Questions tagged [streaming]
The streaming tag has no usage guidance.
33
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Play Encrypted Video Files from Android Device's Local Storage
We are searching for ways to play encrypted video files on an Android device such that a user cannot extract the files via USB cable or other methods to a computer and play them. We'd like the ...
1
vote
1
answer
104
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How to stream a game world to & from disc while supporting dynamically added objects?
Let's just say you have a massive world that isn't loaded into RAM all the time, and is streamed from the hard drive storage.
How would that world be stored on the hard drive? Is it serialised?
Let's ...
0
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0
answers
94
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Problem with geometry shader and srteamout (directx11)
I'm starting with geometry sahder to simply transform vertex pos/norm in world space and pass this to ouput vertex buffer for sequential rendering.
A unique original model is created with position ...
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0
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247
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How can we stream the go pro video to Unity3D?
hi~ I want to render the go pro hero9's video on a texture in Unity3D. However, I can not visit go pro as a webcam according to the device index. Anyone know how to do this?
Thanks!
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212
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How can you play MPEG-2 Transport Stream (.ts) video files in a WebGL Unity build?
I'm trying to play an HLS live-stream within my Unity app.
I could write a script for fetching the short .ts video segments and enqueuing them, but I don't know how ...
0
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0
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409
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SDL2 - Updating part of a texture is slower than updating all of it
I'm programing a kind of cellular automaton in which each pixel is an automaton.
I'm using a SDL2 streaming texture with the SDL_LockTexture() and ...
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0
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74
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Do developers watch player match recordings for their online games?
When developers plan and decide on new buffs and nerfs, do they gather information from online game matches, recorded secretly from their servers' data feeds and reconstructed / analyzed offline - for ...
0
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2
answers
872
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How to render a large, seamless platforming world without scene transitions?
In the game Limbo for example, the whole 2-3 hours of gameplay takes place in one continuous world. The player navigates from one area to another seamlessly, with no obvious loading or transitions.
It ...
2
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1
answer
680
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Unity prefab object limitations
TLDR: What are limitations on how many objects a single prefab can handle safely? keeping in mind that I could potentially have almost a 100 of these
I am busy creating a system to essentially load ...
1
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0
answers
212
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Unity world asset streaming
TL;DR: What approach should i use for streaming a maps assets?
My Unity project so far saves terrain meta data (in a flat file for now) and then streams the map as the player moves.
Upon completing ...
1
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0
answers
1k
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How to load an AudioClip at runtime without the WWW class?
I am currently pulling a .wav file from an API. I would like to play it at run-time. Currently I need to save the .wav file to ...
0
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2
answers
185
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How to stream a game inside an app
I would like to build an app like the onw downloadable from here https://playhatch.com/.
How is it possible, technically speaking, to achive such result? Need I to implement some instant app feature? ...
0
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1
answer
1k
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Screen Capture rendered on a RenderTexture in Unity
I have a pretty wild idea for a unity application that would work on a multi-display setup.
The app would be running in full screen mode on one of my displays, and the contents of the remaining two ...
0
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0
answers
131
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Alternative solutions to applying an overly large and detailed texture to a mesh
I have a very large spherical mesh in my Unity scene (the earth), to which one very large texture is applied (a map of the earth). Now it just so happens that Unity's max texture size (8192 pixels I ...
5
votes
2
answers
18k
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How can I implement (almost) infinitely large maps in Unreal Engine 4?
I'm making a game where a helicopter travels around.
I'd like that the environment around be as realistic as possible. For instance, since the helicopter can travel at speeds up to 200 km/h, I want ...
4
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answers
107
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Implementing a game in Unity without Unity Networking [closed]
I have been programming in Unity for a while, and ever since I started I could not wrap my head around the Unity Networking system. I understand on a whole how it works, I even made a small project ...
0
votes
1
answer
404
views
OpenGL - Updating VAO array buffer range
I am trying to stream data to a buffer which I have bound to a VAO vertex buffer binding point that I want to access through vertex attributes in the shader.
Usually I stream to buffers which I have ...
1
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0
answers
88
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How to implement dynamic background music? [duplicate]
Assumption 1: As a game's story progresses, dynamic background music is often used to enhance the player's immersion.
Assumption 2: Background music is probably always streamed due to memory ...
1
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1
answer
3k
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Get a camera's frame-buffer in Unity [duplicate]
Is there a way to "record" the display of a camera instead of rendering it on screen?
For example, if I want to stream a camera's frame block to an external application.
1
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0
answers
239
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How to stream OpenGL Framebuffer?
I have been trying to find a fairly cross-compatible way to stream a framebuffer from my game to a single client. The client will be on the local network and I want to have the stream be as low ...
0
votes
1
answer
1k
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Streaming webcam via websocket performance issues (Code included)
I finally figured out, how I can stream my webcam, but I'm getting not the best performance. In low resolutions it's working fine, but as soon as I turn the resolution up, the performance gets worse. ...
0
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1
answer
314
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How to manage loads and memory usage and process in unity
I want to know whether level and scene management for memory and process management is handled by Unity, or if the developer has to handle these kinds of concerns.
For example, imagine you want to ...
3
votes
2
answers
380
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Threading/Streaming files while rendering the scene
I am writing a game engine and am trying to wrap my head around data streaming while rendering. What I mean by this is being able to load resources (however slow it may be) while rendering and not ...
0
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0
answers
49
views
How to setup for live player / observer pair w/ voice chat in Minecraft
I'm trying to build a setup for educational use of Minecraft:
One person plays Minecraft, another person watches live online with the least lag/latency possible, and the pair can talk over high-...
4
votes
0
answers
87
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How can I stream only the visible layer of objects?
So I've ported a terrain generator to SA:MP (a GTA:SA mod that connects you to players around the world). The terrain is generated perfectly, after only a few hours of scripting. I was surprised how ...
0
votes
1
answer
488
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OpenGL streaming from multiple windows
I am using GLUT library for my research/game.
In my game I have 25 windows created using glutCreateWindow(title), and each of them have their own display callback ...
0
votes
1
answer
314
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Does level streaming in games load directly from the HDD?
I wondered if the level streaming loads directly from the HDD. My first thought was if that would not be to slow, or if the chunks are just loaded into RAM and asynchronously processed if appropriate ...
1
vote
1
answer
7k
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Displaying streaming video on dynamic texture
We are working in Unity 3D on pro licence and we are faced with the task to display streaming video as a dynamic texture in out Unity3D web project. We have a standard IP-camera , which is capable of ...
-1
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1
answer
402
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Live capturing from Unity-like application
I need such thing for non-game application:
A city-like 3D scene, containing a few people. People walk, run, stand, ... May be cars also.
Around the scene some cameras are located. And I need them ...
2
votes
1
answer
1k
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How should I prepare for migration from D3D9 to D3D10 or D3D11?
I'm considering a Direct3D9 texture streaming solution, but my company will eventually be going to D3D11 in the future.
I wanted to make my solution as forward compatible as possible, so I was hoping ...
1
vote
0
answers
1k
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Play streaming sound in OpenTK?
What's the simplest way to make a sound stream from disk and play in OpenTK?
-2
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2
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3k
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How does streaming of games work? [closed]
In the last few years, lots of companies (such as OnLive or Gaikai) have begun providing games "from the cloud" as an online stream, which doesn't require the full game to ever be downloaded.
How ...
2
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1
answer
1k
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Data structures for a 2D multi-layered and multi-region map?
I am working on a 2D world editor and a world format subsequently. If I were to handle the game "world" being created just as a layered set of structures, either in top or side views, it would be ...