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Questions tagged [stencil]

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2 votes
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How can I make a transparent hole with shaperenderer using stencil masking in libgdx?

I'm making a 2d game, where I need a resizeable, moveable rectangle outline. I'm trying to use stencil masking to do it by cutting a hole in a solid rectangle, and I thought this would help: How can ...
Shaw's user avatar
  • 21
1 vote
0 answers
478 views

Custom shader with stencil breaks Unity built-in masking

my custom shader works like a charm for what I wanted it, but if it is referenced in the scene, Unity built-in masking stops working (both the Sprite Mask component and the rect-based Mask stop ...
Jan Mysior's user avatar
1 vote
0 answers
195 views

Recreating A Puzzle Effect Using Stencils

I'm trying to recreate something I saw on reddit a while back. I tried rendering camera output onto planes, but am not getting the results that I want -- this is basically what I'm trying to recreate: ...
brandoncluff's user avatar
1 vote
0 answers
343 views

Stencil inside Stencil? (Multiple masks on same object)

So please take a look at what I want to achieve The Red and Blue part is the object I want to mask. The thing is that it will be masked by the green area, and only after that it will be masked by the ...
user3412355's user avatar
1 vote
0 answers
181 views

Stencil IncrSat and DecrSat explanation

Can someone please explain me what is the purpose of IncrSat and DecrSat? Currently I know that they increment/decrement the current value in the buffer and they make sure the value is between 0 and ...
user3412355's user avatar
1 vote
0 answers
1k views

Clipping polygons in XNA with stencil (not using spritebatch)

The problem... i'm drawing polygons, in this case boxes, and i want clip children polygons with its parent's client area. ...
Blau's user avatar
  • 3,386
0 votes
0 answers
265 views

Setting the Stencil Test Function and Stencil Operation for subsequent draw calls in Unity SRP

I'm using HDRP and I would like to extend it without actually modifying HDRP code or writting my own SRP. I'd like to: Render some objects with a custom shader Have those objects increase a stencil ...
Daniel Marques's user avatar
0 votes
0 answers
82 views

stencil as shader resourceview

I would like to use the stencil information in my depthstencil buffer as shaderresourceview (DX11) in my shader. I have a DSV D24S8 from which I create a R24X8 resource fine using the red for ...
philB's user avatar
  • 139
0 votes
0 answers
282 views

OpenGL I want my image to change color based on stencil

I have an image and a rectangle on the screen, using the using this stencil functions I managed to render or not render a certain part of my image. ...
shrain's user avatar
  • 1
0 votes
1 answer
27 views

OpenGL stencil pipe

Is there a document describing 2D stencil pipe ? Static, no rotation etc. Something in more details then enable stencil (buffer) write stencil ( mask) to stencil buffer 1st pass write stencil ...
Jan Hus's user avatar
  • 99