Questions tagged [standards]

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4
votes
1answer
819 views

GLSL “varying” interpolation: component-wise? Reference in the spec?

Probably a dumb question, but I can't find (or am not understanding) a conclusive answer in the spec or in other questions (e.g., this one). For smoothly-interpolated varying ...
2
votes
1answer
2k views

Why is the standard on displaying missing textures is via a black and purple checkerboard?

In many different games, such as Minecraft and TF2, the default texture is a black and purple checkerboard. Even games that don't use that exact texture incorporate elements of it. Borderlands 2 uses ...
2
votes
0answers
99 views

Localization patterns [closed]

I want to disponabilize my game in various languages and for it I want to use industry standards, but it has been dificult to find any material on google. I am looking for patterns, conventions, file ...
7
votes
2answers
8k views

Purpose of Displaying Loading Screen

Is it necessary for a game developer (on Android, game consoles, online, or desktop) to display the loading screen to cover unfinished rendered game environments and prevent users from thinking that ...
16
votes
2answers
20k views

Input management techniques in large games

Is there a standard technique for managing input in large games. Currently, in my project, all input handling is done in the game loop, like so: ...
3
votes
2answers
423 views

Is there a significant importance in what axis I chose in my top down 2.5D game?

I have read several posts stating what seems like a "standard" in how to chose your 2d axises in a 3d engine. It is often Y up on screen and X right on screen. However, in these examples I often see ...
1
vote
1answer
617 views

Control convention for circular movement?

I'm currently doing a kind of training project in Unity (still a beginner). It's supposed to be somewhat like Breakout, but instead of just going left and right I want the paddle to circle around the ...
2
votes
2answers
2k views

What algorithm is mostly used to interpolate animations?

Because DCC tools supports very many options, we resample the animation curve splines, but I think it still need to be interpolated. I think there's some de facto standard for this animation ...
2
votes
1answer
221 views

What is the best way to implement host-migration application design?

I'm trying to wrap my head around how any one of the clients could become a new host should the current host leave the game. I'm not looking for any code, but more of a high level application design ...
3
votes
1answer
258 views

Is there a standard camera position / orientation?

I've come across a need to position a camera for an arbitrary (unknown) scene. The camera can be updated later, but I thought I'd give it a reasonable default, and the thought crossed my mind that ...