Questions tagged [statistics]

Questions about collecting and analyzing statistical information in games.

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How do I obtain an accurate measure of latency/ping?

I'm writing some C++ on a Windows system to extract latency from Win32 API so that I can make a ubiquitous ping/latency overlay for windows/DX apps, but the values I receive from Windows do not ...
Zeluok's user avatar
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1 vote
2 answers
157 views

Methods for generating unevenly distributed item stats?

Conceptually, generating item stats is the same as placing balls into buckets. An even distribution of 50 balls into 5 buckets looks like this: [10,10,10,10,10] whereas an uneven distribution might ...
user2108462's user avatar
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49 views

Is there a solid equation for balancing skills/damage/life such as used on "prisoner's dilemma"?

Well, I watched this video about "Game Theory" some time ago, but the concept got stuck with me to this day. In one moment of the video (or other similar videos of this channel), it is said ...
Fulano's user avatar
  • 115
1 vote
1 answer
2k views

How to generate boards for a game like GamePigeon's Word Hunt?

Naively, I would assume that there's an even probability of any of the 26 given letters appearing in a tile and that each tile is generated independently. After playing around a hundred times, though, ...
suburb1a's user avatar
1 vote
1 answer
57 views

What statistical test to use for CPU time?

I've created two simulations using Unity that perform the same functions, but using two different programming paradigms (object-oriented and data-oriented) to demonstrate the performance benefits of ...
Mav's user avatar
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2 votes
1 answer
98 views

How can I calculate the average probability of drawing one of many combos out of a deck of size n?

Let's say I have a deck of n cards (e.g. 50), and will draw x cards from it (e.g. 5). I also have a few combos that are derived from combining two or more cards, and want to know if at least one of ...
Ginger and Lavender's user avatar
0 votes
1 answer
57 views

How to monitor engagement via button clicks / purchases

I want to measure user engagement: Button clicks Purchases When they view a UI etc I'd like to know at which point players enter the game and when they're most likely to stop playing. What are some ...
Lucien's user avatar
  • 1,176
2 votes
1 answer
139 views

Quick way to approximate a truncated gaussian distribution?

I'm doing some procgen stuff and I need a truncated gaussian distribution. Basically, I need a way to get the same thing as this: ...
Schilcote's user avatar
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0 votes
1 answer
573 views

How to calculate score in my game based on playtime and coins picked?

I've been trying to figure out a way to calculate the score in my game.... but nothing seems to work properly... The score is to be calculated according to: playtime coins collected. The playtime ...
Davy Jones's user avatar
0 votes
1 answer
172 views

stats or profit give away result of game

Think of a coinflip game, whose logic looks as follows: Server sends websocket message (RESULT_MESSAGE) to frontend with result of a game (won/lost) Server sends websocket message to frontend with ...
Luis Alvarez's user avatar
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0 answers
63 views

Large game statistics database management

I am making a management game in Java with a farming theme. I am rather beginner in software development and every steps requires lots of thoughts. I am at a point now that I want to log and keep ...
Ram's user avatar
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2 votes
1 answer
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Words to describe stat stacking behavior?

A character has a series of attributes. Char { BaseStrength 1 BaseHealth 100 BaseLuck = 50 BaseCharm = 20 } and items will grant them modifiers <...
Ryan Leach's user avatar
5 votes
5 answers
1k views

Is my skill tree possible, balanced, or even a good idea? [closed]

Like most people, I have an idea for a game. I have a particular concept I want to create with a particular set of mechanics I want to implement. What I need help with is the underlaying player ...
Mr Crilly's user avatar
1 vote
0 answers
265 views

How can I record stats and make achievements?

I am making my first game (a Browser Idle/Incremental game) and I don't know how to save records of all the actions that the player does in order to get achievements. I mean, if you know what is an ...
Ender Look's user avatar
-1 votes
1 answer
494 views

C++ Storing Mass Data Sets for Future Use

I didnt know how to title this... Background: I am currently trying to develop a windows command console game with C++ for a final project. The game is text based. I have only been programming C++ ...
DarkMilk's user avatar
0 votes
1 answer
47 views

Calling out stored variables in class all at once?

I have a class PlayerStatistics that doesn't sit on a monobehaviour: ...
YeetlordTheFirst's user avatar
1 vote
0 answers
84 views

Completion rates/retention rates and hours spent on avg for adventure/rpg games

I'm building an adventure/RPG game and would like to understand two main metrics for this genre of game: Completion/retention rates Hours spent playing per day, or week or month, etc If demographic ...
user3871's user avatar
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3 votes
2 answers
4k views

The simplest but most effective and intuitive way to implement Accuracy and Dodge chance in an RPG?

I am a university student and I have been tinkering with some RPG game ideas recently. One problem I am having is developing a proper mechanics or system of HIT or MISS chance in a monster-slashing ...
Kidze's user avatar
  • 43
1 vote
2 answers
1k views

What's a simple way to send statistics from my game back to me?

For example, I set up my game to keep track of how many times people play x, y, and z game modes, and also to keep track of how often players reach a certain point. What's a simple way to send this ...
Hexatin's user avatar
  • 13
-4 votes
2 answers
602 views

How to find damage per second using Average Damage, Accuracy and Fire Rate Per Second? [closed]

I was wondering if anyone could help me establish a DPS equation using the variables 'Average Damage', 'Accuracy (%)', and 'Fire Rate Per Second'. Here is my table: Note: These numbers are examples ...
goldfire47's user avatar
1 vote
1 answer
2k views

c++ RPG - Handling buffs / equipment stats [duplicate]

I'm trying to develop a character calculator for a RPG, and it could evolve into a turn based combat / text based RPG. One of my concerns is how to handle the equipment stats / buff system. ...
Noel's user avatar
  • 113
21 votes
4 answers
2k views

What kind of gaming experiences does hiding game play stats and formulas cultivate?

There are varying degrees of providing players with information on their characters abilities - including but not limited to showing players their character's stats and how they tie into formulas such ...
SpartanDonut's user avatar
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0 votes
1 answer
51 views

Retrieving snapshots of game statistics

What is a good architecture for storing game statistics, so that I can retrieve snapshots of it at various moments? Say I have a game, and the user's statistics initially are: ...
SatheeshJM's user avatar
0 votes
1 answer
1k views

What's the best way to save scores per level in android?

I'm in the middle of programming a tile based puzzle game, then i realized i don't have any good ways to save data. For the moment i'm using these long combined strings for sharedpreferences and i'm ...
VelocityHD's user avatar
2 votes
1 answer
120 views

What data am I allowed to collect for statistical purpose ?

Description I would like to know where is the limit between the data I am allowed to store and the data that is private. I don't know if there is a legal limit or if it is ethical. I know what kind ...
Heckel's user avatar
  • 1,728
4 votes
1 answer
146 views

Does a patch of simplex noise sum up to zero?

Just for interest, when sampling simplex noise in any given dimension, would the sum of all samples run towards zero?
danijar's user avatar
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21 votes
18 answers
5k views

How can I make the "Strength" attribute more attractive to Wizard/Caster classes in a RPG game? [closed]

I have a game where, among many attributes, is Strength and Constitution. In Ultima Online, Strength was used for hit points. However, I would like to avoid this- as Hit Points are so incredibly ...
5 votes
1 answer
14k views

Most common resolution used in Android phones as of 2013 [closed]

Before making an Android app, I want to know what screen resolutions I should target. I know there are resolutions of 1280x800, 1280x720 and 800x480, but I would like to know which are most common. ...
David Dimalanta's user avatar
6 votes
1 answer
4k views

What underlying character stats would you put into your "character" object in an RPG engine

basically I'm making my own RPG/TBS engine named Uruk (making an rpg themed about the epic of gilgamesh) and I am thinking of a combat system similar to the Disgaea franchise or the Super Robot Wars ...
thelegendaryblah's user avatar
3 votes
1 answer
152 views

Should "games played this week" be computed from a fixed or running time span?

I'd like to create a leaderboard that shows how many games each player has played. This works fine for the "all time" section in Game Center, since I can just submit the total number. But what I ...
bmueller's user avatar
  • 133
-2 votes
2 answers
3k views

RTS game unit damage & defense calculation [closed]

How can I model armies attacking each other in an RTS? I know how I would do it if it is an RPG game. Character has few stats that affect damage/defense and then compare it with enemy character and ...
Nikola R.'s user avatar
  • 107
5 votes
1 answer
547 views

How to track many in-game statistics

I am looking to track many in-game events, e.g. the score of each move, how many moves are taken, what types of moves, etc. A lot of stats can simply be tracked with a counter. In some cases I need to ...
Alex Schearer's user avatar
-5 votes
1 answer
152 views

MMO market (subscribe model, not play for free) [closed]

What mmo games do you know (play) with WoW-like monetization-subscribing (not play 4 free)? And how many active gamers playing them and what cost of each of them? Thank you!
Edward83's user avatar
  • 388
0 votes
1 answer
200 views

two-part dice pool mechanic [closed]

I'm working on a dice mechanic/resolution system based on the Ghost/Echo (hereafter shortened to G/E) tabletop RPG. Specifically, since G/E can be a little harsh dealing with consequences and failure, ...
bythenumbers's user avatar
3 votes
1 answer
484 views

Stats on Screen Size for Flash Games

I'm working on a Flash game after many, many years. I'm trying to figure out size to make my application run (eg. 600x800). Because it's a tall (not wide) game, I'm confused. I know about (and love) ...
ashes999's user avatar
  • 11.3k
5 votes
1 answer
8k views

How can I scale player/enemy stats to balance the difficulty just right?

I'm creating an old school top-down grid based RPG, where you enter random encounters every few steps. I want to know what kind of systems or guidelines there are for creating the leveling and stats ...
CptSupermrkt's user avatar
1 vote
2 answers
241 views

Creating Gun objects with upgrades? [duplicate]

I have a series of guns in my game. I use the Gun class/object like this: (Just an example) ...
zardon's user avatar
  • 241
1 vote
3 answers
353 views

How to balance this Pokémon simulator metagame by feedback?

This is a Pokémon simulator where you build a team of 6 pokémon and battle with someone. Unfortunately, some Pokémon are stronger than others and only a few of the hundredth species are practical. I'm ...
MaiaVictor's user avatar
  • 1,180
2 votes
2 answers
193 views

How to effectively gather info about how players play my HTML5 game?

I'm finishing another HTML5 game, and this time I'd like to do some spying business on the players... Mostly just basic stuff: when they are playing, for how long, what upgrades they are buying the ...
jcora's user avatar
  • 7,877
3 votes
3 answers
4k views

need to create formulas for stat, level progression etc. What tools will help the not-mathematically-literate?

I want to create some of the fundamental guideline formulas for a game I am working on. I am following on from sirlin's advice in that I am starting with some assumptions and working back from there. ...
edzillion's user avatar
  • 133
7 votes
6 answers
590 views

How to determine an "Assists" statistic

My game is a top-down multiplayer shooter where you control a space pod with 4 different weapons that do varying damage. We have all the usual stats like Kills, Deaths, and Damage Inflicted/Taken, etc....
Kyle's user avatar
  • 265
4 votes
3 answers
1k views

What sorts of stats do games companies track when people play their games ?

I've seen interviews with certain games companies where they talk about getting stats back from their users, particularly with games on facebook. This data allows the companies to monitor and adjust ...
mal's user avatar
  • 409
10 votes
2 answers
490 views

Is it wrong to transmit information about a user's machine to my own servers without informing the user?

Let's say I ship a game on multiple platforms. My game code detects a few trivialities about the underlying system, like the local settings, the "country," the OS, the kind of graphic cards, etc. Let'...
Grimshaw's user avatar
  • 3,121
2 votes
1 answer
348 views

AI controlled monster vs player controlled monster stats

Does anyone know if in a pokemon game does the wild pokemon have the same stats when you catch it as it did in that battle? and to make this a more programming question ... In that type of game ...
Skeith's user avatar
  • 1,287