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Questions tagged [sound]

Audio (heard) output of a game.

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32 votes
7 answers

Are there any open source projects for car engine sound simulation? [closed]

I have been thinking how to create realistic sound for a car. The main sound is the engine, then all kind of wind, road and suspension sounds. Are there any open source projects for the engine sound ...
Petteri H's user avatar
  • 1,743
2 votes
1 answer

How to use Resources.Load with an AudioClip in Unity?

I'm trying to load an audio clip that's in my assets directory and play it. Here is my C# script: ...
Tanner Fix-It Smith's user avatar
98 votes
4 answers

How should one person do game audio?

Most game development (game design, art, programming, etc.) can be done by one person with relatively little equipment: A game designer needs a pencil and paper, an artist Photoshop or Paint, a ...
Gustavo Maciel's user avatar
36 votes
5 answers

What quality should my sounds be?

Sound and it's quality is something like religion. Never ending story. People will say, that MP3 320kbps is lossless, while experts will say that any MP3 is crap, but in the end, no one will hear a ...
tomsseisums's user avatar
  • 3,366
35 votes
11 answers

How are sound effects made? [closed]

My friend and I are finishing up our first game right now and I have just discovered that even though he can make some decent music tracks, he has no idea how to make a sound effect. An explosion, for ...
xmmm's user avatar
  • 657
23 votes
5 answers

Is it worthwhile recording your own or buying stock sound effects? [closed]

A unique graphical aesthetic is obviously important when developing a game. I wonder if the same is true for audio? Is it worth investing my time in recording, producing my own sounds or should I ...
RedBlueThing's user avatar
21 votes
8 answers

Cross-Platform Audio API Suggestions

I'm currently looking into adding sound to my game. I have seen OpenAL and SDL, but I would like to know what else is out there. Can you recommend any good cross-platform Audio APIs for game ...
13 votes
2 answers

Is it reasonable to ask for all rights for music when hiring a musician?

I've made a game and now I need to add real sounds and music to it. For the first time I've decided to hire a musician to make music for my games. Before I used to buy sound packs and licenses for ...
Creative Magic's user avatar
10 votes
3 answers

How to add a sound that an enemy AI can hear?

Given: a 2D top down game Tiles are stored just in a 2D array Every tile has a property - dampen (so bricks might be -50db, air might be -1) From this I want to add it so a sound is generated at ...
Chris's user avatar
  • 516
7 votes
3 answers

Loading sound in XNA without the Content Pipeline

I'm working on a "Game Maker"-type of application for Windows where the user imports his own assets to be used in the game. I need to be able to load this content at runtime on the engine side. ...
David Gouveia's user avatar
4 votes
2 answers

Recording equipment for game sounds [closed]

I was wondering if anybody knows about any good pieces of equipment fit for recording sound effects for games. If you can, also tell please me the price range for professional equipment.
kettlepot's user avatar
  • 215
3 votes
1 answer

Waiting specific time to increase sound libgdx

I want to wait a moment (.5 seconds) before I increase the sound, how can i achieve this without using Thread.sleep, because i want my game to keep runnig.
Rudy_TM's user avatar
  • 1,412
3 votes
1 answer

Interactive music games

I've been seeing lots of simple interactive programs popping up all over the internet that generate basic music, usually quite nice sounding, from simple interactions from the user. Otomata is one ...
Zach Conn's user avatar
  • 409
1 vote
0 answers

How to implement a big audio source and a cluster of audio sources?

I have a 3D game. The sound engine supports: playing ambient music to the player (two channels always the same) playing static sounds from a single position in space playing mobile sounds from a ...
Tooster's user avatar
  • 308