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Questions tagged [sound]

Audio (heard) output of a game.

13 questions with no upvoted or accepted answers
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667 views

Libgdx stops all sounds when there are lots of sounds

I'm making a 2D game for Android using Android Studio with Libgdx in Java. I have a class, called SoundPlayer, which holds an ArrayMap. The key is the name of the sound file and the value is the sound ...
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2answers
53 views

Need to programatically muffle game sounds

So I work on a multiplayer game that is set in space. There are essentially two environments for players to be in: inside a sealed space station (where there is air and thus sounds) and outside the ...
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2answers
579 views

LibGDX with SoundPool

I'm developing a game for Android using LibGDX in Android Studio. I recently found out that some sounds in my game fail to play. I noticed that every time a sound fails to play, these are the logs: ...
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0answers
443 views

LibGDX sound playing problem

I'm making a game and I want to play sounds in it. I have AssetManager which loads the sounds and I made a class which has playSound(String sound) method. This method calls the get() method of the ...
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0answers
589 views

LibGDX music doesn't play anymore after x times

In my App I added two sounds, the first is played when the gamescreen start the second when the game is going to game Over screen. Everything works fine but after about 12-13 games the second sound ...
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0answers
345 views

Playing repeated sound in Java

I'm trying to play sounds in a Java game with the following code: AudioStream audioStream = new AudioStream(stream); AudioPlayer.player.start(audioStream); The <...
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0answers
95 views

How do I remove unwanted areas while keeping the animated keyframes and wav in sync?

I recorded a motion-capture along with voice as fbx and wav. How do I remove unwanted time periods while keeping the animated keyframes and wav in sync? 3DS MAX 2012 is being used. Standard plugins ...
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0answers
79 views

libGDX/HTML5 game sounds doesn't work on iPhone

I have a libGDX/HTML5 project that works well on desktop browsers, but on mobile browsers it has problems. I can have some sounds on Android browsers (not perfect) but on iPhone browsers it doesn't ...
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0answers
21 views

Increase sound tempo in Unity when new player joins in Kinect game

I'm using Unity to create a Windows-build game with Kinect. I have some drum beats, which can either be used as single sound effect or be edited to be a piece of continuous music. I want these drum ...
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0answers
30 views

Use of synthetic vs. natural sounds in modern large games

Wondering generally how sounds are created for a large game such as Halo or Mario. Obviously 8-bit games probably used synthetic sounds (like regular Mario), and modern games have prerecorded voices ...
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2answers
35 views

Adding 2 sounds to 1 asset

I've got a sound looping from the start of the game, working exactly as I need it to. What I need is a second sound to alert the player that they have located the hidden object (the first sound is a ...
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0answers
2k views

Libgdx Music error QCMediaPlayer mediaplayer NOT present

Problem solved with music = Gdx.audio.newMusic(Gdx.files.internal("song.mp3")); I am looking for music implementation in my app with LibGDX. I saw the guide provided in LibGDX documentation but it ...
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196 views

OpenAL Soft - Sounds cut off randomly

I'm using OpenAL Soft 1.16.0. Everything's running fine, but for some reason my sounds keep getting cut off at either the beginning or the end (hard to tell). It's not really noticable for music and ...