Questions tagged [starling]
Starling an open source game engine for Adobe Flash.
8
questions
1
vote
0answers
34 views
Looking for some insight on level mangment [closed]
So, i'm creating this little music game as and exerciseand want to do it as "Correct" as possible.
The game works like this:
The player gets a short melody played to them ("C4","D4","E4","C4")
Then ...
0
votes
1answer
253 views
Using box2d with starling
In my game I have a Main class in which i am initializing starling framework by passing Game class like below
myStraling = new Starling(Game , stage);
In the ...
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votes
1answer
4k views
AS3 Starling in Fullscreen Mode cuts off most of the screen
I have a mixed mode (classic Flash Renderer + Starling) AIR AS3 project that I'm switching to fullscreen with
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2
votes
1answer
99 views
Why can't I swap fixtures on collision in Box2D?
I'm trying to swap the fixtures associated with a body after colliding with a specific obstacle.
I can listen to the collision event by extending b2ContactListener....
1
vote
1answer
316 views
Box2D + Citrus Engine - Proper Pong Paddles
I am creating a pong clone for my first Citrus Engine project using Box2D. I've tried two types of paddles, both do not fully work.
1) Paddle is a dynamic body with a restitution of 1.0 and friction ...
0
votes
1answer
166 views
Action Script 3.0 datatype to match C++ iterator? (Code convertion) [closed]
I am developing a game with Action Script 3.0 using Starling Framework, converting it from C++
C++ Code :
...
2
votes
2answers
267 views
Splitting game into multiple standalone parts
I'm digging into Starling's CitrusEngine game engine. I try to understand the idea of structuring the game.
If you take a look at chrome.angrybirds.com or puddingmonsters.com you see that games load ...
1
vote
0answers
121 views
How do I align textures properly with an exploding sprite / breakable body?
I'm working on a game based on Box2D and Starling which includes breakable bodies - bodies/objects that when hit with sufficient force break apart (into smaller pieces).
I've managed the physics part ...