Questions tagged [ssr]

Screen Space Reflection is a technique to approximate reflections off of shiny surfaces in a scene by ray-marching into the rendered scene and its depth buffer. It's particularly noticeable in reflections on wet or metallic walls/floors/ceilings viewed at shallow angles, showing correct contact between the reflected object and its reflection, and softening of the reflection away from the contact point on duller/rougher surfaces.

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Screen Space Reflections: Artifacts problem

I'm trying to implement a simple (so far) screen space reflections shader. Below is my code: ...
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1answer
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Screen Space reflections not tracing correctly - GLSL

I've been trying to implement screen space reflections for the past couple of days, however it's been difficult finding specific implementation instructions or guides. Most of the hits on the subject ...
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2answers
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What is the difference between PBR and SSR?

I am very new to game development and I have been trying to understand the difference between Screen Space Reflection and Physically Based Rendering. I have read about PBR, and from what I understand,...