Questions tagged [spritebatch]

A group of sprites that can all be drawn with the same settings

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38
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2answers
15k views

How exactly does XNA's SpriteBatch work?

To be more precise, if I needed to recreate this functionality from scratch in another API (e.g. in OpenGL) what would it need to be capable of doing? I do have a general idea of some of the steps, ...
5
votes
1answer
4k views

OpenGL ES 2.0. Sprite Sheet Animation

I've found a bunch of tutorials on how to make this work on Open GL 1 & 1.1 but I can't find it for 2.0. I would work it out by loading the texture and use a matrix on the vertex shader to move ...
6
votes
3answers
10k views

SDL2 sprite batching and texture atlases

I have been programming a 2D game in C++, using the SDL2 graphics API for rendering. My game concept currently features effects that could result in even tens of thousands of sprites being drawn ...
1
vote
1answer
3k views

Understanding SpriteBatch.Draw overload XNA

I'm talking about the public void Draw (Texture2D texture, Vector2 position, Nullable sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)...
5
votes
2answers
5k views

Sprite draw-order in libgdx

From other frameworks I know methods for easy ordering sprites within a spritebatch (to determine if a sprite has to be drawn in front or behind another sprite). For example in MonoGame/XNA this is ...
3
votes
2answers
2k views

How to use batch rendering with an entity component system?

I have an entity component system and a 2D rendering engine. Because I have a lot of repeating sprites (the entities are non-animated, the background is tile based) I would really like to use batch ...
2
votes
3answers
3k views

Can I use SpriteBatch when drawing sprites on a rotating 3D plane

I'd like to have my plane of sprites rotate similarly as in this game (YouTube Video). So basically, everything is drawn in 2D, but the 2D plane is then "rotated in 3D" (or camera is rotated). When ...
1
vote
2answers
292 views

Spritebatch not working in winforms

I'm using the Winforms sample on the app hub and everything is working fine except my spritebatch won't draw anything unless I call Invalidate in the Draw method. I have this in my initialize method: ...
4
votes
1answer
3k views

Setting uniform value of a vertex shader for different sprites in a SpriteBatch

I'm using libGDX and currently have a simple shader that does a passthrough, except for randomly shifting the vertex positions. This shift is a vec2 uniform that I set within my code's render() loop. ...
3
votes
3answers
7k views

XNA SpriteBatch.Draw with rotation, scaling and origin?

I use a 1x1 pixel 2d texture as source for SpriteBatch.Draw. The texture is scaled and rotated around an origin. The left image is only scaling. The right one ...
3
votes
1answer
5k views

Repeat texture in a scrolling game

The bottom region of the screen is filled by a repeated texture: ...
2
votes
1answer
2k views

How can I add a transparent overlay to a UI in libGDX?

I am attempting to use the following code ...
1
vote
1answer
2k views

XNA 4.0 - Mixing 3D and 2D - SpriteBatch putting weird alpha texture over whole scene

I am working on a game in XNA 4.0 that has been entirely in 3D so far but now I want to incorporate a HUD. I have tried doing a simple test using spriteBatch as such: ...