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Questions tagged [streaming]

The tag has no usage guidance.

0
votes
1answer
57 views

How to stream a game inside an app

I would like to build an app like the onw downloadable from here https://playhatch.com/. How is it possible, technically speaking, to achive such result? Need I to implement some instant app feature? ...
0
votes
1answer
235 views

Screen Capture rendered on a RenderTexture in Unity

I have a pretty wild idea for a unity application that would work on a multi-display setup. The app would be running in full screen mode on one of my displays, and the contents of the remaining two ...
0
votes
0answers
24 views

Alternative solutions to applying an overly large and detailed texture to a mesh

I have a very large spherical mesh in my Unity scene (the earth), to which one very large texture is applied (a map of the earth). Now it just so happens that Unity's max texture size (8192 pixels I ...
4
votes
2answers
2k views

How can I implement (almost) infinitely large maps in Unreal Engine 4?

I'm making a game where a helicopter travels around. I'd like that the environment around be as realistic as possible. For instance, since the helicopter can travel at speeds up to 200 km/h, I want ...
3
votes
0answers
87 views

Implementing a game in Unity without Unity Networking

I have been programming in Unity for a while, and ever since I started I could not wrap my head around the Unity Networking system. I understand on a whole how it works, I even made a small project ...
0
votes
1answer
110 views

OpenGL - Updating VAO array buffer range

I am trying to stream data to a buffer which I have bound to a VAO vertex buffer binding point that I want to access through vertex attributes in the shader. Usually I stream to buffers which I have ...
1
vote
0answers
55 views

How to implement dynamic background music? [duplicate]

Assumption 1: As a game's story progresses, dynamic background music is often used to enhance the player's immersion. Assumption 2: Background music is probably always streamed due to memory ...
1
vote
1answer
1k views

Get a camera's frame-buffer in Unity [duplicate]

Is there a way to "record" the display of a camera instead of rendering it on screen? For example, if I want to stream a camera's frame block to an external application.
0
votes
0answers
41 views

Stream data from pc to other computer

I'm working on a setup where I have multiple (4) kinects in one room and process the data to a single pointcloud. I want students (that are in the same room) to be able to connect to this stream of ...
1
vote
0answers
148 views

How to stream OpenGL Framebuffer?

I have been trying to find a fairly cross-compatible way to stream a framebuffer from my game to a single client. The client will be on the local network and I want to have the stream be as low ...
0
votes
1answer
703 views

Streaming webcam via websocket performance issues (Code included)

I finally figured out, how I can stream my webcam, but I'm getting not the best performance. In low resolutions it's working fine, but as soon as I turn the resolution up, the performance gets worse. ...
0
votes
1answer
290 views

How to manage loads and memory usage and process in unity

I want to know whether level and scene management for memory and process management is handled by Unity, or if the developer has to handle these kinds of concerns. For example, imagine you want to ...
4
votes
2answers
228 views

Threading/Streaming files while rendering the scene

I am writing a game engine and am trying to wrap my head around data streaming while rendering. What I mean by this is being able to load resources (however slow it may be) while rendering and not ...
0
votes
0answers
41 views

How to setup for live player / observer pair w/ voice chat in Minecraft

I'm trying to build a setup for educational use of Minecraft: One person plays Minecraft, another person watches live online with the least lag/latency possible, and the pair can talk over high-...
3
votes
0answers
70 views

How can I stream only the visible layer of objects?

So I've ported a terrain generator to SA:MP (a GTA:SA mod that connects you to players around the world). The terrain is generated perfectly, after only a few hours of scripting. I was surprised how ...
0
votes
1answer
361 views

OpenGL streaming from multiple windows

I am using GLUT library for my research/game. In my game I have 25 windows created using glutCreateWindow(title), and each of them have their own display callback ...
0
votes
1answer
183 views

Does level streaming in games load directly from the HDD?

I wondered if the level streaming loads directly from the HDD. My first thought was if that would not be to slow, or if the chunks are just loaded into RAM and asynchronously processed if appropriate ...
1
vote
1answer
7k views

Displaying streaming video on dynamic texture

We are working in Unity 3D on pro licence and we are faced with the task to display streaming video as a dynamic texture in out Unity3D web project. We have a standard IP-camera , which is capable of ...
-1
votes
1answer
388 views

Live capturing from Unity-like application

I need such thing for non-game application: A city-like 3D scene, containing a few people. People walk, run, stand, ... May be cars also. Around the scene some cameras are located. And I need them ...
2
votes
1answer
817 views

How should I prepare for migration from D3D9 to D3D10 or D3D11?

I'm considering a Direct3D9 texture streaming solution, but my company will eventually be going to D3D11 in the future. I wanted to make my solution as forward compatible as possible, so I was hoping ...
1
vote
0answers
1k views

Play streaming sound in OpenTK?

What's the simplest way to make a sound stream from disk and play in OpenTK?
-2
votes
2answers
3k views

How does streaming of games work? [closed]

In the last few years, lots of companies (such as OnLive or Gaikai) have begun providing games "from the cloud" as an online stream, which doesn't require the full game to ever be downloaded. How ...
1
vote
1answer
1k views

Data structures for a 2D multi-layered and multi-region map?

I am working on a 2D world editor and a world format subsequently. If I were to handle the game "world" being created just as a layered set of structures, either in top or side views, it would be ...