

Why is this Procedural Content Generation while that other isn't?

I'm reading the online Procedural Content Generation book and on chapter 1, page 2 there's one example of what PCG is and another of what PCG is not and I can't tell them apart. This is PCG according ...
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3answers
3k views

What is Clash of Clans projection called?

What is Clash of Clans projection (it doesn't seem to be isometric! enter image description here ) photo from here
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2answers
110 views

Is there a term for placeholder graphics for dialog systems?

I'm working on a game that has a lot of dialog. It has a dialog system similair to Phoenix Wright, where the characters appear onscreen when they talk, either in sprite form or as a 3d model. Usually ...