All Questions
9 questions
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1
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559
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How to implement skeletal animation for Signed Distance Field models?
When animating a 3D model, we want the surface of the model to remain continuous (such that, for instance, the limbs do not seem to slide on the torso, but stay attached at their position).
In a ...
0
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0
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46
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shader can't read data except position, texcoord, normal
i want to read bone's weight but shader can't read data
this is my vertex type
...
0
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1
answer
387
views
OpenGL Vertex Shader "joint matrix * weight" multiplication performance
Trying to implement animation on my engine.
I'm at the first stage, rendering default pose of skinned meshes.
Working as expected but very slow.
With the below calculation, the shader takes 6ms to run....
0
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0
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411
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OpenGL MD5 Model Animation. Performance issues
A time has come when i had to implement an Animation to my Engine. I started with standart MD5 mesh/anim format since i find it easy to understand. I managed to implement a simple MD5 loader and i can ...
1
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0
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332
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Rigging Skinning of human skeleton skin mesh scanned by MRI
I have successfully developed a system in Qt/C++ for human musculoskeletal mocap simulations. I can run asf, amc, bvh motion capture files and can visualize the joint transformations. I even simulated ...
1
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0
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154
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SharpDX - Character Skinning Different in Windows Phone 8.1 Emulator and Real Device
I have an engine written using SharpDX, that can load a character mesh and animation stored in a FBX file, then it renders a scene and animates a character. It is written as an Universal Windows Store ...
1
vote
1
answer
439
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Pre-calculating skeletal animation data
I'm working on skeletal animation and so far I've got the skeleton drawn with interpolated animation working (just on the cpu still). I was thinking about changing my file format for my skeleton and ...
0
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1
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1k
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How do I export Physique animations without breaking them?
I've been trying to export a simple footstep animation that I made in 3ds Max, but it either fails to export or is broken (imports into unity missing a few frames, or appears to have imported but won'...
2
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1
answer
1k
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XNA Skinning Sample - exporting from Blender recognize only first animation clip
(and sorry for my English)
I'm using animation components from XNA Skinning Sample. It works great but when I export a model from Blender, it does not recognize any other animation clips than the ...