Questions tagged [stride]

Stride is a free and open-source cross-platform game engine with an included scene editor, written in C# and using C# scripting.

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How to block switching screen mode

When the game is full screen, pressing the window key switches the game screen to windowed mode. How can I block this? I tried to find related to this in official documentation But I can't find it.
Firefox9067's user avatar
1 vote
1 answer
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How to set world rotation directly in Stride?

I just started looking into Stride as a replacement for Unity, and I'm trying to rewrite some scripts. My question is: How do you set the world rotation of a transform component? In other words, what ...
ZReeder's user avatar
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Stride integrated in WPF or WinUI desktop app

I am using stride 3D engine integrated in an UWP application because stride only support this platform. Do you know if it is possible (or one day) to integrate stride in a WPF or WinUI application ...
Adrien Sourisseau's user avatar
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What is the equivalent of Unity's Transform.Forward in Stride

To get the forward direction in Unity, I use Transform.Forward. How do I do this in Stride?
Ravenscroft's user avatar
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Creating an "Aim Mode" toggle button with virtual buttons

I'm trying to make an "Aim Mode" in Stride for a 3rd person, 2D platformer. The idea is that player presses (and releases) a button that activates Aim Mode, and Aim Mode stays on until ...
DusaWitch's user avatar
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2 answers
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Does Stride require Visual Studio to build the release version of a project?

I've been reading through the Stride tutorials and manual, and I see on this page: https://doc.stride3d.net/latest/en/manual/files-and-folders/distribute-a-game.html ... they describe building the ...
FrustratedFellow's user avatar
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Unable to create an iOS project in Stride

I'm trying out stride but building my project fails for iOS. Windows, mac, and android work until it hits iOS and then it fails. I can create an iOS app in visual studio 2022 fine though. My error is: ...
tbunreal's user avatar
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Is there any performance difference between Draw() and DrawInstanced(1)?

The background of the question is, does it make sense to introduce an if case when drawing a mesh for whether there is instancing or not? This is using DirectX 11 ...
thalm's user avatar
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How to fix build errors in Stride Engine

I tried building Stride.GameStudio with with Visual Studio 2022, but it failed, with errors. I tried these steps from the README file. Close VS, clear the nuget cache (in your cmd dotnet nuget locals ...
Jillinger's user avatar
1 vote
1 answer
241 views

How can I enable intellisense for Stride 3D in Visual Studio?

I have installed Visual Studio and Stride 3D, but, when I'm using Visual Studio it doesn't help me with code recommendations. For example, if I write "Ent" it doesn't show me ...
MilitaryG's user avatar
1 vote
0 answers
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Given a point, create a triangle with it through shaders in Stride

Need help in writing shaders in Stride. I have a vertex list. I need to create triangle from each of the vertex. For each vertex, it will be considered as a center point and three new points are ...
Developer's user avatar
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Stride 3d how to make move around the sphere? translating unity 3d code [closed]

I'm trying to move code from unity 3d to stride 3d but I have huge issues as IDE doesn't help me find words when I type as unity 3d does the unity 3d code that works: ...
MilitaryG's user avatar
1 vote
1 answer
121 views

Stride: Gamepad (DS4) Input Not Working in CSharpBeginner Example

I have only Microsoft build tools and Visual Studio Code installed (not Visual Studio). The CSharpBeginner example from the Stride Game Studio seems to generate, build and run fine using the Game ...
user154681's user avatar
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1 answer
1k views

How to create a texture SRV with different sRGB format from a render target in DX11?

Is it possible to bind a texture with a different format as render target and as shader resource view? Specifically with a different _SRGB suffix. My goal is to render a shader into an R8G8B8A8_UNORM ...
thalm's user avatar
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1 answer
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Stride: Can't see shadows in programmatically created scene

As a learning exercise I'm trying to recreate the 'new game' scene with the sphere on a plane. Mostly working but two issues: Shadows are not working. Skybox light (reflected on the sphere) is not ...
Paul Whiting's user avatar
1 vote
1 answer
289 views

What is SpriteStudio?

In the game, I've seen asset types for animations that are of SpriteStudio. I have searched the documentation and cannot find any information on what this is. I looked at the template project that ...
Adam Mitchell's user avatar
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1 answer
743 views

How to use the Vulkan graphics backend in the Stride game engine?

What do I have to do in order to run my Stride game on the Vulkan graphics platform? The documentation section seems to be outdated, the drop-down doesn't exist anymore: https://doc.stride3d.net/...
thalm's user avatar
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1 vote
3 answers
1k views

How to create a mesh in code?

Getting my feet wet with Stride (formerly Xenko), I want to build a level editor where a user can drag the mouse to create walls at runtime. I found documentation on how to immediate draw vertices ...
Ray's user avatar
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