Questions tagged [streaming]

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Play Encrypted Video Files from Android Device's Local Storage

We are searching for ways to play encrypted video files on an Android device such that a user cannot extract the files via USB cable or other methods to a computer and play them. We'd like the ...
Dave Seidman's user avatar
1 vote
1 answer
104 views

How to stream a game world to & from disc while supporting dynamically added objects?

Let's just say you have a massive world that isn't loaded into RAM all the time, and is streamed from the hard drive storage. How would that world be stored on the hard drive? Is it serialised? Let's ...
Zebrafish's user avatar
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0 answers
94 views

Problem with geometry shader and srteamout (directx11)

I'm starting with geometry sahder to simply transform vertex pos/norm in world space and pass this to ouput vertex buffer for sequential rendering. A unique original model is created with position ...
philB's user avatar
  • 99
0 votes
0 answers
247 views

How can we stream the go pro video to Unity3D?

hi~ I want to render the go pro hero9's video on a texture in Unity3D. However, I can not visit go pro as a webcam according to the device index. Anyone know how to do this? Thanks!
Frank's user avatar
  • 131
1 vote
0 answers
212 views

How can you play MPEG-2 Transport Stream (.ts) video files in a WebGL Unity build?

I'm trying to play an HLS live-stream within my Unity app. I could write a script for fetching the short .ts video segments and enqueuing them, but I don't know how ...
verified_tinker's user avatar
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0 answers
409 views

SDL2 - Updating part of a texture is slower than updating all of it

I'm programing a kind of cellular automaton in which each pixel is an automaton. I'm using a SDL2 streaming texture with the SDL_LockTexture() and ...
Alex CB's user avatar
  • 376
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0 answers
74 views

Do developers watch player match recordings for their online games?

When developers plan and decide on new buffs and nerfs, do they gather information from online game matches, recorded secretly from their servers' data feeds and reconstructed / analyzed offline - for ...
ivan866's user avatar
  • 141
0 votes
2 answers
872 views

How to render a large, seamless platforming world without scene transitions?

In the game Limbo for example, the whole 2-3 hours of gameplay takes place in one continuous world. The player navigates from one area to another seamlessly, with no obvious loading or transitions. It ...
Homo Sapiens's user avatar
2 votes
1 answer
680 views

Unity prefab object limitations

TLDR: What are limitations on how many objects a single prefab can handle safely? keeping in mind that I could potentially have almost a 100 of these I am busy creating a system to essentially load ...
Pusche's user avatar
  • 123
1 vote
0 answers
212 views

Unity world asset streaming

TL;DR: What approach should i use for streaming a maps assets? My Unity project so far saves terrain meta data (in a flat file for now) and then streams the map as the player moves. Upon completing ...
Pusche's user avatar
  • 123
1 vote
0 answers
1k views

How to load an AudioClip at runtime without the WWW class?

I am currently pulling a .wav file from an API. I would like to play it at run-time. Currently I need to save the .wav file to ...
Scott's user avatar
  • 277
0 votes
2 answers
185 views

How to stream a game inside an app

I would like to build an app like the onw downloadable from here https://playhatch.com/. How is it possible, technically speaking, to achive such result? Need I to implement some instant app feature? ...
simone's user avatar
  • 11
0 votes
1 answer
1k views

Screen Capture rendered on a RenderTexture in Unity

I have a pretty wild idea for a unity application that would work on a multi-display setup. The app would be running in full screen mode on one of my displays, and the contents of the remaining two ...
Lázár Zsolt's user avatar
0 votes
0 answers
131 views

Alternative solutions to applying an overly large and detailed texture to a mesh

I have a very large spherical mesh in my Unity scene (the earth), to which one very large texture is applied (a map of the earth). Now it just so happens that Unity's max texture size (8192 pixels I ...
Lucien S.'s user avatar
  • 101
5 votes
2 answers
18k views

How can I implement (almost) infinitely large maps in Unreal Engine 4?

I'm making a game where a helicopter travels around. I'd like that the environment around be as realistic as possible. For instance, since the helicopter can travel at speeds up to 200 km/h, I want ...
Aurimas's user avatar
  • 151
4 votes
0 answers
107 views

Implementing a game in Unity without Unity Networking [closed]

I have been programming in Unity for a while, and ever since I started I could not wrap my head around the Unity Networking system. I understand on a whole how it works, I even made a small project ...
Andrew Stef's user avatar
0 votes
1 answer
404 views

OpenGL - Updating VAO array buffer range

I am trying to stream data to a buffer which I have bound to a VAO vertex buffer binding point that I want to access through vertex attributes in the shader. Usually I stream to buffers which I have ...
stimulate's user avatar
  • 145
1 vote
0 answers
88 views

How to implement dynamic background music? [duplicate]

Assumption 1: As a game's story progresses, dynamic background music is often used to enhance the player's immersion. Assumption 2: Background music is probably always streamed due to memory ...
Wabbitseason's user avatar
1 vote
1 answer
3k views

Get a camera's frame-buffer in Unity [duplicate]

Is there a way to "record" the display of a camera instead of rendering it on screen? For example, if I want to stream a camera's frame block to an external application.
Eric Marchetti Santos's user avatar
1 vote
0 answers
239 views

How to stream OpenGL Framebuffer?

I have been trying to find a fairly cross-compatible way to stream a framebuffer from my game to a single client. The client will be on the local network and I want to have the stream be as low ...
gudenau's user avatar
  • 131
0 votes
1 answer
1k views

Streaming webcam via websocket performance issues (Code included)

I finally figured out, how I can stream my webcam, but I'm getting not the best performance. In low resolutions it's working fine, but as soon as I turn the resolution up, the performance gets worse. ...
TobiasW's user avatar
  • 967
0 votes
1 answer
314 views

How to manage loads and memory usage and process in unity

I want to know whether level and scene management for memory and process management is handled by Unity, or if the developer has to handle these kinds of concerns. For example, imagine you want to ...
virtouso's user avatar
  • 2,588
3 votes
2 answers
380 views

Threading/Streaming files while rendering the scene

I am writing a game engine and am trying to wrap my head around data streaming while rendering. What I mean by this is being able to load resources (however slow it may be) while rendering and not ...
user923's user avatar
  • 171
0 votes
0 answers
49 views

How to setup for live player / observer pair w/ voice chat in Minecraft

I'm trying to build a setup for educational use of Minecraft: One person plays Minecraft, another person watches live online with the least lag/latency possible, and the pair can talk over high-...
Mallory-Erik's user avatar
4 votes
0 answers
87 views

How can I stream only the visible layer of objects?

So I've ported a terrain generator to SA:MP (a GTA:SA mod that connects you to players around the world). The terrain is generated perfectly, after only a few hours of scripting. I was surprised how ...
Corey Iles's user avatar
0 votes
1 answer
488 views

OpenGL streaming from multiple windows

I am using GLUT library for my research/game. In my game I have 25 windows created using glutCreateWindow(title), and each of them have their own display callback ...
Aspiring Game Dev's user avatar
0 votes
1 answer
314 views

Does level streaming in games load directly from the HDD?

I wondered if the level streaming loads directly from the HDD. My first thought was if that would not be to slow, or if the chunks are just loaded into RAM and asynchronously processed if appropriate ...
soa's user avatar
  • 3
1 vote
1 answer
7k views

Displaying streaming video on dynamic texture

We are working in Unity 3D on pro licence and we are faced with the task to display streaming video as a dynamic texture in out Unity3D web project. We have a standard IP-camera , which is capable of ...
Saiful's user avatar
  • 49
-1 votes
1 answer
402 views

Live capturing from Unity-like application

I need such thing for non-game application: A city-like 3D scene, containing a few people. People walk, run, stand, ... May be cars also. Around the scene some cameras are located. And I need them ...
iskhakovt's user avatar
  • 101
2 votes
1 answer
1k views

How should I prepare for migration from D3D9 to D3D10 or D3D11?

I'm considering a Direct3D9 texture streaming solution, but my company will eventually be going to D3D11 in the future. I wanted to make my solution as forward compatible as possible, so I was hoping ...
Jonathan Mee's user avatar
1 vote
0 answers
1k views

Play streaming sound in OpenTK?

What's the simplest way to make a sound stream from disk and play in OpenTK?
Lars Jansson's user avatar
-2 votes
2 answers
3k views

How does streaming of games work? [closed]

In the last few years, lots of companies (such as OnLive or Gaikai) have begun providing games "from the cloud" as an online stream, which doesn't require the full game to ever be downloaded. How ...
D T's user avatar
  • 113
2 votes
1 answer
1k views

Data structures for a 2D multi-layered and multi-region map?

I am working on a 2D world editor and a world format subsequently. If I were to handle the game "world" being created just as a layered set of structures, either in top or side views, it would be ...
Grimshaw's user avatar
  • 3,111