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Questions tagged [source-code]

Question about games, libraries, etc. for which source code is available in some way.

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34 votes
3 answers

Why don't game developers release their source code?

I was wondering why don't developers of AAA games release their source codes after their game has sold out and support is long gone? Of course there is this list, where you can find a lot of AAA ...
VSZM's user avatar
  • 510
16 votes
4 answers

MUD source code [closed]

I haven't been able to find a lot of the old, open source mud source codes. I find the way they did things very applicable to text-based/browser based games, and I'd love to be able to skim through ...
Kzqai's user avatar
  • 1,188
6 votes
2 answers

How can I modify PlayStation 1 games?

Is it possible to modify Sony PlayStation 1 games? For example I'm planning to modify a soccer game called Winning Eleven 3. What I'm exactly trying to modify is player properties such as speed, shot ...
Zim3r's user avatar
  • 341
4 votes
3 answers

How to understand huge code bases? [closed]

I read about game loops, read tutorials of simple games like Asteroids and programmed them by myself. Nevertheless if I try to start reading code of a game with many many thousand lines of code, I ...
Senkaku's user avatar
  • 179
3 votes
3 answers

How to create a delay/timer and fire an action once it expires in C# Monogame? [duplicate]

First off I'm somewhat new to C# but I'm working on a game in C# Monogame and I'm trying to get timers working. There was a similar question answered around here a while back but I found that the ...
Rurre's user avatar
  • 31
3 votes
3 answers

Learning to write a solitaire game [closed]

Many years ago I did some programming in TurboPascal (on DOS!), but have not programmed since. Since retiring, I have "invented" a few solitaire games that I have given to people who sell solitaire ...
user avatar
2 votes
1 answer

Porting Plugins from UE5.0 to UE5.1 source build causes DLL Registration Errors

I built UE5.1-Main from source successfully. I'm trying to port my UE5 marketplace plugins, but when I launch the editor I get these errors for all my ported plugins. I suspect it might have something ...
Tyler's user avatar
  • 123
1 vote
1 answer

Compiling the Latest MonoGame.dll on GitHub

I've been searching for hours, but still I cannot find "How to compile the latest MonoGame source code from GitHub". I have tried cloning the GitHub project (develop branch) and I've been looking for ...
dovicz's user avatar
  • 191
1 vote
1 answer

Intellisense broken after installing Unity VSCode extension

I didn't use VSCode since two weeks ago. Today, I opened my Unity Project. VSCode updated some extensions and unhappily, Intellisense doesn't work anymore. I didn't change VSCode settings — all ...
Achie1's user avatar
  • 169
0 votes
0 answers

Implement a scale factor to apply to UCharacterMovementComponent::JumpZVelocity in Unreal Engine 4

I'm creating a my own movement component inherited by UCharacterMovementComponent. I should implement a scale factor (I called it JumpZVelocityScale) to apply the JumpZVelocity (and I don't want ...
Radioga's user avatar
  • 101
0 votes
1 answer

How to make changes to Pawn.cpp Unreal?

I am trying to figure out a problem related to CableComponents. As part of my learning and problem identification I'm trying to place some UE_LOGs/Debug Messages within Pawn.cpp and CableComponent....
Natalo77's user avatar
  • 689
-2 votes
2 answers

What does this code mean in the source engine [closed]

I am working on a project in which I analyze acceleration in the Source engine. Being that I have very basic knowledge of computer science, I am not very proficient in understanding the syntax. The ...
lyna's user avatar
  • 27
-2 votes
1 answer

What happens when a game is burned to a CD?

What is happening behind the scenes when you take a code base and "burn" it to a CD be read by a game console?
Cody Rutscher's user avatar