Questions tagged [terminology]

Terminology is the vocabulary of technical terms in the game development field.

Filter by
Sorted by
Tagged with
0
votes
1answer
56 views

What is the name for the technique to use different palettes for different tiles of a screen?

I've found the keywords "subpalette" and "PPU palette", but they seem to be NES-specific. Though the idea of using a small palettes table and use 2 bits per pixel in an image (+ ...
2
votes
1answer
5k views

What is yet another explanation of the difference between sprites and tiles?

I'm making a game where it came to adding a base tile class, but I already have a sprite one, which does the same at first glance. Rasterizers are the ones I should have started with but I missed ...
1
vote
1answer
41 views

Why does Unity call certain methods “messages”?

I just surprised that the Unity documentation calls methods like Update or Start or Awake "Messages" rather than methods. Does that mean those methods are used to send a message to ...
14
votes
1answer
750 views

In games physics engines, what is “tunneling”, also known as the “bullet through paper problem”?

I have recently had an issue where sometimes a collision would not be detected. Someone told me that maybe I had an tunneling issue. In the context of game development using physics, what is tunneling?...
5
votes
3answers
2k views

Are polygon normals really shadeable?

Garry's Mod has a copy-protection trap that shows this error: Unable to shade polygon normals It made me wonder if such a problem could ever actually exist. Can polygon normals be shaded? Is a ...
3
votes
1answer
116 views

What is the term for making an object transparent when it blocks the player's view?

In many games if your camera gets too close to certain objects, or the object starts to block your screen, the game turns it transparent so you can still see. What is the name for this effect? It is ...
3
votes
3answers
3k views

What is Clash of Clans projection called?

What is the Clash of Clans projection (it doesn't seem to be isometric Image ) Image from here
0
votes
0answers
54 views

What exactly are “semaphore signal operations” in the Vulkan specification and how do they relate to a CommandBuffer?

In section 7.4.1.Semaphore Signaling of vulkan specification, https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#synchronization-semaphores "When a batch is submitted ...
0
votes
1answer
102 views

Scene graph or just plain container?

I'm trying to understand if it makes sense to call what I have a scene graph or not. Im doing an asteroid-like game, where all objects in the game are described in world space coordinates (an ...
6
votes
3answers
2k views

What is a pure ECS?

What is a "pure" ECS? What makes an ECS pure or not? Although the term appears to have come up since as early as 2013 in this community, it appears that often, a user asking a question feels the need ...
6
votes
1answer
2k views

What is this type of sound effect called?

There is a sound typically associated with a bright flash of light, which starts with a lower whirring noise, then breaks into a higher pitched sound. What is that type of sound called? I'm not sure ...
4
votes
3answers
1k views

What is the difference between “stealth” and “social stealth?”

I was recently researching the stealth mechanics of several games and I stumbled across the distinction of "stealth" (eg. Splinter Cell series) vs "social stealth" (eg. Assassin's Creed series). What ...
0
votes
1answer
51 views

How do you call game mode where the time is running out and player can increase time by collecting coins

I am working on an arcade game and I want to make a game mode, where the player has some time to collect coins. When a coin is collected player gets extra time, so the game can continue infinitely. ...
1
vote
1answer
39 views

How do I refer to the two types of loading screen?

I'm troubleshooting some issues beyond the scope of this forum, and I'd like to be able to talk about certain parts of the gaming experience, specifically the two types of loading screen I see in Prey....
1
vote
1answer
55 views

Term for compositing textures according to colors in an index texture mask?

I have utilized a tool for a number of years that uses a "masking" technique to 'texture' a 2D graphic, by which it checks a series of solid colors to specify where to 'draw' textures in a ...
38
votes
4answers
8k views

What is a fragment in 3D graphics programming?

What is a fragment in a fragment shader? Wikipedia says that: In general, a fragment can be thought of as the data needed to shade the pixel, plus the data needed to test whether the fragment ...
15
votes
3answers
8k views

What is an actor in game development?

I am reading a book about game development (Game Coding Complete, Fourth Edition) and there is an "Actors" topic which just explains how to use them briefly instead of explaining what it is. Here's ...
0
votes
1answer
35 views

Looking for the name of the tap handle with four 'spokes'

I am looking for the name of this sort of tap handle. This is a screenshot of it in the game Monument Valley. It has four spokes and can be rotated, behaving as one would expect of a similar design on ...
18
votes
1answer
7k views

What are “world space” and “eye space” in game development?

I am reading a book about 3D concepts and OpenGL. The book always talks about world space, eye space, and so on. What exactly is a world inside the computer monitor screen? What is the world space? ...
0
votes
0answers
39 views

What's the term for this illustration style common in MMOs/RPGs?

Often I was asked for the "style", but I am not sure how to describe it. I just say "mix of anime and realism". But what is it actually called, a style like this example: It's ...
6
votes
1answer
187 views

Is there a name for this kind of mini-game? (cursor moves on a bar, press key in part of the bar to win)

Today I played a game which has a mini-game in it, basically it looks like this: here's a bar: ----------=====---------- and a cursor moves back and forth on it: <...
3
votes
2answers
124 views

Is there a generic name for the “layered” dictionary typically used in mod-capable games?

I'm asking here rather than on SO/SE/CS because I'll probably have less to explain what I'm talking about... I hope a lot of the users here are familiar with how many games implement modding (or ...
3
votes
1answer
151 views

Navmesh awkward path generation with string pulling due to “inner” vertices

I've identified a problem and a possible solution related to navmesh-based pathfinding. Before diving in, I'll preface my post with some questions to keep in mind as you read: Is this a known problem ...
0
votes
2answers
89 views

Which works best to describe character, item or dungeon properties: Affix or Trait?

I am working on an RPG portion of my game called "The Underground King". My item generator uses the same properties that also apply to characters, vehicles and racing levels (dungeons for short). I ...
0
votes
1answer
120 views

What category would this asynchronous production economy game fall under?

I'm thinking of getting into game development and my friend and I have this idea for a game. We want to do some research on similar games, and I have noticed that games seem to fall under certain ...
0
votes
1answer
45 views

Game development equivalent of Movie Director

Is there a job in game development that is equivalent to being a movie director?
63
votes
6answers
143k views

What is ambient occlusion?

I've heard about ambient occlusion and it looks nice, but what exactly is it?
0
votes
1answer
56 views

How do you refer to the objects covering the ground?

Newbye here. In the industry lingo, what is the best way to indicate the objects covering the ground (trees, rocks, ...)? Is props OK?
1
vote
2answers
3k views

What's the difference between UClass and UObject?

I know that UCLASS() macro creates a seperate UClass for every UObject class ,but what is the need for this seperate class , how both of these classes relate to each other and what is the basic ...
5
votes
3answers
288 views

What is the difference between AR, VR and MR?

Please explain clearly and in short about the differences and boundaries between AR, VR & MR.
3
votes
1answer
310 views

What does the Node2D transform property do?

Following a Godot tutorial I encountered the transform property, but I'm not sure what it means nor how to use it. I read the official Godot documentation, but it ...
2
votes
1answer
156 views

What are the “axes of a matrix” exactly?

I am currently learning about game engines, and for the engine math, there are functions called GetXAxis, GetYAxis, and GetZAxis that returned the X, Y and Z axes for a matrix. These functions return ...
0
votes
1answer
271 views

What is a “Projectile”?

I don't know what a Projectile os. I'm not sure whether a Projectile is a spawn point which spawn a number of object or a number of multiple objects. I'm referring to this website. How do I use ...
0
votes
1answer
95 views

Is there a name for turn based combat that uses a speed attribute like ATBs but doesn't involve waiting?

I've seen this in a number of games now - for me, I think the first (and one of the better examples) was Blue Dragon - where characters take turns in an order determined by their speed attribute such ...
1
vote
3answers
219 views

Can polishing the GUI be ever considered a part of making the MVP?

I've read and watched about the MVP: Minimum Viable Product for RTS game? What should be created first in a video game? And of course the video everything on the subject links to I'm trying to apply ...
-1
votes
1answer
333 views

What is a Frame and Frame Per Second?

I'm new to the unity Editor, trying to understand Unity scripting. What is frame? I can't tell from how it's used whether "frame" is a function, or a measure of time. I see this term used in ...
0
votes
1answer
40 views

What to call an Object that falls only when it's collided with?

I am currently working on Objects/Blocks for my 2D Jump'n'Run. Now I want to add a new type of block, which falls down only if the player/an actor collides with it. But I don't know what to call this ...
9
votes
2answers
2k views

Is there a name for this technique to put the tiles on the corner of a level?

A very common approach in development of old games is to put the tile set on the corner of a level, to use it as a reference. For example: On this level, the developers put a set of tiles in the ...
16
votes
7answers
3k views

What does the term “channel” mean when used in regards to computer graphics?

I was studying terminology for computer graphics, and this statement came up that confused me. The image can have alpha channels for transparency. I tried searching for the meaning of the term "...
0
votes
1answer
218 views

What does UA mean?

When reading different articles about gamedev here and here I see the abbreaviation UA. What does UA mean?
0
votes
1answer
174 views

Technical term for the border that appears around the screen, usually in response to low health?

This had a strange term but I can't remember what it's called and it's difficult to search for.
35
votes
1answer
7k views

What does SoC stand for?

… and no, I do not mean System-on-a-Chip. I stumbled upon this question which was using the acronym in the context of graphics, and found myself wondering about its meaning. Neither the question nor ...
1
vote
2answers
143 views

Is there a name for assets in a video game which allude to a depth they don't have?

A very particular question, hoping it's not too out of place here: is there a name within video game development for assets in a game that allude to a depth they don't have? Without knowing enough ...
0
votes
2answers
848 views

Difference between reflection mapping and raytracing

Both methods involve casting a ray unto the reflecting object. It will be reflected. In reflection mapping - the intersection of this reflected ray with the environment map (texture) will yield the ...
3
votes
1answer
6k views

What is the difference between an “API,” a “framework,” an “IDE,” and an “engine?”

I am just starting out trying to learn to develop games. At first I thought C++ and OpenGL were the tools a beginner would start out to make a game, but quickly found out the OpenGL was just a API for ...
0
votes
1answer
69 views

Is there a word that describes when too much audio is being play simultaneously?

In Unity, before I managed sounds properly, if too many accumulated at the same it would become this loud drowned out mega sound (like the speakers got blown out). With proper audio management this is ...
0
votes
2answers
66 views

Terminology in a hierarchy of levels

My game has a 2-tier hierarchy of levels, it is composed of 6 or more "outer levels" that consist of 8 or more "inner levels". Reaching an inner level unlocks the next inner level. Reaching the top ...
1
vote
3answers
185 views

How to name HP/MP/Exp bars in a single word?

I have one question related to game design. In my prototype game, I have an options when you can change look of your HPbar, MPbar and Expbar. Actually I don't know how to easily name this option. ...
0
votes
1answer
187 views

What is morph target animation?

I've been using Adobe Flash and its keyframe-based animation for some years. I recently about heard morph-targets animation from Wikipedia. It seems that the morph target animation is also keyframe-...
12
votes
2answers
10k views

What is the difference between a “ping” and “RTT” (round-trip time)?

RTT, or round-trip time, is the time that it takes to send a message and receive the result from server. As I searched this, this seems to be the same as ping in network jargon. Are there some ...