Questions tagged [sound]

Audio (heard) output of a game.

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98 votes
4 answers
77k views

How should a one-man team do game audio?

Most game development (game design, art, programming, etc.) can be done by one person with relatively little equipment: A game designer needs a pencil and paper, an artist Photoshop or Paint, a ...
Gustavo Maciel's user avatar
36 votes
5 answers
26k views

What quality should my sounds be?

Sound and it's quality is something like religion. Never ending story. People will say, that MP3 320kbps is lossless, while experts will say that any MP3 is crap, but in the end, no one will hear a ...
tomsseisums's user avatar
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35 votes
11 answers
25k views

How are sound effects made? [closed]

My friend and I are finishing up our first game right now and I have just discovered that even though he can make some decent music tracks, he has no idea how to make a sound effect. An explosion, for ...
xmmm's user avatar
  • 657
32 votes
7 answers
24k views

Are there any open source projects for car engine sound simulation? [closed]

I have been thinking how to create realistic sound for a car. The main sound is the engine, then all kind of wind, road and suspension sounds. Are there any open source projects for the engine sound ...
Petteri H's user avatar
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23 votes
5 answers
2k views

Is it worthwhile recording your own or buying stock sound effects? [closed]

A unique graphical aesthetic is obviously important when developing a game. I wonder if the same is true for audio? Is it worth investing my time in recording, producing my own sounds or should I ...
RedBlueThing's user avatar
21 votes
8 answers
5k views

Cross-Platform Audio API Suggestions

I'm currently looking into adding sound to my game. I have seen OpenAL and SDL, but I would like to know what else is out there. Can you recommend any good cross-platform Audio APIs for game ...
19 votes
1 answer
15k views

As an indie game developer, how can I have (quality) music/sound done? [closed]

Besides the story itself, a game needs code, graphics and music/sound effect. I can program and I knew a few graphics designers in the web app era. However, I don't know whether to find music and ...
ohho's user avatar
  • 363
18 votes
3 answers
3k views

Is there a term for the sounds that play when text is printed out letter by letter?

Take a game like Undertale: whenever a character "talks", the text is printed out one by one, and a sound is played for each letter, as if the character is actually talking (even if it's just ...
noClue's user avatar
  • 1,309
16 votes
3 answers
2k views

Sound effects system design

I'm creating a RPG/RTS game in Unity. There are a lot of characters and potentially a lot of different environments. I'm fairly confident with the coding part (so this question isn't really tied to ...
Max Yankov's user avatar
14 votes
2 answers
5k views

How do I simulate the Doppler effect in a game?

I am trying to simulate the Doppler effect in a game (a car racing game). I am not using a specific sound library that simulates the effect; I only have a callback function where I mix the data. I ...
tigrou's user avatar
  • 3,204
13 votes
2 answers
543 views

Is it reasonable to ask for all rights for music when hiring a musician?

I've made a game and now I need to add real sounds and music to it. For the first time I've decided to hire a musician to make music for my games. Before I used to buy sound packs and licenses for ...
Creative Magic's user avatar
12 votes
2 answers
622 views

Sounds to describe the weather?

I'm trying to think of sounds that will help convey the time of day and weather condition. I'm not even sure of all the weather conditions I would consider, and some are obvious. Like if it's raining, ...
Matthew's user avatar
  • 891
11 votes
1 answer
4k views

How should I handle sound in a split-screen game?

In a split screen multiplayer game, sound events may be heard by more than one player, and they might sound different to each player. For example, player one might hear the sound of the car they're ...
Alistair Buxton's user avatar
10 votes
4 answers
19k views

Is there a sound library for C to generate sound samples from code? [closed]

I'm working on an engine for a retro-style game in C. I'm looking for a sound library that would produce chip sounds from code...I want to make my own simple chiptune tracker for the engine to create ...
rzrscm's user avatar
  • 160
10 votes
3 answers
726 views

How to add a sound that an enemy AI can hear?

Given: a 2D top down game Tiles are stored just in a 2D array Every tile has a property - dampen (so bricks might be -50db, air might be -1) From this I want to add it so a sound is generated at ...
Chris's user avatar
  • 516
10 votes
3 answers
1k views

Good way to play a sound when something happens? How does this sound?

So I was thinking about how monolithic my classes get a lot of the time. For example, in the Character class's Jump method, one ...
Richard Williams's user avatar
9 votes
2 answers
985 views

Can you record raw sound data in XNA?

XNA 4 includes the Microsoft.Xna.Framework.Audio.Microphone class which can seemingly read the raw sound data off the microphone via its API as documented: GetData - Gets the latest recorded data ...
Robin Rodricks's user avatar
8 votes
5 answers
6k views

Audio programming resources [closed]

I've been very interested in the last few months about getting in to audio programming (I'm from a musical background). I've been a .NET developer for two years and have also done some objective c for ...
rashleighp's user avatar
8 votes
2 answers
2k views

What is the standard way to synchronize sound effects with sprite animations?

Let's take a situation where you have an RPG with spells and each spell animations have a different number of frames and they have very different requirements for sound effects. Let's assume that each ...
Jamornh's user avatar
  • 786
8 votes
1 answer
356 views

DirectX error with older XP systems

I am a blind programmer, working on an audio game for the blind. I am using SlimDX, and it has been tested on dozens of systems from XP to Win 8.1. My code works on most systems just fine, but I am ...
user3123309's user avatar
7 votes
4 answers
4k views

How to prevent multiple playing sounds from destroying your hearing?

The problem is that when I play 100 sounds almost at same time, all I hear is noise. It's not very attractive to listen it for 30 minutes straight. I tried to fix this by allowing only 1 sound of ...
Rookie's user avatar
  • 239
7 votes
3 answers
6k views

Loading sound in XNA without the Content Pipeline

I'm working on a "Game Maker"-type of application for Windows where the user imports his own assets to be used in the game. I need to be able to load this content at runtime on the engine side. ...
David Gouveia's user avatar
7 votes
2 answers
808 views

How was sfxr made?

I figure this is a Game Development question as this is a sound generation tool made specifically for games (in particular, Ludum Dare games). I have a basic understanding of how sound works, with ...
Jeff's user avatar
  • 2,448
7 votes
1 answer
162 views

How can I make explosions sound more harmonious?

I'm working on a game* which has lots of explosions. Audio feedback is important. If the explosion is large, or nearby, the player may want to take immediate action. I want a scaling audio cue for ...
Stomf's user avatar
  • 1,074
7 votes
1 answer
399 views

How should I attenuate sound in a 2D game where you can zoom in and out?

In my 2D game, I have some ambient sounds like the noise of a waterfall or the humming of a generator. However, it is not practical to play these sound all the time at full volume as in a large level ...
ares_games's user avatar
6 votes
2 answers
2k views

XNA: Why use Xact when I can use Content.Load?

I have to add sound to a game and I found that you can use xact. That's fine, however why not just use Content.Load? Besides the tweaking of the sound, are there any other advantages to using Xact?
Miau's user avatar
  • 259
6 votes
2 answers
829 views

How important is music to mobile phone (smart PDA) games? [closed]

Specifically iPhone/iTouch, Droids, and the new Windows Phone 7? I don't know how to quantify this, or if any research has been done. I am wondering how important the music is to the gaming and what % ...
Rhubarb's user avatar
  • 233
6 votes
1 answer
360 views

How to get the loudness of the real world environment using the device's microphone in Unity?

I am trying to create a game where the character's movement is dependent on the loudness of the real world environment. So if the person playing the game screams or do something loud the character ...
xuwenbuwer's user avatar
6 votes
4 answers
758 views

Speech synthesis book? [closed]

When I was a kid, everything had a speech synthesizer in it, more or less. A couple years back I started to wonder where the technology is going after all these years, and after some research found ...
Jari Komppa's user avatar
  • 7,863
6 votes
2 answers
696 views

Playing Sounds and removing instances once they have played -- Android

I am playing sounds in my application I have the following code sounds = new HashMap<String, MediaPlayer>(); Then when guys are created on screen they are ...
Adam Coburn's user avatar
5 votes
3 answers
1k views

How to balance audio levels to be loud enough yet safe

There are a few sound effects in my game that sound a bit piercing over earbuds but OK when played through the iPhone speaker. Also sound levels seem lower on older hardware. Is there some objective ...
willc2's user avatar
  • 247
5 votes
1 answer
204 views

What are the steps to get sound from reality into a game?

As we all know, the game is not only about gameplay, sound effects add a lot to the production value. The more unique, the better the result. What are the steps to get a decent quality sound from ...
tomsseisums's user avatar
  • 3,356
5 votes
2 answers
10k views

Unity: stop/play only background music

I have a music sound clip simply drag-n-dropped to my hierarchy. I also have other sound effects in my game. I want to pause/play background music on button press but only music, not all sound effects....
Dmytro Zarezenko's user avatar
5 votes
1 answer
2k views

XNA: Check if the sound is playing

Quick question: I have a SoundEffect instance, and I would like to know if it is playing at the moment or not. But there's neither a method, nor a property that ...
NewProger's user avatar
  • 231
5 votes
2 answers
623 views

2D Enemy AI reacting to sound

I'm currently working on a 2D top-down survival game and I'm trying to figure out a good method for enemies to detect player sounds. For instance - if the player fires his gun it should play a sound (...
Saliken's user avatar
  • 357
5 votes
2 answers
2k views

What are the most suitable 3D sound engines out there for a FPS? [closed]

We are looking for a good 3D sound engine for a game written in C#. We know of irrKlang, which looks great but isn't free for commercial uses, nor is it open source. XNA has an alright one, but it ...
Hannesh's user avatar
  • 971
5 votes
1 answer
436 views

How does sound effects being in tune affect the game?

Many sound effects have a dominant frequency, especially for artificial sounds (UI, "powerups") and short effects that get repeated (machine guns). Whether by design or accident, these sound ...
congusbongus's user avatar
  • 14.8k
5 votes
1 answer
361 views

SFXR-Like Tool for Speech

Sfxr (and also Bfxr) is a great tool for generating sound-effects for games. Is there something like this for speech synthesis? Not every game development tool and platform has a speech synthesis ...
ashes999's user avatar
  • 11.3k
5 votes
1 answer
635 views

Precision timing in Unity3d

I am trying to implement a method which should be called each 10ms with a precision not less than 0.1ms (better 0.05ms). This method is very complex and it is generating sound samples which are placed ...
Epsiloncool's user avatar
5 votes
1 answer
162 views

How would I add a sound variable to my code?

I am writing some code in JavaScript for a ray cast shooting program. I have all the variables I need except for sound, and I'm not too sure on how to add that variable into my code. I would really ...
nova nanite's user avatar
4 votes
2 answers
4k views

Recording equipment for game sounds [closed]

I was wondering if anybody knows about any good pieces of equipment fit for recording sound effects for games. If you can, also tell please me the price range for professional equipment.
kettlepot's user avatar
  • 215
4 votes
1 answer
7k views

Mute sound in editor in Unity

Is it possible to mute sound in editor in Unity? I mean not in the game, but in the editor, so that when I am debugging there would be no sound whatsoever.
cutMeDown's user avatar
  • 107
4 votes
2 answers
276 views

Tailoring sound volume for different speakers

Different sound effects are played differently across different speakers. For example, when I use my laptop speakers, sounds are notably softer and low pitch sounds often become inaudible unless I ...
Cardin's user avatar
  • 427
4 votes
3 answers
640 views

Sound Synthesis from object collision in Virtual Reality Environment

I have a project whose subject is "Sound Synthesis from object collision in Virtual Reality Environment" First of all, I have to define some objects with certain attributes (like shape, mass, material)...
Alexandros Papanikolaou's user avatar
4 votes
3 answers
307 views

Scaling Sound Effects and Physics with Framerate

(I'm using XNA and C#) Currently, my game (a shooter) runs flawlessly with 60 FPS (which I developed around). However, if the framerate is changed, there are two major problems: Gunshot sound effects ...
untitled's user avatar
  • 674
4 votes
2 answers
774 views

music for an arcade game?

I'm thinking about music for my brick breaker game, but I don't know how to choose any. If I'd make a loop from a few seconds, I think it would get annoying very quickly. I also found some longer ...
user717572's user avatar
4 votes
1 answer
2k views

What are the requirements for a sound file in android?

I am creating a game in Android and eventually I am going to outsource the sound effects. I have a few place holder sounds for testing and I have noticed a problem. I have an OGG sound file which ...
Christopher's user avatar
4 votes
2 answers
666 views

What is the most efficient way to work with lip sync/facial expressions in XNA?

I've been searching for an answer forever, but I haven't found one. What options are there for lip sync/facial expressions in video games made with XNA? I have a few models for a game I'm building, ...
Gumptastic's user avatar
4 votes
1 answer
1k views

Simplest format for video

I've been dwelling with a question lately, I can generate screenshots with my library, but i found that i would like to be able to record video from a game. Since video is just(well-simply enough, ...
Grimshaw's user avatar
  • 3,111
4 votes
2 answers
614 views

Playing a sound on collision?

I'm making a pool game. I've separated the gameplay logic and the physics into two systems, entities and physics. Each entity holds a reference to a body which the physics system uses. The body itself ...
Eric McLoughlin's user avatar