Questions tagged [sound]
Audio (heard) output of a game.
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Libgdx stops all sounds when there are lots of sounds
I'm making a 2D game for Android using Android Studio with Libgdx in Java.
I have a class, called SoundPlayer, which holds an ArrayMap. The key is the name of the sound file and the value is the sound ...
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How to create basic spatial sound?
I am working on a very basic first person project. Given a sound source's X Y Z coordinates and the camera's X Y Z as well as the angle the camera is facing, I would like to know how these values can ...
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How to implement a big audio source and a cluster of audio sources?
I have a 3D game. The sound engine supports:
playing ambient music to the player (two channels always the same)
playing static sounds from a single position in space
playing mobile sounds from a ...
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Long occluding geometries in Resonance Audio for Unity
I'm currently looking into using resonance audio (https://resonance-audio.github.io/resonance-audio/) for accurately modelling the audio for an environment that approximates to a long corridor with a ...
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LibGDX with SoundPool
I'm developing a game for Android using LibGDX in Android Studio.
I recently found out that some sounds in my game fail to play. I noticed that every time a sound fails to play, these are the logs:
...
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LibGDX sound playing problem
I'm making a game and I want to play sounds in it.
I have AssetManager which loads the sounds and I made a class which has playSound(String sound) method. This method calls the get() method of the ...
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LibGDX music doesn't play anymore after x times
In my App I added two sounds, the first is played when the gamescreen start the second when the game is going to game Over screen.
Everything works fine but after about 12-13 games the second sound ...
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Playing repeated sound in Java
I'm trying to play sounds in a Java game with the following code:
AudioStream audioStream = new AudioStream(stream);
AudioPlayer.player.start(audioStream);
The <...
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How do I remove unwanted areas while keeping the animated keyframes and wav in sync?
I recorded a motion-capture along with voice as fbx and wav. How do I remove unwanted time periods while keeping the animated keyframes and wav in sync?
3DS MAX 2012 is being used. Standard plugins ...
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Can I insert sound in the tooltip?
Before this, I try to insert an image in a tooltip and it was already done. But right now, I want to try to insert a sound in the tooltip. What I want to do is when I point my cursor to the object it ...
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How to set an exact pitch in Minecraft Java 1.16.1 Resource Pack
I'm trying to make a resource pack in Minecraft Java 1.16.1. The pack will replace all of the Minecraft sounds with LoZ BotW sounds. The first thing I did was put the BotW pickup sound in place of the ...
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DirectSound only allows to capture and output from/to primary devices
I wanted to allow my users to choose the devices that they want to capture from and output to.
For this, I used DirectSound device and capture device enumeration functions, obtained GUIDs of all ...
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Why does simply trying to add sound break literally everything
So I have a script for an object that when shot explodes and it worked literally perfectly until I tried to add sound at which point it not only didn't play the sound but also stopped exploding, which ...
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libGDX/HTML5 game sounds doesn't work on iPhone
I have a libGDX/HTML5 project that works well on desktop browsers, but on mobile browsers it has problems.
I can have some sounds on Android browsers (not perfect) but on iPhone browsers it doesn't ...
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Increase sound tempo in Unity when new player joins in Kinect game
I'm using Unity to create a Windows-build game with Kinect.
I have some drum beats, which can either be used as single sound effect or be edited to be a piece of continuous music. I want these drum ...
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Use of synthetic vs. natural sounds in modern large games
Wondering generally how sounds are created for a large game such as Halo or Mario. Obviously 8-bit games probably used synthetic sounds (like regular Mario), and modern games have prerecorded voices ...
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Libgdx Music error QCMediaPlayer mediaplayer NOT present
Problem solved with music = Gdx.audio.newMusic(Gdx.files.internal("song.mp3"));
I am looking for music implementation in my app with LibGDX. I saw the guide provided in LibGDX documentation but it ...
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OpenAL Soft - Sounds cut off randomly
I'm using OpenAL Soft 1.16.0.
Everything's running fine, but for some reason my sounds keep getting cut off at either the beginning or the end (hard to tell). It's not really noticable for music and ...
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Adding 2 sounds to 1 asset
I've got a sound looping from the start of the game, working exactly as I need it to. What I need is a second sound to alert the player that they have located the hidden object (the first sound is a ...
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Why does iPhone games include a sound option?
Why does iPhone games include a sound option? It seems very unnecessary because the sound options (on/off, volume) are already on the hardware itself. Unless the player wants to shut out music, or ...