Questions tagged [streaming-assets]
The streaming-assets tag has no usage guidance.
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Splitting large 3D world in additively-loaded Scenes vs using Addressable Prefabs or Bundles
I'm working on a 3D game with a large open world. It will naturally need to stream chunks. When you look at existing streaming solutions in the Asset Store, you can see that their approach is building ...
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How do I load a specific Asset Bundle Manifest, but not the Asset Bundle itself?
I have a bunch of Asset Bundles. I load the generic Asset Bundle Manifest to get the names of all of my asset bundles. I want to load only a specific asset from the bundle, but I need to retrieve ...
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Performance in unity at runtime (mesh creation) vs (assets bundle loading)
I'd like to load a 3d model that contains several objects in real-time. I believe I have to two methods to do this:
create an assets bundle that contains my model (all object) and loaded at runtime.
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Unity world asset streaming
TL;DR: What approach should i use for streaming a maps assets?
My Unity project so far saves terrain meta data (in a flat file for now) and then streams the map as the player moves.
Upon completing ...
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Load 3D model from external directory
I am developing a desktop application that want to load the 3D model from desktop. Using file explorer user wants to choose the 3d model then it want to show in the application scene.I tried to find ...
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Pass and Change Objects Between Scenes in Unity
I ran into a bit of a problem with organasing object changes as well as storing them and passing to scenes.
By that, I mean that I'm programming a game that has different characters and possibility to ...
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2k
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How do I load an asset bundle?
I am trying to load a bunch of prefabs from an asset bundle. I am building the asset bundles for StandaloneWindows64:
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Is it possible that elements in the StreamingAssets folder are not read in build?
I'm making a 2D game. In my StreamingAssets folder I have a JSON file with some info about inventory items (id, description, rarity, name, is stackable or not) and a png file which contains a pixel ...
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Allow user to load remote assetbundle
How can I change the script to allow the end user to enter a URL, in the game view themselves, instead of me at the back end?
Here is the Unity script that I am using successfully to allow me add an ...