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Using box2d with starling

In my game I have a Main class in which i am initializing starling framework by passing Game class like below myStraling = new Starling(Game , stage); In the ...
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Box2D + Citrus Engine - Proper Pong Paddles

I am creating a pong clone for my first Citrus Engine project using Box2D. I've tried two types of paddles, both do not fully work. 1) Paddle is a dynamic body with a restitution of 1.0 and friction ...