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Questions tagged [sound]

Audio (heard) output of a game.

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1
vote
1answer
24 views

Need to programatically muffle game sounds

So I work on a multiplayer game that is set in space. There are essentially two environments for players to be in: inside a sealed space station (where there is air and thus sounds) and outside the ...
0
votes
2answers
35 views

Adding 2 sounds to 1 asset

I've got a sound looping from the start of the game, working exactly as I need it to. What I need is a second sound to alert the player that they have located the hidden object (the first sound is a ...
1
vote
2answers
578 views

LibGDX with SoundPool

I'm developing a game for Android using LibGDX in Android Studio. I recently found out that some sounds in my game fail to play. I noticed that every time a sound fails to play, these are the logs: ...
0
votes
1answer
36 views

Gamemaker Studio 2 html5 game sfx influence background music volume

When I run my game in html5 the game sound effects for shooting makes the background music less audible. It is like the volume of the bg music goes down. And when shooting is done it goes up again. ...
0
votes
0answers
79 views

libGDX/HTML5 game sounds doesn't work on iPhone

I have a libGDX/HTML5 project that works well on desktop browsers, but on mobile browsers it has problems. I can have some sounds on Android browsers (not perfect) but on iPhone browsers it doesn't ...
0
votes
0answers
21 views

Increase sound tempo in Unity when new player joins in Kinect game

I'm using Unity to create a Windows-build game with Kinect. I have some drum beats, which can either be used as single sound effect or be edited to be a piece of continuous music. I want these drum ...
0
votes
1answer
106 views

Play a sound on button click before loading the load scene in Unity3D

I am trying to play the sound of the button click before loading the scene in unity. However, the sound is never played. Below is my code, help would be appreciated. ...
10
votes
4answers
13k views

Is there a sound library for C to generate sound samples from code? [closed]

I'm working on an engine for a retro-style game in C. I'm looking for a sound library that would produce chip sounds from code...I want to make my own simple chiptune tracker for the engine to create ...
0
votes
1answer
54 views

Is there a word that describes when too much audio is being play simultaneously?

In Unity, before I managed sounds properly, if too many accumulated at the same it would become this loud drowned out mega sound (like the speakers got blown out). With proper audio management this is ...
0
votes
1answer
107 views

Standard decibel range for sound effects/music?

Is there a standard for a decibel range of sound effects and music in games? I've been getting sound effects from various sources and some are much louder than others so I've had to adjust them with ...
2
votes
1answer
27 views

How can I display a loading state until a song loaded with www.GetAudioClip() is ready to play?

I use www.GetAudioClip() to get a song and play it when my Android mobile game starts. My issue is that it takes a 3-second delay to play the song. My idea is to ...
0
votes
0answers
30 views

Use of synthetic vs. natural sounds in modern large games

Wondering generally how sounds are created for a large game such as Halo or Mario. Obviously 8-bit games probably used synthetic sounds (like regular Mario), and modern games have prerecorded voices ...
0
votes
2answers
69 views

Gunfire Sound Gets Cut Off When I Release the Aim Button. Help?

So for my game you have to hold down right mouse click to aim and then simultaneously click the left mouse click to shoot. When the gun is fired, I'd like the gunfire sound to play. Currently, I have ...
2
votes
4answers
2k views

How to play a sound by C# that is linked to the object with AudioSource?

I trying to play a sound while the player is ontriggerenter. The sound is linked to the object with a AudioSource component. But notting happened. ...
4
votes
0answers
667 views

Libgdx stops all sounds when there are lots of sounds

I'm making a 2D game for Android using Android Studio with Libgdx in Java. I have a class, called SoundPlayer, which holds an ArrayMap. The key is the name of the sound file and the value is the sound ...
0
votes
2answers
30 views

I'm not hearing any sound even though its picked up by audioSource?

I have two sound clips that I am feeding to an audioSource via script, it seems to be working as I can see the audio clips populating the audioSource component. But the problem is that I dont hear ...
0
votes
1answer
241 views

LibGDX play sound when hovering button

I'm trying to make a button that plays a sound when hovering above it with the cursor So far I created a class which extends the scene2d TextButton and I'm adding a FocusListener. The problem is that ...
5
votes
1answer
141 views

How would I add a sound variable to my code?

I am writing some code in JavaScript for a ray cast shooting program. I have all the variables I need except for sound, and I'm not too sure on how to add that variable into my code. I would really ...
4
votes
1answer
2k views

Mute sound in editor in Unity

Is it possible to mute sound in editor in Unity? I mean not in the game, but in the editor, so that when I am debugging there would be no sound whatsoever.
35
votes
13answers
24k views

How are sound effects made? [closed]

My friend and I are finishing up our first game right now and I have just discovered that even though he can make some decent music tracks, he has no idea how to make a sound effect. An explosion, for ...
1
vote
1answer
2k views

Master sound volume in LibGDX

I have been searching everywhere for master volume for sound and music in LibGDX but to no avail. Can anyone tell me if it is implemented somewhere or do i need to implement such functionality myself? ...
1
vote
2answers
2k views

How do I handle collision sounds with many objects?

I have a game where I am dropping blocks onto a wooden platform. The idea of the game is to stack them whilst keeping them balanced. The blocks fall from a height. Sometimes they land on the plank, ...
5
votes
1answer
125 views

How to get the loudness of the real world environment using the device's microphone in Unity?

I am trying to create a game where the character's movement is dependent on the loudness of the real world environment. So if the person playing the game screams or do something loud the character ...
0
votes
1answer
127 views

Unity Network No sound on other clients

I'm trying to play sound on other clients, so they could hear gunfire in the distance, but sound only works for the shooter. Here's my code: ...
5
votes
1answer
344 views

Precision timing in Unity3d

I am trying to implement a method which should be called each 10ms with a precision not less than 0.1ms (better 0.05ms). This method is very complex and it is generating sound samples which are placed ...
2
votes
1answer
758 views

Unity - 3D Sound sounds weird if audio listener is moving fast

If you place 3D Sound which is set to logarithmic falloff and move very fast, then it sounds extremly weird and plays way faster than normal. How can I prevent this? I made a short video: https://...
0
votes
1answer
159 views

Playing Audio Source in Unity 2d game on destroy

I'm trying to play a sound when an enemy is destroyed. I created a child game object and put this in the OnEnterCollision2D function: ...
2
votes
1answer
230 views

What is the default audio bitrate in Unreal 4?

Maybe I'm just googling the wrong thing but what's Unreal's default audio sample rate? 44.1kHz or 48kHz? Silly simple question but thanks for helping out!
1
vote
1answer
525 views

increasing speed of sound as player approaches

I am trying to create a sound that increases in speed as the player gets closer to the object. The sound is just a single 'ping' and will increase in frequency as we approach, once we are on top of it,...
1
vote
2answers
896 views

2D game libraries that support positional stereo sound? [closed]

I would like my game to have semi-realistic sound, where the left/right channel volume depends on the position of the sound source within the world. I've looked and it seems that it's not possible ...
1
vote
1answer
519 views

how to save Audio Volume to playerprefs to mute all scenes sounds

Please Explain me how to Save or Set Audiolistner or scene Audio to playerprefs to control game all scene sound by a simple Button On and Off .. Please Give Me C sharp Script as a Example To Mute and ...
3
votes
0answers
47 views

How to calculate the sound volume for the left ear and right ear based on the object position & velocity, player position & forward vector? (3D sound) [closed]

Please assume: Minimum distance for 3D volume = 1.0; Maximum distance for 3D volume = 100.0; This is the declaration of the function: An object can be a ball moving closer to the player. ...
1
vote
2answers
11k views

Voice recognition libraries - C++ [closed]

I need to implement voice recognition in my game, the target is that the user speaks into the microphone and the game responds accordingly to some commands. What libraries could help me with such ...
0
votes
1answer
1k views

Mute/Unmute Sound For All Game Scenes by pressing Button

My Question is simple i just want to Mute/Pause All Sound of the Game having different scenes. From Scene 1 Which is a Main Menu I Have Two Button On/Off . When i press On Button it stops or mute ...
33
votes
5answers
22k views

What quality should my sounds be?

Sound and it's quality is something like religion. Never ending story. People will say, that MP3 320kbps is lossless, while experts will say that any MP3 is crap, but in the end, no one will hear a ...
-2
votes
1answer
923 views

Current status of 3D Sound Effect APIs in games [closed]

I'm doing a little research on a subject, and it looks like there is some sort of crysis there? Last EAX/OpenAL supporting games were like in year 2006. Why is that? Is there is a major lost of ...
10
votes
3answers
956 views

Good way to play a sound when something happens? How does this sound?

So I was thinking about how monolithic my classes get a lot of the time. For example, in the Character class's Jump method, one ...
8
votes
5answers
6k views

Audio programming resources [closed]

I've been very interested in the last few months about getting in to audio programming (I'm from a musical background). I've been a .NET developer for two years and have also done some objective c for ...
16
votes
3answers
951 views

Sound effects system design

I'm creating a RPG/RTS game in Unity. There are a lot of characters and potentially a lot of different environments. I'm fairly confident with the coding part (so this question isn't really tied to ...
3
votes
3answers
377 views

Sounds and buttons show up in simulator, not in an Android device [closed]

I'm a noob in android game development, started with corona sdk and outlaw. My project runs just fine with the corona simulator on my win8, however, when building it to my android device (galaxy s3) ...
16
votes
3answers
1k views

Is there a term for the sounds that play when text is printed out letter by letter?

Take a game like Undertale: whenever a character "talks", the text is printed out one by one, and a sound is played for each letter, as if the character is actually talking (even if it's just ...
1
vote
1answer
2k views

Python/PyGame mixer.music playback of OGG file has intermittent clicking sound - how to proceed?

I have a class within my python + pygame game that handles sound - it worked well until I tried use pygame.mixer.music to switch between streaming .ogg music files. The class switches between them on ...
31
votes
7answers
21k views

Are there any open source projects for car engine sound simulation? [closed]

I have been thinking how to create realistic sound for a car. The main sound is the engine, then all kind of wind, road and suspension sounds. Are there any open source projects for the engine sound ...
6
votes
0answers
354 views

What's a site for game sounds? [duplicate]

Possible Duplicate: Where can I find free sounds for my game? I'm looking for a website which contains sounds for use in a game. I have found several websites with WAV/MP3 sound snippets but most ...
12
votes
2answers
449 views

Is it reasonable to ask for all rights for music when hiring a musician?

I've made a game and now I need to add real sounds and music to it. For the first time I've decided to hire a musician to make music for my games. Before I used to buy sound packs and licenses for ...
1
vote
1answer
31 views

Dialogue Audio: Forming sentences using different recordings

I am working on a game where the exact dialogue to be spoken out depends on context. The most common use case is for scoring - The game keeps player score and I want the game to tell the player her ...
-2
votes
1answer
158 views

What are things that you look for when hiring a composer to make music for your games? [closed]

When you are looking to hire a composer to make music for your games, what should you look for? There is a large library of “stock” sounds that anyone/everyone has access to. So what values and ...
0
votes
1answer
502 views

Free sounds for game like geometry wars [closed]

anyone who knows where can I download sounds that are like in geometry wars for free? Public domain or license which can I use in game which would be free for phone?
126
votes
10answers
176k views

Where can I find free sounds for my game? [closed]

I need some sound effects for my game. Where can I find some? Or any programs that can easily generate them?
0
votes
2answers
3k views

Unity 5.3 with C# - Toggle Sound On/Off

I'm working with Unity 5.3 with C# as code editor These are what I have : I have 2 scenes in my project : home and options. I ...