Questions tagged [sprites]

A 2D rendering of an object in space.

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2answers
548 views

Unity 2D rigging parts order

Hello I have some 2d character in sprite I've rigged to use in Unity 2D.Something like this, with separate body parts. Although I've used weights and geometry, these body parts are supposed to move ...
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2answers
11k views

2D animation example in pyglet (python) looping through 2 images/sprites every x seconds

Suppose you have two images: step1.png and step2.png . Can anyone show me a very simple example in pyglet how to loop through ...
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2answers
94 views

I need to move a sprite from point A to point B. I have objX1, objY1, frames, and X2, Y2

I have a custom sprite class in Unity and I'm trying to make a method in where it moves from one point to another. Instead of using an Enumerator for time, I'm using real time game frames using static ...
2
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1answer
2k views

Cocos2D - Fill a Sprite with a pattern

I have a CCSprite with a certain shape in Cocos2D and I would like to fill it with a pattern, as seen here: I've seen a lot of examples where they fill a rectangle with a pattern, or even a ...
2
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1answer
77 views

Why does my sprite shifts position on specific animationframe?

I have created a spritesheet to create animation. Everything is working fine untill I come to a specific frame in one animation. I have currently 3 animations loops Idle Animation Moving Animation ...
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0answers
388 views

Why are pyglet.image and texture so heavy?

Envrionment: python: 3.6.6 pyglet: 1.3.2 Here is my code and results: ...
0
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1answer
55 views

Unity2D: Sprite Mesh Lighting Issue

I am trying to make my 2D mesh render sprites with the same brightness as the original file. On the below picture, the mesh on the left is darker than the UI Image on the right, which is an exact ...
0
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1answer
517 views

How do I draw 2D sprites from a sprite sheet in DirectX 11 without ghosting/artifacts

I'm new to DirectX and I am trying to get my feet wet by making a simple 2D game. I chose DirectX 11 and am using the DirectX ToolKit helper library which recommended I start with DX11 and not DX12. ...
0
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1answer
220 views

Sprite Management

I'm working on a game right now using my own engine. In the engine, I have a State Machine which handles input for, updates, and draws the current State - the one at the back of the vector. The game ...
2
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1answer
2k views

Unity – How to keep sprites sharp and crisp, even while rotating

How can I maintain crisp, sharp edges on sprites, while avoiding the aliasing caused by rotation? None of the things I've tried produce a pixel-perfect non-rotated block, while allowing rotation ...
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1answer
271 views

Why Unity3D 2018 UI looks bad and very sharpy?

I update my project from Unity 2017.1.1 to 2018.3.9 and almost everything is OK except UIs. All of UIs like Images,Buttons,texts,text mesh pro, sprites and others looks very sharpy and pixel pixel ... ...
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1answer
7k views

How to make a 2D neon-like trail effect in Unity

Recently I've been toying around with neon-ish effects for a game I'm making and wanted to share my results with you. If you guys have any other methods of achieving this result, please be sure to ...
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2answers
3k views

Why doesn't my SpriteRenderer's color change when setting .color = new Color(166, 33, 33)?

I need to change the color of my SpriteRenderer, and so I looked up how to do it and come up with this code: ...
0
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1answer
3k views

Pygame Error AttributeError: 'pygame.Surface' object has no attribute 'add_internal'

I'm making my first game of Pygame. I'm going to create groups for making collisions but when I add an object to the group, I get an error in sprite.py (Pygame's Files) ...
1
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1answer
451 views

Positioning partials of character sprite animations

I'm not entirely sure how to best explain what I'm doing. Maybe I'm going about this completely the wrong way. If any of you find that that is in fact the case, I would appreciate it if you told me ...
2
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0answers
198 views

Sprite animation in Android view

I'm looking for a way to have different sprite animations in individual Android views. I try to use LibGDX and AndEngine but most I could find was how to get an Activity with the sprite animation. ...
0
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1answer
38 views

Unity Rendering (Bug): Objects rendered as multiple instances after repositioning

Context: I am currently making the menu for my game demo. It involoves "Raindrop"-Gameobjects (Sprites) being repositoned and recolored after a random amount of time. I do this by instantiating a ...
1
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1answer
165 views

Bitmap drawn with Graphics.DrawImage flickers

I am working on a space invaders clone using bugs as aliens. Everything works ok but the bug bitmap flickers on the screen. ...
0
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0answers
111 views

How should I go about handling nonuniformed sprite sheet with JSON data?

This might be a lenghty question so bare with me. I'm developing a 2D game i Monogame framework and I'm stuck with it comes to handle large sprite sheets with different frame width, height and ...
0
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2answers
185 views

How to avoid the cutoff of a Sprite when overlapping in a terrain?

I have a scene where I have a terrain as a PlaneGeometry. And I'm trying to locate a building on it as Sprite. But I'm not able to put that building/sprite centered on the terrain without getting a ...
4
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1answer
765 views

Any tips for aligning existing sprite sheets to a grid?

I've been dabbling with sprites, and I've found most sprite sheets that have been posted for existing games (for example, Sonic & Knuckles) are not aligned to a grid. I've found this frustrating ...
18
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7answers
9k views

What's the best way of transforming a 2D vector into the closest 8-way compass direction?

If you have a 2D vector expressed as x and y, what's a good way of transforming that into the closest compass direction? e.g. ...
0
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2answers
343 views

Unity prefab from multiple sprites

I am making a prefab of a simple building by combining sprites. As you can see in the Hierarchy view, this simple building is composed of very many gameobjects which I created via dragging sprites ...
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0answers
173 views

Playing an animation in Godot

I have been working on making a platformer in Godot but can't seem to get a walk cycle to play when I press left or right. ...
0
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1answer
37 views

Sprite won't change with direction

I am making a top down Pacman game. I have two sprites: one for facing up and one for facing left. When I press W, the sprite showing is still the one for when Pacman is moving left, but I want to ...
0
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2answers
731 views

Pygame platformer - Making sprite jump

I am currently trying to make a Mario-type platformer using pygame and the MVC design pattern. My progress as of right now is getting a character on screen and having it move left and right. My goal ...
2
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1answer
596 views

Having trouble creating multiple sprites from one class

So I am trying to make more than one sprite using a single class but I cannot seem to get the sprites to be drawn at all or drawn in different places (they are all just on top of one another). In my ...
21
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9answers
17k views

Efficient way of drawing outlines around sprites

I'm using XNA to program a game, and have been experimenting with various ways to achieve a 'selected' effect on my sprites. The trouble I am having is that each clickable that is drawn in the ...
1
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1answer
301 views

Animating a sprite character with Multiple Parts

I'm trying to animate a 2D character with interchangable parts. Right now, I have each part nested in a general part that is in turn nested in an overall parent like so; Player->Heads->Head1. I have a ...
1
vote
1answer
272 views

Why only few parts of the 2D sprite change their colour when I apply sprite color in Unity?

I'm making a stickman 2D game where I have different sprites for the player. But when I try to change the Sprite Renderer Color, it only changes few pixels of the sprite and the rest stays black as ...
1
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0answers
86 views

Modding sprites in New Super Mario Bros. DS

I'm a New Super Mario Bros. DS modder. My goal is to create a custom sprite over an existing unused sprite. I checked in on fellow modders and they said theoretically, I could copy another sprite's ...
1
vote
1answer
154 views

Does it make sense to export and use skeletal animation as sprites?

As tools like Dragonbones, Spine lets you export animations as both sprite atlas and skeleton data (JSON/binary), I'm not sure which format to use when importing to Unity. I have few concerns: Will ...
0
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1answer
2k views

How to stop and start sprite sheet flipbook materials in a widget blueprint?

I have a flipbook material I created from a sprite sheet to add some fireworks to a game I'm working on. I have the material set up and it is showing the animation of the firework like it should. ...
0
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2answers
249 views

2D character movement

My character moves right and left correctly, I want to know if it is possible to move character forward and backward to collect hearts (I know that in 2d no z axis I want to know if it is possible ...
0
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0answers
137 views

How to implement character sprite effects like in TowerFall?

In TowerFall, the character sprites seem to dynamical stretch and compress with player action. Should I do this at the sprite sheet level? Should the sprites do this, or is there a better way to do ...
16
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2answers
8k views

How to properly handle the landing part in a jump animation

Look at this sprite sheet. It is clear that frame 1-3 are the "jump up" frames after which the last frame will be fixed until the "peak" of the jump (when gravity starts pulling back). When moving ...
1
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1answer
4k views

How to change the sprite of an object from another's script?

I have an object A and an object B, I want that when object B is in a certain position, the sprite of object A changes to that corresponding to that position, how do I change the sprite of object A ...
2
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3answers
5k views

How to instantiate a sprite from a sprite sheet using script in unity?

We are creating a 2D top down rpg, and we have multiple textures, and we need to be able to change which sprite sheet its reading from in order to change the look of the walls and floor in each room. ...
0
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1answer
156 views

BUG in sprite GameMaker

In the game you have an object called obj_Corpo, and your image is a 3x3 square. I use it by stretching it horizontally or vertically for 10 or 20 times. Here's an example: Acontece que no jogo ele ...
0
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1answer
259 views

Most efficient way to remove a Rectangle ? Monogame/XNA

I have a project in which I'm trying to remove the "collision box" (Rectangle class) of one of my enemy. My game logic basically is: ...
6
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2answers
4k views

Scene2D Actor walking animation?

I used to extend my Player/Entity class with Sprite, that way I could create a walking animation using SetRegion and super(stilldown.getKeyFrame(0)); I've recently started porting everything over to ...
2
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1answer
481 views

Unity : Changing color of 2D sprite distorts sprite shape [closed]

In my 2D game, my circle shape for example, appears round, but when I change the color then it turns into a low poly circle with 8-16 points, more like a potato. Is there any way around this? ...
0
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2answers
219 views

Why is my spritesheet displaying all messed up in game?

I'm having an issue I don't quite understand, where my spritesheet is looping strangely and not showing the full sprite I want, even though I feel like I'm specifying it correctly. My code is in ...
1
vote
1answer
2k views

How to give individual tiles their own collider in Unity's tilemaps?

My floor tile is a 2D drawing of a 3D platform, for lack of a better description. I want my player character to stand not on the top of the tile but a little inside it, as the red circle does in the ...
1
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0answers
19 views

Is there a way to set a pallet for colours in an SVG image and change them at runtime for one gameobject?

in the latest beta build for unity they introduced the ability to import svg files. What I'd like to know is if there is a way to identify all svg shapes by colour, and then change those colours, as ...
10
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1answer
1k views

How do I manually draw a part of a sprite sheet?

I'm working in Unity, and I'm finding that the animator isn't working for what I'm trying to do, in my 2D game. I want to build a specific animation, using sprite sheets, and be able to reuse the ...
2
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1answer
864 views

place sprites in grid pattern within an area

I have been trying to do this for a few hours in unity now but cant get my head around it. basically i have 4 points(vector3) 1 each for the 4 corners topleft, topright, bottomleft, bottomright. now i ...
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2answers
535 views

How manage multiple images in Unity?

I'm new in Unity and creating a game. So I have a class PicManager in which I have to load my images(sprites) from assets into a ...
0
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1answer
292 views

Are all referenced sprites loaded into memory for each object?

I'm trying to understand how Unity works behind the scenes. Let's say I have a GameObject that has a large number of sprites attached to it in an array (think a deck of cards). Each GameObject ...
3
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0answers
44 views

Sprites being skipped over in simple sprite change script

Each instance of the prefab in question has a copy of this script on it, but they seem to be interfering with each other in some way. I would forego prefabs, except the final game I'm prototyping for ...

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